Disclaimer: I did not datamined client nor bribed staff member. Everything I did was spending hours whacking things and recording every hit made. Therefore, all listed below is nothing more than estimation - take it with a grane of salt. Feel free to contribute and point out possible mistakes.
Disclaimer 2: Math overload in this post may cause irreversible changes in your brain. There is TL;DR section below
The reason why game client doesn’t show the exact % for stats like evasion or critical is because final rates depend on stats of your opponent like accuracy and critical resist and may vary greatly. But since the first Beta players started to assume that the final formula looks somewhat simple, like
(CritRate - CritRes)*N ; where N is some kind of stat modifier which magically converts stat numbers into %'s
There were also people (including me) stated that N being ~0.4 after some testing. Were we right? Well, yes and no. There were also rumors that crits count differently for different class branches, were they right? Again, yes and no.
Below is the table with crit statistics on different monsters. It also takes into account different character levels and different class branches (swordsman and archer). Special thanks goes to Hanamings for being so cooperative.
CharLv . . MobLv . .Crit Rate Stat. .Crit Res Stat . .Hits . . .Crits . . .Crit Chance . . Estimated Modifier
. . . 52 . . . . . . 3. . . . . . . . . . 88 . . . . . . . . .6 . . . . . . . . 522 . . . . 306. . . . . . . 58,6%. . . . . . . . . . 0,7
. . . 52 . . . . . 42. . . . . . . . . . 88 . . . . . . . .31 . . . . . . . . 240 . . . . 103. . . . . . . 42,9%. . . . . . . . . . 0,75
. . . 64 . . . . . . 3. . . . . . . . . 102 . . . . . . . . .6 . . . . . . . . 495 . . . . 296. . . . . . . 59,8%. . . . . . . . . . 0,62
. . . 64 . . . . . 42. . . . . . . . . 102 . . . . . . . .31 . . . . . . . . 397 . . . . 184. . . . . . . 46,3%. . . . . . . . . . 0,65
. . . 83 . . . . . . 3. . . . . . . . . 152 . . . . . . . . .6 . . . . . . . . 308 . . . . 220. . . . . . . 71,4%. . . . . . . . . . 0,49
. . . 83 . . . . . 42. . . . . . . . . 152 . . . . . . . .31 . . . . . . . . 302 . . . . 186. . . . . . . 61,5%. . . . . . . . . . 0,5
From this point it started to feel weird, so I decided to take a break and test on mobs with different levels after I will be close to cap.
. . 192 . . . . . . 3. . . . . . . . . . 90 . . . . . . . . .6 . . . . . . . . 251 . . . . . 50. . . . . . . 20,0%. . . . . . . . . . 0,24
. . 192 . . . . . . 3. . . . . . . . . 150 . . . . . . . . .6 . . . . . . . . 236 . . . . . 98. . . . . . . 41,5%. . . . . . . . . . 0,28
. . 192 . . . . . . 3. . . . . . . . . 206 . . . . . . . . .6 . . . . . . . . 177 . . . . . 93. . . . . . . 52,5%. . . . . . . . . . 0,26
. . 192 . . . . . . 3. . . . . . . . . 288 . . . . . . . . .6 . . . . . . . . 296 . . . . 196. . . . . . . 66,2%. . . . . . . . . . 0,23
. . 193 . . . . 153. . . . . . . . . 153 . . . . . . . .58 . . . . . . . . 130 . . . . . 30. . . . . . . 23,0%. . . . . . . . . . 0,24
. . 193 . . . . 153. . . . . . . . . 290 . . . . . . . .58 . . . . . . . . 201 . . . . 100. . . . . . . 49,7%. . . . . . . . . . 0,21
. . 193 . . . . 191. . . . . . . . . 290 . . . . . . . .72 . . . . . . . . 186 . . . . 100. . . . . . . 53,8%. . . . . . . . . . 0,25
Well…
What does it mean?
The ‘magical’ modifier N is not a constant. So far the only variable it depends on seems to be character level - the more you level up, the harder it becomes to land a crit. The dependence also may be more nonlinear but for levels below 200
N = ~42/CharLv
is close enough for build planning. And altogether
CritChance = (CritRate - CritRes)*42/CharLv
For a
CharLv = 50 . . N = ~0,8
CharLv = 100 . N = ~0,4
CharLv = 150 . N = ~0,3
CharLv = 200 . N = ~0,2
So after all number 0,4 appeared because test character was somewhat close to lv100. And ‘different class modifiers’ simply means that archers/swordsmen/clerics were all different levels during test. All close, all miss.
TL;DR
Q: So how do I know my rates?
A: ¯\_(ツ)__/¯
- Take Critical Rate stat from your character info window.
Like this - Substract from it value of Critical Resistance stat of your opponent. Monster database here
- Multiply resulting number by 42
- Divide result by your current level. Yes, I’m too lazy to make a spreadsheet now for one formula, bear with me
- Resulting number is your chance in percents. -xx% means no crit, 1xx% means you overdid with DEX.
CritChance = (CritRate - CritRes)*42/CharLv