Tree of Savior Forum

[Legacy Guide] [Outdated after Re:BUILD patch] Hackapell & Rogue Class Lounge

  1. About Ranger1:
    Wow, that’s unexpected but sounds super strong with enough Crit Rate which I may not have for a long time… So I understand now why its held in high regard by everyone but I think I won’t get to the point where it feels good fast.
    I just don’t know… I probably will sleep and decide tomorrow with (hopefully) some more opinions on that matter.

  2. About Masi Xbow:
    I think we shouldn’t worry about that too much.
    Worst case then I think its impossible to farm that much silver I just go Bullet Marker instead of Hacka… xD
    I kinda like to have expensive item(s) because then I can work towards it step by step and it will feel super good to finally get it.

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He already has some playstyle in mind and ask the forum on 3 different QS variance. I won’t suggest something that is totally different than what he wanted unless it’s totally bad. I have many character that is not fully optimised for damage but it still has it use. As @ultimapi said, Masi Xbow is more of a luxury item than a MUST item and the bow is cheaper nowadays.

Lastly @SillyGuyWithSword
Ranger1 fix all Archer Dps problem. That’s how I value Ranger now.

A bit of delay between player and server. No effect on the skill. It deals 2 hits to mobs too. Decent skill now.

@leleconildo I dislike how mount-only buffs are lost on dismount & remount. I am not sure if the pain barrier buff is mount-only too. Will try it later.

@Bibsfirra it’s quite nice, especially after rank 10 patch reduced hackapel skill SP consumption. Players who enjoyed the buff for low SP consumption hackapel will like it more after patch.


@SillyGuyWithSword an old video (but skills are still up-to-date) explains falconer3 very well by tsai tom here<<<click

Hacka+falconer build requires a minimum of 2 weapon investments. Invested = anvil, transcendence, gems.
Falconer skill damage scales on Main-weapon (crossbow or bow).
Hackapel skills scale on Sword. The exceptions are cavalry charge (scales on main-weapon), and leg shot (scales with pistol). Cavalry charge is solely used for its debuff. Leave it at level 1. Leg shot is rarely used.

Weapon type investment options <<< click to read

Bow + Sword --> Main-hand: Bow (invested), and weapon swap slot: crossbow(just stats and gems, no anvil) + sword (invested). Keep attacking with Bow. Using hackapel skills automatically swaps to crossbow+sword to use the skill, then it swaps back to bow very fast. Advantage of bow: 50% bonus damage vs Flying mobs.

Crossbow + Shield + Sword --> Main hand: crossbow (invested) + Shield (may be lower invested), auto-swap slot: same crossbow + sword (invested). Running shot works with bow, however wearing a shield will allow you to block physical attacks. Missile attacks are easily blocked with quarrel shooter’s shield passive attribute. After rank 10 you gain a +10 movespeed boost for 10s (cooldown 60s) after blocking Missile attacks with quarrel’s passive.

.

Text about falconer3 <<<click

Falconer3 provides great utility&support for party, and AoE damage.
Roost+Pheasant is a 15-target burst. Falconer3’s Pre-emptive strike auto-casts the Sonic strike skill on the mob you are currently attacking. Sonic Strike becomes AoE once you invest into AoE attack ratio items. Falconer3 aiming enlarges mob size. Indicated by the purple circles.

Current Hackapel AoE hitbox size is low, and you might feel a bit bad about it after you reach hackapel. After rank 10 patch the hackapel AoE size will be buffed. For hackapel to hit multiple mobs you must invest into AoE attack ratio gear and cards. Edit: AoE mechanic is explained on first post now!
If you enjoy high-investments, it is optional to have another gear (&card) set for bossing.

Circling reduces mob AoE-defence ratio to 1. You will be able to hit more mobs easily with your AoE attack ratio during circling. Each 1 AoE attack ratio hits 1 mob during circling.

.webm below shows quarrel3 (rogue1) falconer3 hackapel1. Uses running shot to hit mobs on the move to lure mobs. Cast circling and use hackapel skills to easily hit aiming-enlarged mobs. The main equipped weapons are crossbow + shield. It auto-swaps to crossbow+sword during sword skills.




