I think archers need to show the rest of the Tree of Savior players we are in-fact the master race! Here are a couple of builds that you might enjoy playing. If anyone has other builds on their mind, by all means contribute! Let’s make archers a thing what with all those monks and mages and warrior builds around ^^
The name says it all, Archer to start you out with some nice damage with oblique shot, keeping full draw at lvl 7 allows us to insta cast a lvl 1 full draw which does a very good knockback if needed, multi shot doesn’t need to be explained and neither does swift step.
Hunter because the pet can actually be very strong if used correctly. Rush dog auto-activation is a cherry on top. Notice how I don’t use all skill points from c1’s and only do it after I enter c2? It’s because I want the strong skills as soon as possible.
Wugushi because not only does it grant you very strong single target damage, it also gives you a very strong aoe with throwing gu pot to help your companion deal with large numbers of enemies.
Wugushi Schwarzer Reiter with similar concept as the first build but throw gu pot left on lvl 1 as a deterrent in pvp mostly. I leave oblique shot at lower levels because otherwise you’d use up SP far too fast. Focused more on wugushi single target abilities because lo and behold you can’t really use gu pot in normal combat unless you dismount/remount which isn’t impossible just annoying really.
Schwarzer reiter wugushi synergy is that the SR counterpart allows you to be very mobile while wugushi helps out with bossing immensively. It is also a very strong concept in pvp, which allows you a somewhat guerilla warfare since you’re hard to catch and you can put poisons on your enemy ( plural if with a linker ) and just hide away.
As the name indicates, it’s your typical run of the mill rogue. Once again, you keep oblique low until you’re confident in your sp pool / sp recovery to handle you spamming it. I left cloaking at 1 mostly because of the fact that you’re not supposed to sit in it for half the goddamn game ^^ I’d change this build significantly if one of the rumours I heard is confirmed which is : Apparently feint has an attribute that gives you a 75% chance to backstab an opponent. I’m not convinced that’s how it works but if it does, well Rogue would be damn OP so I’m pretty sure it doesn’t. Lachrymator provides blind which is quite OP in it’s own right and deals some damage with the attribute. Vendetta seems lackluster but if you think about it for a moment, with a strength build and good weapons, my estimate would be you will hit around 700 physical attack+. That means your party gets a buff for 210 strength. The buff doesn’t last awfully long and the skill is hard to use to say the least, but the buff is nothing to scoff at. Alternative would be to go more into feint and simply destroy your enemy’s accuracy. If neither is your choice, you can put those points into sneak hit instead. Capture is there to steal safety zones from under monks asses ( hi steparu! ) ^^
Edit: changes to rogue build included for the less experienced.
Edit2: Adding Hunting Rogue!
The idea is that in PvE pet simply helps you level up tremendously - as rogue doesn’t exactly get much in terms of PvE proficiency. In PvP however pet enables the rogue to be even more of a pesky bastard with retrieve, rushdog spam and coursing. It’s really more of an annoyance based build which was the actual stalker from RO’s job, so a lot of CC, debuffs and some potential for amazing damage if you actually manage to pull a backstab off.
Edit3: adding typical bow archer.
Edit4: adding the wugushi compendium for those interested. Also, shoutout to @Midnightmare for sharing his wisdom ^^