Tree of Savior Forum

[Class] Inquisitor's Thread

Everyone can be an inquisitor. It all lies on how they use the skills to get the benefits, whether triggering it themselves or letting a certain someone do the deed. Playing style comes into it and you can’t deny it, the costume looks radical…I just wish they had more red on it, if you know what I mean.

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Yep, I really like the class, it doesn’t strictly conform to just 1 build which is really good. Currently am INT based with diev3 kab. Kind of feel like rolling another cleric just to test how far AA can go with inquisitor…

Hmmm, best ask this then.

Can owl statue spread damage via breaking wheel?

Based on the popular belief that it does spread since we see lots of damage numbers in ktos videos… sad to say… it doesn’t spread.

I can assume that any type of magic type attacks/skills cannot be spread via the wheel then.

Presumely so, will have to get other players to help test. A really interesting skill combi which I’ve tested is merging merkabah with breaking wheel. Merkabah triggers breaking wheel’s splash attack animation, but it doesn’t seem to spread the damage at all.

Edit:
Finally got 1 which shows that it doesn’t spread.

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pd pandemic can spread mallus effect or not?Did anyone know or tested?

@DiMeowgio is AA inquisitor.
I think she is doing very well vs high level mobs.

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MM debuff + AA (normal attack + aspergillum + sacrament + last rites) hits for roughly 11~14K, coupled with a Lv10/11 cure helps rip apart a single (non-flying) monster for me.

I think Nekorin wanted to know about BW + (other attack) interaction, I barely use BW in solo situations though, mostly just throwing it in during 290 rushes, so I haven’t much of an idea about it :smiley:

But yeah, performance wise, it’s good enough that I don’t need help, but it’s not really something I’d write home about IYKWIM :stuck_out_tongue:

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I am going full dex inquisitor and cant make up my mind what gem should I be using for my main and off hand weapon.

For Green gem, It gives more critical rate but subtracts critical attacks.
Red gem, more max but substracts min attack.

Not sure if Yellow Gem is a good idea? since I should have more than enough accuracy.

any opinions pls?

You should have alchemist circle 3 on your server. They are able to roast the gems (up to level 10 gems). If you roast a gem the negative value will disappear.

Their shop:
https://i.ytimg.com/vi/NcSmSaD-ZbE/hqdefault.jpg

wow thanks… I just started this game quite recent

But what gems will you recommend if I go full dex pala inquisitor for main and sub weapons.

Hey guys, I’m seeing a lot of Pala > Inquisitor there. What about the Monk ones? Yes, I know about Conviction + God Smash combo, but how do you evaluate a Monk > Inquisitor, seeing that a Monk has more consistent filling skills and debuffs than a Paladin.

It will have more damage ofc, but you lose Convic + God Smash
But… malleus debuff works better with multi hit shits, so yea… monk are far better in DPS perspective

Don’t worry. Monk-Inquis are decent. We got more debuffs that can be spread via breaking and solve everything by punching them while skills are in cooldown

From what I understand Monquisitors offer more damage while Palaquisitors have more Utility/Support (Resist Elements, Barrier).

I am running FUll dex going pala inquisitor. Currently Rank 5 now…

The DPS is so so so bad that you cant imagine. I hope it gets better when I hit rank 8. I am always rank no.5 for mission runs T___T

Not sure about monk though.

Please mind latency/ping when you decide to go monk.
Monk double punch speed depends on your connection/lag/ping. Will be a lot slower on slow connection.

@greyhiem is right. Monkuisitor is good if you have 100 ping or less.

Sadly imc does not understand what a skill que is to balance that out…

Owls do not spread with wheel, but one Inc punch and palm strike do. And they also proc toy hammer. Double punching the wheel adds 2 toy hammer stack on all mobs hit.

However after toy hammer explosions nerf it is not as good as it was

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For this particular issue (and just this one alone), it’s a flaw that comes out of online games made in South Korea. They’re primarily designed to play within their country’s extremely powerful internet connection which basically gives them 2~5 ms delay. This “discrepancy” (ping reliance) only becomes apparent when it leaves SoKor (South Korea)

I’ve experienced this issue with my auto-attacks for Rising Force Online (back in 2005), for my Gladiator/Assassin’s combo in Aion (2009) for example. These have excellent examples of the “ping reliance” that [we] experience, but SoKor gamers simply don’t get. I often watch videos of SoKor players showcasing their PvP montage(s) and I couldn’t pull off the sheer intensity of their combos simply because my commands aren’t registering fast enough.

I don’t know if they [SoKor game companies] will ever consider making a game for an international market that considers the varying speeds available to their potential customers. Until then, we’ll always have this issue. It’s not that [IMC] doesn’t understand, as far as they’re concerned this is a non-issue in SoKor.

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