Notice: this guide is no longer up-to-date and will not be updated. I am not playing hackapel anymore. Many thanks to everyone for visiting all these years/months!
Rogue info in second post (Rogue info click >>>) [Legacy Guide] [Outdated after Re:BUILD patch] Hackapell & Rogue Class Lounge
New Hacka skills (swordsman class now):
click here to jump to more recent posts --> 1553<<<click
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This Post overview
.Build examples with Skill planner & Videos
.Hackapel Weapons
.Info about gems & swords in off-hand
.Card recommendation
.Class Attributes
.Hackapel Active Skills
.List of Skills which dismount
.Other info on AoE mechanics
.More archer resources
.Other things
Rank 10 builds
Hackapel3 skillpoint distribution options<<click
Version1
.100% up-time on stormbolt debuff with Lv4 stormbolt
.Hakka Palle buff maxed for lower SP costs and evasion
.Hakka Palle buff attack speed increase is a minor buff on qs3 running shot and reiter limacon, and for skills which use attack speed to boost animation
.Hakka Palle’s attribute provides 20s immunity to knockbacks, knock-ups and knockdowns.
Version2
.Strongest offensive skills with higher SP cost
.Optional to take Hakka Palle buff Lv1 for stamina reduction during dash, or Lv14 stormbolt
Version3
.Higher damage option
.Higher SP cost option (lower Hakka Palle)
.Still Hakka Palle 6 to unlock its attribute
Hackapel2 skillpoint distribution options<<click
Version1 - moving to hackapel3
or
Version2 - final circle hackapel2 (not moving to hackapel3):
Cavalry Charge & Leg shot
The cavalry charge skill is never leveled beyond Lv1 because the debuff does not scale per skill level. Lv1 Cavalry Charge provides full debuff benefits. The damage increase per level is low compared to the other hackapel skills.
Similarly, the leg shot skill is rarely leveled beyond Lv1. The slow debuff applies on bosses but the skill requires a pistol. Most hackapel builds without schwarzer reiter do not level the leg shot skill.
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English skill planner sites
(English) NEW Steam Server skill simulator site: click here <<<
Builds
Note: hackapel3 is not stronger than hackapel2 because the infinite assault skill is weak. Consider other fillers for hacka3 when you are serious about high damage.
Build chart text <<<<click
Early ranks - archer, ranger, quarrel shooter
Explanation of rank options and skills. It will be mentioned if special weapon requirements are needed for skills. Hidden AoE attack ratios are mentioned if it is useful for the skill.
Archer2: swift step critical rate attribute.
Full draw is a decent crowd control to push normal mobs. The skill pins 2 mobs together.
Oblique shot’s slow attribute debuffs bosses.
Multi shot has a hidden AoE attack ratio of +1.
Heavy shot pushes mobs. Acts like a short stun because pushed mobs need 1s to recover.
Kneeling shot dismounts and locks out all skills. Not useful for hackapel.
Benefit of archer3 over archer2 is low. In all cases your damage will be higher with archer2 + ranger1 (critical shot buff).
Take:
Passive attribute for bow (+50% damage vs flying targets) and crossbow (10% defense penetration).
10 swift step + both attributes. The critical rate attribute is shared to party members by the other attribute.
1(+) multi-shot for leveling. Early game buff from pardoner’s shop (blessing) applies to each of the 10 hits to easily clear bosses.
1(+) oblique shot for leveling. Oblique shot easily clears 2 mobs per use until mid-game.
1(+) full draw. Higher levels grant a longer root effect. Take the defence decrease attribute. Do not take the push-back attribute unless you are experienced.
1(+) heavy shot to push mobs.
Ranger1: critical shot buff is very strong. Critical shot (5 overheat, 10s cooldown) provides a self-buff for 15s. Stacks 5 times to provide a final damage boost of 50% on critical attacks. Refresh 5th stack every 14s by using critical shot once.
Take:
1(+) critical shot for its buff.
