Are the Koreans even happy with this patch?
I understand KMMO grind, ToS is not my first one, but this seems unattainable considering the terrible drop rates, huge costs, and need for multiple sets.
That on top of a lot of the materials being used for multiple things (BGs, tome pages, nucle), and the several layers of RNG to upgrade (anviling, re-identification, ichor extraction, enchanting, awakening). I can’t imagine trying to anvil 5 different sets of gear with how hard it is to finish one ON TOP of multiple arks, all going up to level 10.
I think they’re gonna nuke their player base if they don’t start making more drops guaranteed or significantly lower the hurdles of the gear.
There’s no reliable in-game way to make money besides CMs, which are gated behind a limited amount of vouchers too. Additionally, items of value in game are the same items that are required to make the new sets (BGs, nucle, tome pages) which are all very rare and or limited. You can’t reliably get pages without RNG in any way, and only a small amount of BGs from Feud Store and .9 from level dungeon, without CMing (see point one).
This plus making the patches so close together. It’s hard enough to even get a Vaivora, nevertheless new gear that makes your old gear entirely irrelevant and gating the progress behind a 5-entry-per-week legend exhaust timer.
I really don’t know how they even expect their hardcore players to amass the materials they need to make this gear, despite it taking over a month of effort to make.