@IMC
We’ve come up with an idea of what we’d like the Magic Scrolls in the cash shop to look like. Please consider this proposal.
We would like the Magic Scrolls to be changed so that they only give 1 enchantment per headgear, and that the stat that is given be changed so that it is no longer random. Please also consider the discussion below.
Original Post:
It looks like we are getting the headgear enchant scrolls from kToS here in iToS.
How do these scrolls work? You can buy a scroll in the cash shop, and use it to “enchant” one of your headgears. A single headgear randomly gets between 1~3 enchants, and each of those enchants is a random bonus. You can’t get the same exact enchant more than once. Note that you can wear three headgears at once.
Here is a list of what’s possible ( google translate works fine ): http://www.inven.co.kr/board/powerbbs.php?come_idx=4185&l=6707
What’s the issue with this? Well, look at these bonuses. If you pay for enough scrolls, and reroll your headgears enough times, you can get some really significant stat bonuses.
For example, on a single headgear, you could get ~800 HP, 45 Physical Damage, and 66 Critical Damage. This is almost the equivalent of having a headgear with +10 CON and +45 STR ( with a bonus +21 Critical Damage ). Remember that you can wear 3 headgears. If you paid enough into these scrolls you could essentially be purchasing +30 CON, +135 STR, and +63 extra critical damage.
Also notable is the “Property Damage”, which is elemental property damage. Since the element is random, you can get 3 on a single headgear as long as they are different elements. An optimal headgear could have +33 fire element attack, +33 holy element attack, and +33 ice element attack. That’s +99 element property attack, and again you can have 3 headgears. With enough money, you can purchase yourself +297 elemental attack on your headgears. That’s like wearing two arde daggers - on your head.
These bonuses can be pretty strong, if you’re able to pay enough into the cash shop to gamble for these stats.
Now that we know that this cash shop item is coming to iToS, I think we should be talking about it. Do we want to set the standard that gambling for stats in the cash shop is ok, on release of the game? If enchanting headgears is acceptable, what else is fair game? What else could we expect to see in the cash shop that would give stat advantages?
For me personally, this item existing in the cash shop stops me from playing this game competitively. Already knowing that I will have to pay to gamble for stats in order to optimize my ability to compete in GvG and PvE ( world boss fights ) is incredibly demotivating. My issue isn’t spending money in general, I’m glad to support the game through buying costumes, subscription ( token ), and being a contributor.
It’s worth noting that these magic scrolls are obtainable through instance boss boxes, but the drop rate is far too low to be considered significant. Also you cannot trade these scrolls on the market. After these were implemented on kToS, I opened about 300 instance boss boxes, and didn’t receive a single scroll. Even if you do manage to get one, that one enchant is not going to give you the stats you want. This is essentially a cash shop only item.
I don’t think this is the right way for the cash shop to draw in sales, and it does more harm than good. Many people I know also won’t be playing competitively ( and some won’t be playing at all ), simply due to this item being in the cash shop. These are people who have played similar games in the past and are willing to spend a good amount on them, as well.
What do you think?