1(+) barrage for leveling. Barrage has a hidden AoE atack ratio of 4 for each arrow. The knockback attribute acts like a short stun on mobs however it makes it more difficult to point-blank them with all arrows. Barrage effect of bow and crossbow is different and barrage has a hidden interaction with rogue’s feint skill (view second post of this thread).
5 steady aim + attributes.
4(+) high anchoring + attribute to decrease critical resistance.
Ranger 3: steady aim buff is best with 2-handed bow.
Take:
1(+) critical shot for its buff.
15 steady aim + all attributes.
5 spiral arrow for bossing and high HP targets. Spiral arrow ignores 20% of the target’s physical defence. Spiral arrow applies a 18s debuff. Subsequent spiral arrows on the debuffed target increases the hitcount +1 (up to 5 times, for 11 hits spiral arrow).
5 bounce shot.
15 barrage. If you have rogue, always use rogue’s feint skill before barrage (view second post for the hidden interaction).
3(+) high anchoring + all attributes.
0 or 1 time bomb arrow without knock-down prevention attribute, to crowd control mobs. The explosion uses AoE attack ratio.
Ranger3’s AoE is sufficient.
Quarrel1: shield master passive attribute provides 10s of +10 movespeed (60s cooldown) when blocking a physical missile attack. Passive boosts chance to block physical missile attacks.
Pavise dismounts you. The pavise skill drops a shield and the shield taunts nearby mobs (aggro effect).
Caltrops lures aggressive mobs.
Stone shot bounces to 1 additional target. Buy stones at the quarrel master.
Quarrel1 does not provide good skills to clear groups of mobs. Keep using normal attacks and oblique shot during leveling. Multi shot and caltrops on bosses.
Quarrel1 provides 3 skills and 15 points, so no choice but to max all skills.
Quarrel3: running shot self-buff for mobile normal attacks (‘z’ button on keyboard mode). Normal attacks scale on attack speed (dex). Mind your lag/ping (type //ping in normal chat and hit enter). //ping below 0.05 is decent for attack speed higher-dex-builds. Try //ping at crowded places too. Reiter builds have limacon self-buff which is similar to running shot but applies to pistols. Do not take qs3 on reiter builds.
Take:
5 running shot. Buff works with all weapon types. Great with pardoner shop’s buffs sacrament and blessing for leveling/questing. At end-game, this skill is most useful with +additional property attack buffs and +lines buffs. ‘+lines buffs’ are buffs which apply an additional line of damage on your normal attacks: wugushi’s zhendu (does not stack with enchant fire), pyromancer’s enchant fire (scrolls at market), pardoner shop’s sacrament, chaplain’s last rites, cafrisun set’s 4 piece effect, manahas set’s 4 piece effect.
6(+) pavise to taunt mobs. You may drop this skill when your each hackapel because it dismounts. However the taunt is very valuable and the pavise skill locks bosses if you aim correctly (puts bosses on top of the pavise and roots them for the entire pavise’s duration). Pavise + attribute bleed chance is useful for rogue. Pavise works with all weapon types.
15 caltrops + attributes. Caltrops works with all weapon types. Caltrops use AoE attack ratio to hit multiple mobs per caltrop.
1(+) stone shot to crowd control mobs. Buy stones at the quarrel master. Only for crossbow users.
0(+) rapid fire + critical resistance debuff attribute. Only for crossbow users. Skill includes a charge-up time. Hidden AoE attack ratio of 1.
0(+) teardown. Dismounts you but breaks some objects with 1 hit. Useful for the Castle dungeon’s (Lv 300 dungeon) orbs. Place a pavise close to the orb and use teardown. For all weapon types.
Quarrel’s AoE is low.
Text limit reached.
Falconer3
Bird takes 1 character slot
Use pheasant + quick roost combo to prevent roost’s destruction by mob attacks.
Sonic strike (Blistering Thrash) is affected by AoE attack ratio. Pre-emptive strike is named First Strike on the image.
