Hi imc staff, GMs, and devs!
The community absolutely needs better proof that you guys are listening to and actually working to address a lot of the bigger issues we’re bringing up. The current issues thread in the announcements is a good start, but it only addresses game bugs or issues with basic game functionality. It doesn’t go far enough to allay worries about bigger issues and also the direction of the game going into the future.
One example: Prior to launch, myself and many others expressed worries about how this game is being monetized and yet launch day we find prices to have not changed from the kToS version at all. Predictably, you can go onto steam, look at reviews now and find people complaining about $18 token prices and P2W aspects of the game.
And now? You’re getting massive complaints about the trading system for example. The community at this point is not really sure that you guys have serious plans to address this issue.
imc should have a weekly “State of the game” thread where gms or staff or devs summarize the major issues brought up by the community over the past week (should not be bug focused). It would be even better if the thread is created and managed by someone higher up the imc totem pole. This opening post is a great example of what such a list might look like.
The community should be allowed to vote on the 3 most important issues brought up in the list and imc should provide a response/plan addressing those issues with a putative timetable for fixes or changes (it would be absolutely fine if there’s a few days delay in the responses.)
This needs to start happening ASAP if the ship is to be turned around. Show this to the higher ups and convince them the change that is being proposing needs to be happening if this trend (as of 4/3/2016) is to be turned around:
Please, I think myself and many other would like a response to suggestions like this, pleading for better communication with imc about the overarching state of the game.
Better community feedback processes would help avoid situations like what I’ve described HERE