Ranger1 is the strongest option, once you reach a sufficient investment level for gear & gem for crit rate over 200 (after mob crit resist). A graph on this post<< shows ranger’s critical-shot buff beats all other buffs after some investment into crit rate. Even if your crit rate is low, the hackapel’s cavalry-charge applies a debuff which grants all physical attacks a true_35% crit chance on the debuffed targets. (formula for crit chance = crit rate^0.6)

Each time you hit a mob with ranger’s Critical Shot, you receive 1 stack of Critical-buff (max 5 stacks). At 5 stacks your final damage increases by x1.5 during critical attacks. This boost is extremely strong.
The duration of the buff is 15s, and the skill’s cooldown is 10s with 5 overheat. You will have a permanent damage boost for critical attacks for 1 circle of ranger.
Image shows critical shot buff on the character, next to aspersion and increase-magic def (bought at pardoner town shop).
image

Archer2 is the cheapest option and makes you feel stronger during early & mid-game until level 250~300.
Rogue1 sneakhit Lv5 is a very minor damage boost over archer2’s swift step, and requires more investment (werewolf card).

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Thanks for the detailed reply.
It answered everything I wanted to know but now I have some new questions because a lot has changed from my original starting point.


I watched all videos in the guide and decided to do the following Build:

Ar1 - Ranger 3 - Appraiser - SR3 - Hacka 1/2
https://tos.neet.tv/skill-planner#31444daaa7.4525.1f21314f75.23324555.253f4f6575.15716151
For R10:
Skarphuggning 10/10; Hakka Pelle 5/5 and Grind Cutter 5/5

So far so good I thought… but after reaching SR I became unsure.
“Is it really worth it to go Hacka?”
A lot of questions kept me busy like does Hacka enhance the “hit and run” playstyle in anyway or does it boost the dmg on bosses…

So now my questions:
Q0: @greyhiem
The crit graph that you linked for Swift Step, Sneak Hit and Critical Shot does it take the full benefit of Sneak Hit Lvl 5 / 15 or only 0,3 / 30% (Werewolf Cards) of the original ?

Q1:
Is the attack speed buff from Hakka Pelle (C2 Buff) noticeable and do pistols benefit from it ?

Q2:
Is the first or the second Circle of Hackapell stronger for a SR ?
I would go “Ar1 -> R3 -> Appr. -> SR3 -> Ar2 -> Hacka (R10)” if the first circle is all I need. (Good/bad idea?)

Q3:
By how much does Cavalry Charge increase the likelihood of a crit ?

PS:
I don’t care about it being more expensive or less effective than X or Y or Z but I fell in love with the SR playstyle. I wanted to make sure what Hacka brings to the table and if its a good addition (WITH sword skills!!!) or if I would never use any Hacka skills for this build.

If Hacka just doesn’t fit into the build or if you think there are better alternatives please say so (with “short” explanation) and I will make a thread about my problem (I don’t like BM - lol) because it wouldn’t have anything to do with Hackapell anymore.

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Q1: Is the attack speed buff from Hakka Pelle (C2 Buff) noticeable and do pistols benefit from it ?
A: I believe this attack speed can apply to pistol.
But I will suggest you to ignore this speed buff.
As we know, SR’s attack speed have some threshold.
If this buff doesn’t make the attack speed cross the threshold, then it will be non-noticeable.
If it can, then just invest more DEX to make sure you can always cross that threshold.

Q2: Is the first or the second Circle of Hackapell stronger for a SR ?
I would go “Ar1 -> R3 -> Appr. -> SR3 -> Ar2 -> Hacka (R10)” if the first circle is all I need. (Good/bad idea?)

A:
I’m not sure what you expect to get from Hacka1.
For me, I will say hack1 only give you movement speed increase and some crit-rate boost.
If that’s what you want, then just tack it.

On the other hand, Since we will have 2 high rank space after SR3.
So It will be a little wast for me to take low rank career like Ar2 at this position.
Hack2 is a better choice than Ar1 hack1(or appr1 hack1) for me.

If you really want to boost SR’s performance, maybe you can try something like A1>R3>WuGu3>SR3.
which can provide the elemental damage on SR’s skill.

Q3:
By how much does Cavalry Charge increase the likelihood of a crit ?

A: I’m not sure on this question too, need @greyhiem or other’s help.

After all, talking about play style, Hacka is very different to SR.
In short, SR have smooth damage curve but Hack have impulse damage curve.

When we design a Hackapell build, we will consider what we want to do during the gap time between impulse. from this point of view, SR is a choose.

But when we consider build problem from SR point of view.
First idea will be how to improve SR’s performance since SR’s skill set can fill all your play time.
Take Hack or not will depend on the requirement of impulse damage boost.

These are my opinions for your reference.

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Werewolf card used for sneak hit simulation. When you attack 100% from the back, the boost will be a lot better but it is impractical during solo play because mobs will face you automatically. No simulation for 100% back-attack sneak hit yet.

I will mention about investment and bulletmarker choice. I read and understand you do not mind investment and you dislike bulletmarker. The mention about investment & bullet is intended for other players who read the message, so please excuse that part of the reply.

