The jump in weapon strength between tiers is not linear.
The jump in health between mobs is also not linear.
Strength falls off in relative value if you don’t pump it because of mob health.
You fall into the same problem whether you pump dex or pump strength, whether you are an Archer, Cleric or Swordsman.
INT has the same deal for Cleric and Wizard.
1 point of strength is 1% of the health of a 100 health enemy.
It is 0.001% the health of a 100,000 enemy.
To maintain relative value in strength you have to continually increase Strength as AA damage is flat.
Critical hits are a 50% modifier. So while you may need more Dex the, contribution of Dex to damage is consistently 50% @ minimum when it happens.
Swordsmen aren’t crying out for Crit Rate.
There are plenty of ways for Swordsmen to have damage to critical attack stat, and outside of Highlanders 2H attribute, Swordsmen have no more “claim” over critical attack then anybody else, Strength is a recommended stat for Clerics, Archers and Swordsmen alike.
Zaicai buff from Krivis.
General Dex investment.
Finestra.
Double Slash 35% crit chance attribute.
Moulinet crit rate attribute.
Steed Charge 100% crit chance on Slowed enemies.
Accelerate crit rate modifier.
Green gems.
Crit rate gear
Continually invest in Dex or hybridize.
Get real. While Archers do get more accuracy,crit rate and evasion.
Swordsmen get more base health, more health recovery, 2 more buff slots, The highest base aoe ratio (4) and in the Block = Lvl/2 + Con + (lvl*0.03) x “2” formula the quoted 2 applies only to Swordsmen, giving them inherently more natural Block then everyone else. In Ktos Swordsmen gain 1.3 physical power for each point in strength compared to everyone else getting 1. In Ktos they gain 1.2 Block Penetration from Strength compared to everyone else (well I didn’t Wizards, but its a safe bet) to everyone else getting 1.
Holy.
Flying.
Fuk.
Swordsmen have so many base stat advantages at this point arguing that their lacking anything base stat wise is down right insane.
Swordsmen in general do not have as many powerful damaging skills as some Archer, Swordsmen and Cleric classes do. That’s all there is to it.
They have Pouncing (ktos version), Rush and Cyclone as very powerful multi-hit moves.
The Crit rate formula isn’t hurting swordsmen, its very neutral outside of Archers inherit +1 crit rate every 5 levels, which is so incredibly meagre relative to all the base stat bonuses Swordsmen have been given outside of a what 0.9x modifier to MP gain from SPR (but who has a high SPR Swordsmen to even care about this?). Not seriously trying to act that 8.4% more crit chance at level 280 (which is 4.2% more average damage) means jack squat at a base level, when at a base level Swordmen hit up to 4x the targets Archers do until skills get involved, which is a potential 400% damage difference.
Swordsmen literally are differentiated from everyone else via their Skillset, and otherwise have a huge statistical advantage over every other class in this game.