I’m going Wiz 3 > Linker > Sorc 2 > Warlock.
First video (Familiar and Theurge demonstration, MM used without HK and QC, random mobs from Warlock’s master map, bought some atts. and made the video). Temple Shooter level 10 10-stars has 3051 attack currently and gets 2~4 atq per level and 4 atq points every 1 INT point (8 if you get 2 in the investment and so on.
Tymerys Solo demonstration:
vs. level 145 dungeon:
PvP Video 10 kills 250k damage:
Just so newbies don’t get lost: Right now Wiz 3 > Ele 3 is the most solid DPS wizards build, I’m playing this build because I don’t really enjoy Elementalist and want to have a (good and efficient) full Dark build by rank 9 or 10. It is a fact that Wizards have many DPS paths to go but Ele 3 outclasses others because it is the last DPS rank from wizards taken to it’s highest circle (no rank 5+ dps classes, only come back at rank 7), closed 1 rank before ranks end in the current game. Frost Cloud is an awesome skill and can deal HUGE damage.
New Version:
Old Version:
Linker 1 is good, 2 and 3 are obviously better, but when compared to losing a rank on either Wiz 3 or Sorc 2, I feel like linker is still the place where I’d cut my circles, Linker works best with single targeted skills, in my tree skill three I have these current skills that work VERY well with linker (it multiplies the damage by a lot, a very huge lot):
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Magic Missile: 2 Overheat, 17 sec cooldown, 6 hits (???) [+50% QC Att.] (Not about number of hits, if you aim 1 target you get only 3 hits, but it seems that each missile is able to aim to 3 more targets so I’d guess 9, can’t really be sure but it explodes linked things. This skill is a huge filler, 2 OH 17 CD, is like a godly version of Energy Bolt)
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Summon Familiar: 10 Bats, 35 seconds cooldown [+50% QC Att., +10% Warlock’s Dark property damage attribute, not sure if adds up to 160% or multiples to 165%] (Doesn’t sound like much? You can aim this by throwing magic missiles to linker enemies. You don’t really need to take hits or auto-attack something, any targeted spell makes bats target enemies, They also hit in order, so all 10 hits are shared, attribute multiplies any multipliers you already have.
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Dark Theurge: 25 spirits, 32 seconds cooldown [+50% QC Att., +10% Warlock’s Att.] (Currently considered best scaling skill in the game, unless it gets nerfed it’s bound to have 75 total hits on max level, that on a 32 seconds cooldown, with 2 multipliers AND attributes. Needs Linker to be efficient as 25~75 hits are not much when spread, but a lot when multiplied)
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Pole of Agony: [10+3*(time in the pole)]*(number of targets that touch the pole) hits, 120 seconds cooldown. (Yes, this skill has a cooldown too long, but that is because it is a very OP skill. Take this into considerantion: Hangman’s Knot makes all linked targets come right in front of you, not being able to move or attack for a few seconds. Pole of Agony AND Sleep are both casted right in front of the player when not moved. This is the best skill combo that no one talks about, Pole is not huge because of it’s AoE, it’s huge because those DoT’s are shared so linked (and HK’d) enemies take much more damage, those still in the Pole share it’s hits and take the DoT’s from the ones who already left)
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Invocation: 5 hits per killed mob (Don’t need to say much, 15 hits per killed mob at circle 3 for the cost of only recasting a buff from time to time, that and making dark skills 30% stronger, still have to adapt my gameplay to make the best out of it but well, that’s the point of the game)
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Summon Servant: 5 buffs, 60 sec CD, 4 min duration, (Take around 12 sec to give all buffs, I need around 20 sec to fully recover SP at a bonfire, so that might be considered a combo, if I’d invest points into SP recovery from Sorc I could actually get my SP back up before the cat finishes buffing me I believe. 50 magic def, 50 SP recovery, 50 dark property attack, 5 AoE Attack Ratio, whatever stamina recovery. dark property attack benefits from Warlock and works at best when allied with multihit skills)
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Summon Salamion: looks cool (I have one point in this, already enough to put 5 points into burn attribute, costs little SP, gives around 1k damage and +3k if burn applies, that is shared on links but is not really good, it’s just that as I already had a spare point I bought it’s better buff, I’ll get blind later for PvP)
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Summoning: 2*(number of monsters hit)*(time alive) hits, “infinite” duration (This, to me, looks a lot like Quick cast at lower ranks, this is a tanky archer to walk by your side, tank things where you send him, gives very good damage that scales on INT, has a skill with something like 20+ AoE hits 40 sec cooldown [reduced to 20 if you have another TS card to use morph]. Actually takes 1% SP every 2 seconds, not too much for the damage it deals.)
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Riding: Riding is an awesome skill many people don’t talk about. Temple Shooter has a very good damage skill with 40sec cooldown (20sec cooldown when you have 2 cards). Also riding other bosses that have magical attacks BENEFITS from quickcast, I’m still testing it but some bosses have magical deployment skills, might be nice.
About Summon’s AI (How to play with your summon):
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Summon Range: Once your summon starts attacking, it will keep it’s position until there’s nothing more for him to attack or his target moves away from hit. You can do anything as long as you’re not too far from it. Jump, run and cast skills, anything is fine as long as you are close to your templeslave. The range is a little shorter than Sleep’s range I guess, you have to play it and test it out, but mostly, I just keep making circles and casting things while jumping around him to avoid hits.
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Bad targetting: Sometimes they target things you don’t want them to. If it’s a trap or something like that you can solve it with Links. If you just keep running and get away from summon’s range he will once again start to follow you. I’ve seen mine run once or twice to nowhere like a crazy summon and don’t really know what happened but Hold and casting Summon again make up for it.
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Teleporting with Summon Active: Summon keeps in the place where he is after your teleport. You just have to use Hold and he will cross the entire map to find you. Unsummoning and Summoning again solves that too, 60 sec cooldown is not too much for a skill with no duration.
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High SP cost: I’m level 200 and I’m currently spending NOTHING on potions. I have “0” SPR, currently around 1800 SP, so Templeshooter takes me 18 SP every 2 seconds. Try to read elementalists and other classes SP costs and compare it’s duration and how many SP you spend per second. The only real difference is not having SP recovery, this can be solved with bonfires for cat’s buffing. I’m currently using the SP potions I got from Market for the quests I didn’t get before since level 140 or so. I have still have all the bad ones and around 150 of the “good” ones. 1 Level 10 Condensed Potion would fully recover my SP with 30 sec cooldown. It’s not expensive once you learn how to manage it.
TOPIC (Temple Shooter - 10 Stars Atk Growth):
Temple Shooter level 10 10-stars has 2~4 atq per level and 4 atq points every 1 INT point (8 if you get 2 in the investment and so on). Level 15 gets 5.