Circle2 Hacka adds the stormbolt, skarp, and grind cutter for burst damage. However you will indeed require a sword-investment and you must move into melee range to hit the mobs. Hackapel2 would add 20-25s bursts damage inbetween your SR skills. Whether you think this extra burst damage is worth depends on the power of your sword.
The hackapel skills require AoE-attack ratio items for mobbing. Without high AoE gear they will be weak vs large groups of mobs. Please mind SR skills do not scale on AoE-attack ratio items.

SR is buffed a lot by Rank 10 patch.
image
The chance for this effect to occur is 5%. It’s great with SR multi-hit skills. This attribute has been added to the game already.

The cooldown of SR skills were lowered too, so it is possible to cycle between 2 skills and use less limacon (allows STR reiter builds too). Limacon will not be boosted by the planned attribute:
image
(note: this attribute is not available yet)

These buffs were implemented on KTOS with the rank 10 patch:

Reiter retreat shot:
(buff) cooldown changed to 20s. (OLD: 36s)
(nerf) no longer affected by krivis melstis or squire’s basecamp.

Marching shot:
(buff) cooldown changed to 15s. (OLD: 36s)
(nerf) no longer affected by krivis melstis or squire’s basecamp.

It is also possible to go full SR. Pick classes to support your 3 ranks of SR. This prevents investment into multiple weapons, just require pistol (and crossbow for stats & gem). Use green gem on crossbow and red gem on pistol.
Please note the full SR play depends heavily on Limacon, Retreat Shot, and Marching Fire. All remaining skills are supplementary buffs.

Rank 9 & 10 options for your full SR:

Text<<< click here

.Bulletmarker1: silver bullet buff does not dismount. Silver bullet buffs increases your SR damage by 50% vs Dark element mobs (most mobs and bosses in-game). Additionally you get Tase and Full metal jacket, both available for mounted stance. Max silver bullet, tase, and then full metal jacket. The remaining bullet marker1 skills dismount. Bullet marker requires a quest-chain completion to unlock.
.Hackapel1: mounted-dash (+10 movement speed), and cavalry charge debuff. Cavalry charge does not hit a lot of mobs unless you invest into AoE-attack ratio items. Please mind SR skills do not need AoE-attack ratio items at all. Leg shot debuff works on bosses to slow them a lot, but it will not be useful for mobbing. It is possible to just use the cavalry charge & leg shot skills and ignore sword (stormbolt, skarp) on this build.
.Lower rank fillers if you just need their buff skills: rogue1/2 (sneakhit), archer2 (swift step),
wugushi1 (zhendu buff, but it cannot stack with enchant fire) and latent venom & wugong gu (if you use velnia monkey card). Wugushi includes an attribute to make their skills scale on secondary-weapon (pistol). Requires poison-pot resource management and poison cannot crit.


@mikeee

Adds 35% true chance for a crit.
Example:
Your current crit chance on mob = 20% (this equals 150 crit rate, because 150^0.6 = ~20%). This example assumes 150 crit rate after mob’s crit-resistance.
Formula for crit chance% = (your critical rate - mob’s crit-resist)^0.6.

With cavalry charge debuff: 20% crit chance + 35% from cavalry debuff = 55% final crit chance.

Rank 10 KTOS hackapel2 (qs3 rogue1 falconer3 hackapel2) challenge mode 5 solo:

Quick-cancel Grind cutter functions a bit again!

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Ktos?

  1. He still can’t keep up sp consumption with just shop+alchemist potion. Prolly no SPR invested/gear.
  2. And look awkward with Pheasant. I would cast Pheasant then only Roost so mob won’t destroy it. Prolly new to Falcon 3.
  3. Why no Ranger? Is it changed or something?
  4. How much the new Falconer attribute cost?
  5. Falcon3-Hacka2 legit <3

Yes, rank 10 patch has already been on ktos for 2 days.

Pheasant -> quick roost is best. However this player is experiencing delay due to the in-game recorder causing some lag.

That’s falconer after aiming changes. Boss size is a lot smaller but it’s not a severe nerf.

This is just a build test, will probably reset and try more builds. Ranger was not changed or nerfed. Almost all archer include ranger1 rank, this one’s an exception. Besides the reduction for SP costs, and the addition of new skills, these are the important implemented changes of rank 10 patch: pastebin here

New falconer3 attribute is not available yet.

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Ok, I see.
I will probably go with Bullet Marker (R9/10) for my SR.

So basic attack(only limacon?) and SR Skills are not affected by AoE-Attack ratio ?
Sorry, AoE ratios are still kinda confusing for me.

Does a list for what is affected by AoE ratios exist ?