Rogue1 filler
Spoliation dismounts. May drop spoliation (capture) levels for vendetta.
Rogue2 for hackapel
Rogue3 for hackapel
Take max evasion and 1 lachrymator, or 10 lachrymator and 0 evasion (feint up to 9). Evasion duration vs cooldown is bad. Lachrymator stuns mobs inside the smoke. More rogue skill info on second post.
Appraiser filler
Overestimate does not boost sword levels. Take 5 appraise if you like to be a shop.
Reiter3
More rank10 reiter info on this post here<<click
Bulletmarker1 filler for reiter build
Mount skills taken. Silver bullet provides 50% bonus damage on dark types for reiter skills.
Not for new players:
Wugushi: take the secondary-physical attack attribute. Your poison damage will scale on Sword. Poisons cannot crit. The strongest skill Throw Gu Pot dismounts.
Scout3: not recommended unless very casual. Most scout skills dismount. Split arrow is for casual farm.
I will not recommend it:
Sapper, too many dismounts.
Hunter, dismounts, pet does not listen properly.
Different weapon & dismounting circles: cannoneer, musketeer, mergen, pied piper.
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Rank 10 vids
Ranger3 rogue1 falconer3 hackapel2 feline post town challenge mode here<<<
Qs3 rogue1 Falconer3 Hackapel2 spell tome town challenge mode here<<click here
Ranger3-Rogue1-Falconer3-Hackapell2 Raid: <<<here
Qs3 rogue2 ranger1 hackapel3 here <<click
Old rank 9 builds & videos (at own risk) <<<click
Moved to the end of the second post due to text size limit.
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Hackapell Weapons
Hackapell is available at rank 8. Hackapell is a mounted class. All Hackapell skills require [mounted] status.
A pet takes 1 character slot!
Hackapell is able to use crossbow + sword (off-hand sword). Depending on your build, you may have to invest into multiple weapons. Most archer class damage scales on main-weapon (bow, crossbow). Most hackapel skills scale on Sword. The scaling of each hackapel skill is listed at the Skills part below.
Hackapel Weapon-type options for main-slot and secondary-swap-slot:<<<click
Invested means anvil, trans (end-game), good stats and gems.
Usually ranger & falconer builds:
Bow + Sword --> Main-hand: Bow (invested), and weapon swap slot: crossbow(just stats and gems, no anvil) + sword (invested). Keep attacking with Bow. Using hackapel skills automatically swaps to crossbow+sword to use the skill, then it swaps back to bow very fast. Advantage of bow: higher attack than crossbow and 50% bonus damage vs Flying mobs from archer1’s passive attribute.
Usually builds with quarrel shooter:
Crossbow + Shield + Sword --> Main hand: crossbow (invested) + Shield (may be lower invested), auto-swap slot: same crossbow + sword (invested). Running shot works with bow, however wearing a shield will allow you to block physical attacks. Missile attacks are easily blocked with quarrel shooter’s shield passive attribute. After rank 10 you gain a +10 movespeed boost for 10s (cooldown 60s) after blocking Missile attacks with quarrel’s passive. Using hackapel skills automatically swaps to crossbow+sword to use the skill, then it swaps back to crossbow+shield.
Reiter builds:
Crossbow + Pistol + Sword --> Main hand: crossbow (may be invested if you use lower-rank archer skills which scale on crossbow) + pistol (invested), auto-swap slot: same crossbow + sword (invested). Using hackapel skills automatically swaps to crossbow+sword to use the skill, then it swaps back to crossbow + pistol.
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Special info on gem & sword off-hand
Sword is considered a [main hand] weapon.
Gems on sword will apply the Main Weapon effect of the gem, even though your sword is equipped as an off-hand weapon (off-hand = secondary ‘weapon’ such as pistol, cannon, shield).
Appraiser subweapon booster (overestimate) skill does NOT increase sword levels.
