19 -June KTEST SERVER has introduced a patch with NEW Legend gear, there are many voices said that if it got installed they will quit the game.
Why players doesn’t like the patch?
in my opinion, the generation of higher level of gear is not an issue itself. But the destruction to the current gears in game and to the current content makes the investiment and effort of players in vain.
From The Data on TosDataBase we can see:
+21 TRAN10 Varna Staff Basic attack value = +4 TRAN10 New 440Legend Staff value (not to mention that new gears will be able to use new set skills)
White Crow Raid will be like Earth Tower/Velcoffer in the near future, which becomes a raid that you will not even bother to run 5 times a week.
IMC has obviously been too mad by just giving such big difference in values between Skia varna and near gears，in my opinion the gap between Varna and Velcoffer(+21Velcoffer=+16Varna) is making more sense.
The new level 440 legend gear has 5 different versions, each set of these have their own Bonuses Effect ，for example, if you wanna perform well in certain content, you need the set that gives 40% bonus damage, and you need different sets for different content:
One set for PVP
One set for DCP/Uphill
One set for Weekly boss/Field Boss
One set for normal fields /Challenge Mode
One set for TBL/GemFeud
One set for Raid
All of these with a very high invetiment each, after that you’ll still need to do anviling, enhancement, transcendence, sockets & gems, awakening, and enchant set skills with pamoka.
CM can be started from 5 stage with 10 Stage max, Raids with Hard mode, weekly boss with insanely cute costumes, of course to make these sets useful IMC will give new cap Dcp 12-15 and same for other content later, pushing and forcing players to clear it with new gears.
Think about it, even if you made full 5 sets for all these contents, for different content you’ll need to switch your ichors for best play, you need to switch enchant stats , and maybe awakening stats, change set skill of weapon for PVP or PVE every time…
things mentioned above can cause inconvenience for players and make them feel stressed, and stops us (both new and veteran players) from playing.
I hope IMC can cancel these different sets, I want only one set of gears.
Cap character lv increased to 450 , New lv430 ramdom stats gear/ichor, Vaivora weapons, New item slot Ark, New item slot Trinket.
Mar 2020, Moringponia advanced set, Art level increased to 20 from 10.
April, Field Boss Unique set for World/Weekly boss, Assister system, New Vaivora.
May, Lv440 Glacier Unique gears
Jun, Again New Vaivora ,Preview of 5 sets Legend 440 gears, Ark Cap lv increased to 10 and New Ark/ New Unique set
Going through all the updates of last half year, IMC has been giving new gears too frequently, and new system/ enhancement on contents too. It has made it even harder for new players to join the game, and also made the veterans too stressed to keep on playing.
I miss the old TOS when there’s no such things like Transcendence system, it is pure and… tho there’s balance issue between classes before but player base was huge. Back then, ignition was the best mage weapon.
Now, there’s transcendence, upgrading, gems, awakening, Enchant stat,Set Effects/Skills, Doule ichors, Ark, Seal, Headgears ,Monster Card, Legend Card, Collections, Titles, Assister stats ,Pet stat, Skill Attributes, Art…
Once most of players have achieved them, there’ll be new ones arriving. In the future surely there will be better ramdom ichor and Art Cap gradually increased to 30/40/50 ，Ark Cap lv15/20, New legend lv5 Seal (stage3/5 Godness strength for lv480/500 Legend gear set skill), even more new systems and you might be wearing 4 rings instead of 2.
And, even if you finished all of those, then when you went for a match in TBL, only to find that there are only few players who still plays TBL. Most of player can only afford to make one set for PVE. If you happen to be in a match with new players, the gear gap makes it no fun when you know which side would win after first 3 seconds of the battle.
i think the constant and regular introduction of new generation of gears is wrong, and players must be stressed always.
ideal situation is, when promoting new gears, they should be of the similar values of old ones, or say same values for the best. Instead of killing old gears with new ones, these can provide players more choices. It’s like the heathstone game I’ve been playing, they give players new cards from time to time, but the new cards won’t kill the old ones, they make things balanced, extending and making the game playstyle various.
For example, next generation of higher level of gears than 400Vaivora/440Glacier needs to be stopped, instead, giving new and different vaivora gears for all classes and make them functional, as consequence, there’ll be more metas too even just for one class. Same as new legend set skills, they cannot just make huge gap between old and new set skills. Personally i would be glad to see skia varna gears been used by players together with velcoffer, solmiki and savinose at same time. Both velcoffer and skiaclipse were challenging raids when they come out, but they gradually become a 5mins runs/1mins run with patches and all. It’s a pity to see these content become something like this. Might as well try to adjust the difficulty upon entering the raid based on the level of the player.
TOS has been running for 4 years for now, from 200 cap level to now 450. The dev team should focus on making and extending these content that shines, and delete some content that ain’t useful anymore.
TOS has hundreds of maps, most of them have become somewhere you’ll never visited again once you finished quests. GTW can be optimized as the winner can select the gtw map for next week, it’s interesting to see that happens and more tactics will be involved.
Guild war back then was 15 vs 15 and it was very interesting, it’s sad that mode like this has gone now. it can be introduced again in form of event and with automatch etc, allows you to party up and try pvp 2-4 groups like smaller scale of teamfight, but without the lag and delay in gtw. It can be just like TBL that happens everyday or like something that comes every 2 months. It can be also like Leticia and goddess cubes to be in rotation with other events. As for rewards, it can be decided based on kills and number of matches. There’s rank and special title to motivate players.
Week boss raid is the interesting content that comes this year too, with great reward, but the part that it is non stop weekly competition makes player tired. Bunch of titles, but only few players can get them, also the most important part, it is extremely unfriendly to pvp players and support main players. It can be optimized and changed into event of every 1-2 months, added in to the rotation together with other events mentioned above.
The previous “Gem feud”. The Halloween event of 2017” is with much fun, no gears involved, just casual, while IMC made a mistake and gave out insane rewards, which brought it negative comments in the end. But if make it a small event that come once after a while then it’s going to be very promising. But ofc IMC need to handle the bugs that happened before and they need to be more careful with rewards.
Ever since challenge mode, there’re no players that party up and grind in field, it is slow, and maybe tiring, but it is fun and we made friends along the way. CM and DCP makes things convenient, but also made it boring. Few portals, few stages, no talking, just hitting same monsters. I would say assemble CM with Earth Tower and make it great again, along with the impressive experience of climbing towers one floor by another. Isn’t it better?
All the stuff above are just my suggestions with a heart that hopes game to become better, it makes me feel interested, and will be more interesting than what we are playing now.
- I dislike new content very much , it makes me wanna quit.
- it doesn’t matter, and not as bad as you said.
- I like the new contents and patch it is very challenging.