Nobody expects the Inquisition!
Welcome to the inquisition. This thread aims to discuss, discover or share any information regarding inquisitors, whether regarding class paths, skills or anything.
Let’s begin then.
Before you start hunting heretics over there, please take a good long read of Wurmheart’s beginner’s guide to being a cleric, which includes a lot of information of cleric sub-classes.
Inquisitor
The new rank 8 class for cleric. These warrior-type clerics excel in slaying wizard/mages type of enemies using various tools. They are heavily based on the Catholic Church inquisition that combats heresy during the 11th century. In the game, they are responsible for stopping the heretics who strayed away from the teaching of the goddesses.
With the rank 9 out, Inquisitors gained two new skills and some attributes
Now, the perception of Inquisitor varies from c1 to c2. Good at c1 and questionable at c2. This is due to the fact that the two new skills doesn’t give anything. Just go read the skills themselves.
Skills
Breaking Wheel
Definition:
Summons a wheel that deals slash damage to nearby enemies. It has an attribute that increases its area of effect when someone attacks the one. Increasing the skill level increase the wheel duration and attack power.
Notes:
This skill is one of the most powerful arsenal of an inquisitor. It gives them a superb damage dealing capabilities and AOE damage to enemies. This is only skill that deals slash damage in the cleric circle. Learning the attribute for the breaking wheel increases the AOE effect and can infect enemies with ailments, such as armor break or bleeding.
This skill is susceptible to being knockout of its position, greatly affecting it. An enemy that knocks/toss the wheel out of your intended target and lands somewhere with no enemies renders it useless. Also, the cost of the wheel can hurt one’s pouch. The weight itself proved to be hard to carry, as it has a weight of 25
Advice:
It’s no brainer, you max this skill. No questions ask
Side notes:
As of the May 16, 2017 battle damage formula thingy, there are reports that wheel has gotten a little weaker based on people crying over the forums or in the game. Wheel now a fixed duration of ten seconds for all level. You’d still max this one even if it is weaker or something
God Smash
Definition:
Lifts the weapon high up in the air above the head and smash it down. If Blunt weapon, deals additional damage.
Notes:
The definition gives it all. It is advisable to use a mace or blunt weapon to get the bonus damage from the skill. It is a powerful skill, with 3 overcharge.
Its weakness lies to the casting of the skill. Just like the old smite animation from paladins, there is a split second where the user will raise the weapon and strike the ground. During that raise the weapon time, hitting the inquisitor with a perfectly timed knockdown would render the skill useless and wasting the skill overcharge.
Advice:
Get this skill at least lv1 as a filler skill or something. Paladins should max this skill due to the conviction-god smash-smite combo, since god smash get bonus damage if the enemy has the conviction ailment. Monks can use gold flick finger to increase the damage. If you have extra skills points left, throw it here.
Side notes:
As of the battle damage patch that transpired on May 16, 2017, God smash has become stronger and from what I heard, most inquisitor who value strength tend to max this. It also goes well with conviction with a percentage damage boost (50% probably).
Pears of anguish
Definition:
Install Pear of Anguish on the ground that deals damage to oncoming enemy. If a magic-using enemy is detected, it flies over to it and deals even greater damage.
Notes:
The first anti-wizard skill. Pears of anguish is meant to stop or better yet, eliminate any wizards within its range. An enemy wizard class would be cautious when fighting an inquisitor in the league.
As an anti-mage skill, this skill is utterly useless against non-mages enemies. The only way deal damage using this skill to them is let them walk over it. It deals decent damage though. Another weakness is the susceptibility to knockback skills. They can be flung away from the target, making it useless. If that enemy has wizard type mobs, then it’s gonna be hard for the player.
In duels, using scrolls triggers pears. It’s sad that scrolls cannot be use in TBL and guild wars.
Also, somewhere in this deep discussion, pears explode after 10 secs being deployed on the field. Said explosion deal the damage the same as being runover by mooks but has AOE, which is nice.
Advice:
Get this skill to at least lv4 or better, lv5. I believe that lv1 or lv2, the skill lacks damage and the pears is not enough to deal heavy damage to a wizard/mage.