Note difference between main hand bonus and off-hand bonus on this red gem:
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Gem bonus list:
NOTE: always roast your gems at an alchemist Gem Roast shop. Roasting will remove the negative stats of gems. Find a roasting shop with equal or higher roasting level than your gem stars (gem with 8 stars = find gem roast shop lvl 8 or higher).
important: gems increase your character’s stats! This means gems on main-weapon buffs attacks with the off-hand weapon too! And the other way around.
Gem bonus effects link: https://tos.neet.tv/misc/gem-stats
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Hackapel mounted and a bird??
Yes, it is possible to use falconer + hackapel. Your bird will follow you and all falcon skills will work. Just hanging shot will dismount you. Please note: a bird pet consumes (another) 1 character slot.
Cards
Suggested cards:<<click
Red = Centaurus (AoE Hacka build),
Glass mole (burst with potion),
Prison Cutter (Stormbolt Bleed),
Velnia Monkey card (for wugushi-based builds),
other viable red cards are cards which increase % damage vs specific-types (such as Moa card for damage vs devil type).
Blue = Zaura or Nuaele (best cards for Blue).
Other card recommendation: Armaos card.
Green = Any card, except INT bonus cards.
Purple = 2-3x Gazing Golem card (pain barrier effect!).
Other viable purple cards: Stone whale (% chance to reduce damage taken), biteregina card (poison effect to combo with velnia monkey card). Prefer biteregina card over rajapearl card (% chance to inflict bleed) because rajapearl card bleed does not affect all Bosses (Rank 1 Bleed), unlike biteregina’s poison.
Rogue specific: werewolf card works with rogue Sneak Hit. Other rogue options for bossing: velpede card (more movespeed to reposition faster for sneak hit). Overall, werewolf card is more useful on rogue (mobbing & bossing).
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Class attributes
Use one handed sword in off-hand <<Click here
A. Use One-handed sword in off-hand (sub-weapon, right hand).
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Companion Riding <<Click here
B. Companion Riding - you may mount your companion.
During mounting you will gain bonus stats. Bonus stats depend on your companion stats. Your pet needs to have stamina to provide bonus stats.
You gain +4 movement speed when mounted.
If you dismount & remount you will lose the max HP bonus -> have to heal up.
Your maximum HP is increased, the increase is equal to 25% of your pet total HP.
You get bonus def stats equal to 10% of your pet def stats.
You receive evasion stat (dodge rate in F1) equal to 8% of your pet evasion.
Note: TP shop pets have 2 weapon and 2 armour slots. Put equips in those slots to increase pet status => increase your bonus during mount.
Important info on Pet bonus equip stats for you!
Some useful equips to increase pet HP (to increase mounted HP bonus):
More options:
Hackapell Dash <<Click here
C. Hacka Pelle Mount - Increase dash speed on mount by +10 when dashing. Double tap a direction to dash. Dashing consumes character stamina.
Destroy tree root crystals to restore stamina to max. Consume stamina pills to restore stamina.
Dashing makes hackapell one of the top movement speed classes. Other speedy classes are the mounted classes (cataphract, lancer, schwarzer reiter), Chronomancer (party Haste buff), Bokor (samediveve speed buff), Druid3 Lycan form Dash, Pied Piper2&3 (Allegro attribute on Marschierendes Lied), and Cataphract (Trot buff).
Class Active skills
Video explanation of Hackapel’s own combo:
(please make sure you are able to view .webm file to watch the explanation below)
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Rank10Update SP cost reduction
view new sp costs<<<click here
Note:
Hackapel3’s infinite assault skill SP cost was reduced (not updated on image yet):
Reduced to: Base 151.9 sp cost, +25.7 per level
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Text explanation / skill overview
Hackapel Circle 1 skills
Skarphuggning --Physical Slash-- *Damage based on: sword <<<Click here
Skarphuggning
Type: [Physical melee] & [Slash]
AoE attack ratio = [Character AoE Attack Ratio] + 3
2 x 2 hits.
Combo: stormbolt debuff + skarp = 2 x 3 hits with skarp.