Edit:
Out of curiosity why does nearly nobody take Rogue2 (in PvE) for 100% sneakhit uptime and ~3,33% Crit chance, Backstab(Burst + massive Bleed) and Lachrymator (What does this skill even do) or Evasion ?

Edit2:
Is it possible to have negative crit chance ?

Hi GUys! Im not very informed about archers its the only class i havent played Seriusly So il ask you guys since im interested only in hackapel…I dont like AA qs3 Builds…Is Ranger 3 fletcher3 Or ranger 3 rogue 2/3 Viable For Competitive Pve Dps in high end content?Also if yes Whats the benefits Of Rogue 2/3 and whats the benefits of fletcher3? I would like to main hacka he seems very cool but i have Other chars for general use if he can only be built for a specific situation (BossKiller For example) .Last question How Should i prioritize invested Stats and gear stats In a non AA build like fletcher or rogue DO i go FOr str Or dex And green gems or red?Thx in advance

Ran3-fletc3 stongest. Don’t bother rogue if you don’t understand that class.

Gem red or green whichever you like.

Stats depends. There’s no magic number anyone can provide. Enough con for velco, enough dex to spam skill.

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Thx for answer :slight_smile: How much is enough dex?Like 60?70?

Thanks for your information.

Is there any reference or test about cavalry charge debuff?

I don’t take str in all my archer. Once I put enough con and spr, I put the rest in dex.

Even in caster archers?Cuz Fletcher 3 ranger 3 is caster not AA.You even take gear with dex only?ANd like go full dex and critical rate?Plus my build got no archer 2 So rip Crit rate from swift step

Yes to spam skill. Already told ya stat point is subjective :sweat:

https://youtu.be/TUzxJAdcD_E Mergen
https://youtu.be/4MQ2u_y8cpM Hacka

Both with 130 con 90 spr 180 dex.

Ok thanks Very much!! im having 2 last questions cuz I must be tyring you redwea sorry :stuck_out_tongue: my first is I have A 2h +11 bow aswell and A +11 sword ANd i have a good primus crossbow with stats but i dont have it transcended or enhanced cuz they told me i need only good bow and sword not Crossbow…Im asking cuz i saw you have a trans 6 xbow +11.And my last question is how much Critical Rate WIll i need to crit often?

@weterser
I still cast some non pistol skill on my SR3-BM1 hence the trans. You don’t need if you have other char to use it.

@thread
Latest run without party to reduce crit defense. This is using Bleed Combo card. Didn’t see much crit compare to my Rogue1-Falcon2-Mergen2. Dunno if it’s Rogue or Zalciai was up all the time. But it’ll do for now. Hopefully I’ll get a better sword in R10.

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impossible, it is minimum of 0. :slightly_smiling_face:

About AoE, I put an explanation on first post now. I might have a list of archer skills affected by AoE, it does not always show in the skill description. I must find it again.

The reiter skills are not affected by AoE (not even limacon). Just wild shot and concentrated fire use AoE, but those skills are rarely used. Hackapel offensive skills except leg shot and infinite assault use AoE attack ratio.

Some players take rogue1-2 with a dedicated aggro-tank for bossing. Damage boost is big when you attack from behind but it is difficult to solo and level the build. Lachrymator acts like a stun on mobs. Rogues suffer from weak attack and low AoE.


My own test result is 33%, this is why I put 33% on the first post. However recently discovered it is 35%, at least I was close.

Image shows 3500 (+35% crit chance) added when cavalry charge debuff is applied.
Notice it adds a true +35% on top of the ‘crit table formula’ (crit rate ^0.6).
If you have 0% crit chance, cavalry charge buffs it to 35%.
Have 20%, cavalry buffs to 55%.
40% crit chance, cavalry charge makes it 75%.
Have 60% crit chance, cavalry charge boosts it to 95%.
Cavalry charge debuff is very good.
image


@weterser use stats for comfortable leveling, you can always reset later if you really want to min-max damage.
The formula for crit chance % = (your crit rate - enemy crit resist)^0.6. Crit resist of enemy is half of their level. Level 300 mob crit resist = 150. Then calculate using your own desired crit rate.
For example 400^0.6 = 36% crit, and 500^0.6 = 41% crit.

If you are used to other classes such as wizard, please note archer AoE cannot match builds like elementalist warlock.

If you dislike qs3 builds, try ranger3-fletcher3 hackapel1-2-3 (ok boss), or ranger3-free rank-falconer3-hackapel1-2 (AoE utility). Free rank could be rogue, for the feint+barrage combo to double barrage hits (view second post), or archer2 for bonus crit rate on swift step.

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