They are already punished enough by having their stats spread from STR to SPR in the most cases.
My proposal was only to help the hybrid builds with healing and attack speed, as they will have a really low modifier in both SPR and DEX.
This is not aimed at heavily empowering or balancing Cleric stats towards a level where they can rival the other 4 trees that have only 3 stats to spread their 2 points on (so on average we get 0.67 points per stat) with their current 2 points spread between 5 stats (so on average 0.4 points per stat).
This is aimed at the fact that Clerics don’t have much options for pure builds, and if they want to hold true to the 560 build options, Cleric needs some more love because 560 options are only possible if there is more lenience towards physical/magic hybrid builds.
This won’t change the fact that Clerics will probably have [on average] bad modifiers for INT,CON and STR,
but it allows them to do a proper job in Healing (so you don’t need dedicated Healer builds) and attacking (as attackspeed helps with auto-attacking and using physical skills faster in succession).
I know, but the chances are higher that they will do changes before the changes are implemented on Ktest.
Afterwards, if I wait till it is introduced on iTOS for me to test,do you believe that they will listen to me and change their formulas?
The chances are so low, even if I make a fully detailed report on the case.
It’s clear that the changes aim at a manifestation of the base Cleric as “the healer” with 3 of 4 skills that remain concentrate on recovery of HP and status ailments.
It’s detrimental if some Classes don’t have any SPR modifier, which leaves you with low SPR modifiers and thus less Healing.
I can already see that there is a good chance people will cry for “Healers”, but this time they won’t just take any Cleric, only those builds with high amounts of SPR.
Of course you can invest in SPR gear and extra stat points, but all just to be a viable alternative for a full meta-Healer?
4 green stat gears just for the SPR that doesn’t anything else aside from boosting Healing on physical builds?
It’s a weakness of the stat system and I propose a solution to make it better without heavily disrupting the balance they created.
I’d be grateful if they test it or I get a reply on the reason why they spread the same amount of stat points on 5 stats in which case 2 stat modifiers will be completely useless unless you go hybrid (look at Kabbalist & Priest e.g., they have a low amount of STR&DEX for the reason to support hybrid building, which makes me think the developers tested and adjusted the modifiers depending on the viability of Classes for hybrid builds) as to why my proposal is not acceptable.
If they reject me and give me a plausible explanation, I can save a lot of time on preparing a real proposal that would never be accepted anyway. If the developers test it and rethink their idea, they still have time till the final implementation.
There’s nothing for me to lose here. Rather, if I wait till it’s too late, I’ve already lost even when I’m investing heavily into the proposal.