Damage based on: Sword
Base damage:
CD: 20s
Overheat: 2
Target box: front, square
Requires: Mounted + Bow & Sword
NEW hitbox(rank 10 update):
OLD Hitbox, many thanks to @Nyuha
Stormbolt --Physical Pierce-- *Damage based on: sword <<Click here
Storm Bolt
Type: [Physical melee] & [Pierce]
AoE attack ratio = [Character AoE Attack Ratio]
3 hits
Combo: stormbolt debuff + stormbolt = 5 hit stormbolt.
Damage based on: sword
Base damage:
30% Chance to apply [Bleeding] status effect. Bleeding damage is equal to your character physical attack.
Bleed duration: 10 seconds
CD: 18s
Overheat: 2
Target box: front, square
Requires: Mounted + Bow & Sword
Stormbolt has no % enhancement attribute.
NEW hitbox(rank10update)
OLD Hitbox, credit to @Nyuha
Cavalry Charge --Physical Strike-- *Damage based on: main weapon (bow, crossbow) <<Click here
Cavalry Charge
Type: [Physical melee] & [Strike]
AoE attack ratio = [Character AoE Attack Ratio] + 5
Amount of hits: Single hit
Damage based on: Crossbow
Applies [Decreased critical resistance debuff] on the enemy.
Minimum crit chance on debuffed mob = ~33%
Debuff applies to bosses too.
Debuff duration: 15s
Debuff level: 1
Mob: you will charge through the enemy
CD: 24s
Overheat: none
Target box: front, circle
Requires: Mounted + Bow and Shield/ Sub-bow/ Crossbow Dagger/Crossbow Pistol/Crossbow Cannon/Bow And Sword
Note - about the critical resistance debuff:
Cavalry Charge enhance cost: https://tos.neet.tv/attributes/314003
Hackapel1 Attribute: Increases physical defense by 10% per attribute level for 5 seconds after using [Cavalry Charge] (max +50% def, attribute lvl 5): https://tos.neet.tv/attributes/314008
(Rank10Update) New hitbox buff: Range increase is +50% width, and +30% forward.
Leg Shot --Physical Missile Gun-- *Damage based on: Gun <<Click here
Leg Shot
Type: [Physical Ranged Missile] [Gun]
AoE attack ratio = none. This is an aimed-single-target skill.
Target limit: 1.
Amount of hits: 2
Damage based on: Gun
Base damage:
Applies [Movement slow debuff] on the enemy. Enemy movement speed decreases by 50% (halved).
Debuff duration: 7s
Debuff level: 3
CD: 24s
Overheat: 2
Requires: Mounted + Crossbow Pistol
Debuff works on bosses.
Image, by spaceneko — thank you spaceneko: https://forum.treeofsavior.com/uploads/default/original/3X/c/b/cb9a0aac4677b1cfe568431b0f8ed18fa5a96dec.jpg
Leg Shot enhance attribute cost: https://tos.neet.tv/attributes/314004
Hackapel1 Leg Shot Slow enhance attribute cost (increases movespeed slow by 1% per level, up to 10%): https://tos.neet.tv/attributes/314005
Hitbox (single target, aimed) by @Nyuha
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Hacka Circle 2 skills and attributes
Hackapel2 Skarp: NEW attribute: AoE Attack: Increase the AoE attack ratio of Skarp by +1 per attribute level (max level: 10).
Hackapel2 Stormbolt: NEW attribute: Lightning: Stormbolt deals +50% damage to frozen enemies, and to Ice-Type enemies.
Hakka Palle --self-buff-- <<Click here
Hakka Pelle (buff)
Applies only to yourself.
Duration: 45s
CD: 60s
Buff:
.decreases SP cost of hackapel skills by 5% per skill level.
.decrease stamina cost by 30%.