Sidenotes:
As of the new patch - May 16, 2017, it becomes weak. At all level, you can now cast 5 pears, making it 10 pears if you do it twice. Certain properties has vanished, like that exploding pear thingy.
Malleus Maleficarum
Definition:
Release the power of the spellbook to attack. The attacked enemy gets its INT and SPR halved and SP consumption doubled.
Notes:
This skill has another ailment effect on the enemy. It deals bonus magic damage based on the afflicted magic attack. IMC must have forgotten to add that in the skill description. With the rank 8 content patch here, most enemies lv280 and above are resistant to magic. This skill helps your magic casters to deal damage. Casting a lv1 cure with 300 magic attack on the enemy lv330 afflicted with malleus’ curse would deal around 800-1000 damage, assuming the enemy’s magic attack fall under 800-1000. Not much but it does help. To add, Remiri pointed out that MM ailment increases all type of magic done to the infected target, physical and magical.
MM has its weak point.One, to hit the enemies, you must aim the book in front of them. Two, MM has a max target of 7, including tree crystals. And three, casting MM carelessly will hit enemies you do not wish to engage. Example: Assuming that you’re engaging two chipmunks in svalinghas…forest. Behind the two chipmunks are three spellcasting chipmunk who are minding their own business. You cast the skill, targeting the two but somehow, MM flew over them then, attack the three. I assume you know what will happen next.
Also, malleus cannot be spread via Pdoc’s pandemic, as stated by white hand.
Iron Maiden
Defintiion:
Summon an Iron Maiden to trap a medium or small sized enemy, excluding boss monsters. Trapped enemies cannot move for a certain amount of time while Demon type enemies take constant damage.
Notes:
One the 2 new skills of Inquisitor…and also the most questionable skill that ever exist. By the definition alone, it’s kinda…lacking. Very limited use on PvE and to pull it off requires another skill to be used…unless they’re demon class enemies. It can only trap one enemy, which is sad and can’t be used on Rexipher (I’d love to see a large iron maiden)
But come PvP this skills becomes something else. Still questionable since the chances of trapping a player is slim, unless you can do something about it. If you managed to pull it off, they congrats, he’d be dead from godsmashing him to death.
To get this skill or not? PvE, no. PvP yes.
Judgement
Definition:
Change the type of enemies within a specified range to Demon type. Enemies take 10% additional Holy damage.
Notes:
…Yeah, I find this skill very odd…and probably dumb. It has a cooldown of 1 min and does’t do damage. Instead it turns any poor sap or player into a demon and makes them vulnerable to holy damage.
One combo is judgement + turn undead, which instantly one-hit kill the target. Doesn’t work on PvP though.
Another usage is to combine it with god smash, with the demon-slaying whatever attribute on. Should give you 30% damage boost from godsmash when enemies are afflicted with this curse.
Should you get one? Errr…yeah?
One test revealed that pears will have a delay of damage when an enemy caster performs a magic while jumping. Pears will be triggered but will get stuck in mid-air. It takes around 10-20sec to damage the intended target.
Advice:
At least, get this skill to lv1. The damage is good and the ailment is too good to pass. Also, this is by far your first range skill, making it valuable in certain scenarios.
Sidenotes:
As of the patch, MM has considerably become the most affected spell…justified if you’re a str type inquisitor. From 7k damage per hit, it now deals 200 to 600 damage. Since it scales with it, pretty sad for str type inquisitors. The debuff is still there and that is good.
Videos:
Provided the people here and somewhere over there, these videos are solid-evidence of certain inquisitor skills that work…or do not work.
Inquistior’s video linked by greyheim
- God smash- conviction combo
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Inquisitor’s burn attrbiute
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Malleus ailment effect
Other inquist thread that are littered around in the forums:
I believe I had written all I know about the inquisitors. Now, if you have ideas (such as pears of anguish + sevenfold combo), feel free to post it here so that I can add them here.
Now, start discussing!
*Updated the information due to the Rank 9, Inquisitor c2 skills and what nots