ToS Base Guide (work-in-progress):
Gears
290 Burst
315 Final Boss Burst
Solo Crystal Mine
315 Dungeon Full-run:
-Note-
Please don’t be discouraged from playing Mergen. I know it’s quite underwhelming right now but please give this class a chance. After all this is only the beginning of Mergen (Circle 1).
Contents
[details=Introduction]* About Me
Hi guys! This is Nicola or better known as Mergen (Team Name). I’ve been playing Tree of Savior for a very long time now. Approx: 2300 hrs on my Steam. I have to admit I’m a Fletcher Fanatic with 3 Fletchers under my belt. I just love Fletcher way too much and I know I would have to make a guide for Mergen! The reason I’m creating this guide is to help all the new/old players understand how versatile this build really is. Great Single Target with high AoE burst hence the title ‘Best of Both Worlds’. I really do hope you like this build and my apology in advance since it’s a work-in-progress guide. I will work hard on this guide but since I have a full-time job and as a gamer this guide might take awhile to finish. Please feel free to leave a comment, like/dislike and what I should/could improve upon.
Thanks~
Nikki
P.S. I’m an ESL. Sorry in advance for bad grammar.
[/details]
Overview
* Build Overview
Pros / Cons
* Pros / Cons
Stats Distribution
-
Stats Priority
DEX -> CON -> STR -
DEX (Dexterity)
Increases accuracy by 1.
Increases critical hit chance by 1.
Increases evasion by 1. -
CON (Constitution)
Increases max HP by 85.
Increases HP recovery rate by 1.
Increases critical hit resistance by 1.
Increases weight limit by 5.
Increases shield block by 1. -
STR (Strength)
Increases min physical attack by 1.
Increases max physical attack by 1.
Increases critical attack by 1.
Increases block penetration by 1.
Increases weight limit by 5.
How-to distribute your stats?
CONS = Minimum of 31 basically enough not to get 1 shot.
DEX =
Crit Rate
330 Crit Rate Calculation:
Formula:
Actual Critical Rate = (Critical Rate - Critical Resist) * (42 / Character Level)
100% Crit Chance against 0 Crit Resist:
100*330/42 + 0 = 785 Crit Rate
100% Crit Chance against 150 Crit Resist: (150 crit resist seems to be the new average)
100*330/42 + 150 = 935 Crit Rate
80% Crit Chance against 150 Crit Resist:
80*330/42 + 150 = 778 Crit Rate
Base crit rate before Swift Step (25%):
623*.25 = 155 -> 623 + 155 = 778 Crit Rate
= 623 Base Crit Rate
Crit Rate with Swift Step + Chrono’s Quicken: (25% + 25%):
623*.50 = 311 -> 623 + 311 = 934 Crit Rate
(934 - 150) * (42 / 330) = 99.78%
With this you can Crit 100% against 150 crit resist using Swift Step and Quicken.
Switching Sissels to Glad Band /w Swift Step:
623 - 74 = 549 Crit Rate with 2x Glad Bands
549 * .25 = 137 -> 549 + 137 = 686 Crit Rate
(686 - 150) * (42 / 330) = 68% crit chance with glad bands against 150 crit resist.
Switching Sissels to Glad Band /w Swift Step + Quicken:
623 - 74 = 549 Crit Rate with 2x Glad Bands
549 * .5 = 274 -> 549 + 274 = 823 Crit Rate
(823 - 150) * (42 / 330) = 85% crit chance with glad bands against 150 crit resist.
TL;DR
My Magic number for Crit Rate at 330 will be 778 (base crit rate of 623)
0 crit resist = 100% crit rate / 150 crit resist = 80% (leaving room for Monstrance or Quickens).
[details=Skills & Attributes]* Skills & Attributes
[/details]
Equipment
* Equipment
[details=Gems]General best in slots:
Weapon: Yellow = Critical Attack (Optional: Red = Max. Attack)
see: Red Vs. Yellow section
Armour:
Top: Yellow = Physical Defense (Optional: Red = HP)
Bottom: Yellow = Physical Defense (Optional: Red = HP)
Gloves: Magic Arrow Gems (Optional: Red = Crit. Attack)
Boots: Blue Gems = Magic Defense
[/details]
Red Vs. Yellow
Lv. 6 Gems Test: Yellow Vs. Red (Glass Moles Included)
Info:
Tested on: https://tos.neet.tv/npcs/58483 (Yellow Caro) 206 cons / 514 DEF
Magic Arrow + Magic Arrow Gem:
http://puu.sh/sE0aV/aa8d37d1bc.jpg
Magic Arrow Attribute: Lv. 100
https://puu.sh/sz8Vm/583c811bdd.jpg
Crit Rate: 778
Lv. 6 Yellow Gems /w Glass Mole & Normal damage.
https://www.youtube.com/watch?v=Tt0rEQtyzK8
Lv. 6 Red Gems /w Glass Mole & Normal damage.
https://www.youtube.com/watch?v=yby39pGhY_8
Conclusion:
Yellow Gems > Red Gems (unless EX. Scout 3’s Split Arrow)
Yellow:
- Less RNG dependent with high dex/crit meta
- Better overall average damage
- Consistence ticking damage
- Doesn’t scale very well with Glass Moles
- Need high Crit Rate
Red:
- Scale really well with Glass Moles
- higher max. damage
- Inconsistence DPS (too much rng trying to max. attack)
- Overall lower average damage comparing to yellow
- Not very good with current high dex/crit meta
Monster Card
Skills Rotation
* Skills Rotation
Conclusion
* Conclusion
FAQ
* FAQ