.attack speed +10, +1 per skill leve
.dodge chance 10%, +2% per skill level
Grind Cutter --Physical Slash-- *Damage based: Sword <<Click here
Grind Cutter [physical] - [Slash]
AoE attack ratio = [character’s AoE attack ratio] + 6
Overheat: 3
CD: 25s
Damage: 5 x 655%, +45.8%
Must be used on mount.
NEW hitbox(rank10update):
Hackapel 3 Attributes and Skills
Hackapel3 Infinite Assault Skill --Physical Strike-- *Damage based on: Sword
skill details<<click
Requirements: mounted, crossbow+sword
Cooldown: 25s.
Overheat 2.
SP cost: 151.9, +25.7 per level.
2 hits
12 target limit
Damage: 1209%, +145% per level
Damage type: Physical Strike
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Which skills dismount?
List<<<click to view
Archer : Kneeling shot
Quarrel Shooter : Deploy Pavise, teardown
Hunter : all skills
Sapper : all skills
Wugushi : Throw gu pot, Jincan Gu
Scout : Camouflage (barrel), cloaking (invisible), perspective distortion
Rogue : Capture, Burrow
Falconer : Hanging shot
Cannoneer : all skills
Musketeer : all skills, but it is possible to use grooving muzzle with a trick. video to show trick<<<
Mergen : Spread Shot, homing arrow, triple arrow, arrow sprinkle, zenith.
Bulletmarker: double gun stance (and all skills which require double gun stance), R.I.P., Bloody overdrive, Mozambique drill, outrage.
Pied Piper: all skills
All other skills are usable on mount.
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AoE in Tree of Savior
Explanation<<<click here
AoE mechanics of skills
Tree of Savior skills use 2 different Area of Effect (AoE) mechanics:
- AoE attack and AoE defence mechanic (AoE mechanic)
- Amount-of-Targets mechanic (targets-mechanic)
AoE mechanic explanation
1.Depends on your AoE attack ratio (F1 status window).
Archers have 0 AoE attack ratio (AoE-atk) base. AoE may be increased by equips, buffs, and potions.
2.Uses enemy AoE defence (AoE-def) ratio:
Small enemies have 1 AoE defence ratio.
Medium size enemies have 2.
Large have 4.
Bosses have 5 AoE defence ratio.
Calculation of targets hit =
.1. Inside your skill AoE area, the target with the highest AoE-def will be hit first.
.2. Substract their AoE-def from your AoE-atk.
.3. If your remaining AoE-atk is sufficient, your skill will hit the next enemy.
If your AoE-atk is 0, no more enemies will be hit by the skill.
Target mechanics explanation
.The skill will ignore AoE mechanics.
.Skill will always hit the amount of indicated targets (on skill description), 1 enemy = 1 target.
Advantage: ignores enemy’s AoE-def.
Disadvantage: you cannot increase the amount of targets hit with equipment, buffs or potions.
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More archer resources
Video explanation series by Tom (some old videos but skill functions are still up-to-date):
Falconer video here<<click
Wugushi video here<<<click
Wugushi text guide <<click and the crescendo pot combo here<
Ranger, Fletcher, Mergen video here <<< click
Mergen3 skill explanation <<<
Mergen3 skill test <<<
Mergen text guide <<click
Pied Piper video here <<<click
Piper3 <<<
Piper text guide <<click
Bulletmarker3 click here<<
Hackapel1&2 explained <<here
Hacka3 skill test <<here
Musketeer video here<<
Cannoneer video here<<
Others/misc.
Old Hackapel used to drain a lot of SP with each skill. Even the developers used the name ’ bye SP’ on their character:
skills used on the .gif<<<click
Shows rogue lachrymator smokebomb -> hackapell cavalry charge --> rogue feint --> ranger barrage -> hacka stormbolt -> hacka skarp x2 --> rogue vendetta.
Hackapel Master’s hidden quest
Info on how to activate the quest <<<click
-character status must be Mounted near the Hackapel Master
by MattBR (click to jump to post for image): [Legacy Guide] [Outdated after Re:BUILD patch] Hackapell & Rogue Class Lounge