Tree of Savior Forum

Pay2Win, what are your thoughts?

there are quadozen of costume from IMC games 1st MMORPG which they can rehash for ToS to get their $$$.

How they handle getting money from players is crucial and I’m very curious what they have in mind.

I know monthly subscription likely won’t happen (if it did though, it’d be interesting to see still being able to walk around town and chat while not having a subscription active, that would stop people from falling out of the community when they don’t intend to play seriously for a while /dreaming on), so they’ll have to have some combination of cashshop/VIP-features/extra slots etc…

I’d appreciate it if they took a serious look at existing games that are doing well despite having cashshops that are entirely cosmectic rather than offering advantages that the player can’t miss out on if they want to play the game seriously.

As in the real world, a key to a healthy community is keeping inequality low. The more obvious and extreme the gaps are between players who throw cash at the game and those who barely do, the worse the community will be off. If you feel very disadvantaged while playing just because you can’t spend as unreasonable amounts of money on the game as other players might, then you will certainly not hang around long.

I guess there needs to be a kind of balance aimed at, where the player will want to pay a basic amount every now and then, but spending much more than that stops being advantegous over players who don’t…

Also, in cash-shops, nothing else pisses me off more than “issues” that were programmed into the game for the sake of selling the “solution” in the first place c___c

In addition to whatever system they go with (as long as it doesn’t screw over all who don’t spend like crazy), I’d even be fine with a one-time payment per account just to discourage botters and infinite-accounts.

In closing… my wish-payment-system would be a pseudo-subscription one with a cosmetic cash-shop I guess xD

Pretty sure they’ll have the standard cosmetics but I’m guessing they’ll add RNG boxes for that extra cash income, it usually racks in a lot. A lot of MMOs have been adding these boxes for the hardcore P2W players.

ah yess random boxes… if its contain only rare/unique cosmetic items, i don’t mind having it in the cash shop… but the reality is like if someone got it with a cash shop and then sell it in the market with high amount of in-game currency due its rarity/luck based, is it consider a P2W method or not?

Definitely do NOT want a P2W cash shop. I hope that it’s only cosmetics and storage expansion. And like what others said, mounts, just so long as those mounts don’t have higher movement speed. If some mounts were faster than others it would make it unfair for other players when everyone’s racing to a special event, for example, a special boss spawn. Also, I’d like for them to avoid statted items.

Hopefully, you start off with a lot of inventory space in your bag and bank. I’m gonna need a crapload for crafting and storing my rare loot.

F2P is fine as long cash shop have just conventional stuff like stat/skill reset items, char slot adders and alot costume stuff XD

Pay2Win, what are your thoughts?
p2w sux!

Thet won’t. There’s a reason why Tree of Savior has tons of classes, each class has unique skills and abilities to improve player’s gaming/experience. As much, we’ll see cosmetic stuff being released or consumables (which i doubt).

@Tiduspeco nice to see you <3

Even though usually the drop rates are extremely low for gachapon, people generally consider it a P2W method. For some reason there are those who will blow hundreds, or even thousands of dollars on them, until they can make enough money to fund their character fully… Honestly at that point they could just buy gold, but hey, if they want to support a game that much they should be able to. There will always be a person willing to go that far, so it should fall into the hands of the developers at least, instead of botters.

There will ALWAYS be websites that sell gold, so pay to win will never cease to exist, it can just be balanced out by how the developers handle their cash shop. I’m assuming this game will have some type of item mall, otherwise there’s no revenue in it for them. They need to pay the programmers and people who worked so hard on the game in some way. IMO it’s a good thing that some people p2w. You know why? Because throwing piles of money at a game won’t make you good, at the most it just buys you -stuff-. Being decked out in gear makes the game easier, but it’s not like they will ever be a top player without real effort.

Lots of people here have experience with the RO version, though. Which included really broken cards that people would spend their entire RO life trying to obtain. ]: It was uncool to the max.

This is also sort of the saving grace for ToS, though, they can use that fault as a line never to cross when designing their own cash shop.

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Pay to Win ?? eeew . . so gross and pathetic. I dont want breathing the same air as pay to win players nor breathing in the game from paytowin publishers

Without doing a long wall of text I’ll say:

Pay2Win Sucks, it’s a huge blacklister for a lot o people. It doesn’t matter if it’s free to play or not. Does the developers deserve to earn income from their product? Absolutely! And that’s exactly the reason why it’s F2P because it will lose a lot of people if it’s P2W. Being able to create monetizable content is one of many other talents that a games company should have.

Actually I don’t really mind the account upgrade, It just give a slight stat boast anyways?

Like for example 10% more exp or lower death penalty by 3~5% per level or access to premium cash store content, better cosmetic items or whatever.

Doesn’t affect much on the fair play standard.

@_@" too many txt! well nice pointing out those things… er… nvm too much to say =V but nice voice out there

I understand your point that people who make games need money as well.
But I also do have some understanding of industry, I actually worked as level designer at Wargaming and than game designer at startup. And you know, p2w games have only one reason to exist: to make as much money in the shortest time possible by spending close to nothing on developement (varies). Clearly, this is not the case for ToS.

If you want your game to become legend like RO is, you have to care about community first. Besides with large enough community you’ll make way more money during game’s lifecycle than any p2w crap. Don’t believe me? Say it to World of Tanks or Clash of Clans, which don’t abuse players by selling IMBA-stuff yet make enough money to feel exactly this way:

To be honest, what I just said above is not the case for ToS either, since it has relatively narrow audience compared to mentioned games. So I hope IMC is going to find good balance between their income and audience satisfaction.

Yet I’m a bit worried because IMC is korean developer and as we all know in Asia p2w concept is much more accepted then in US or Europe.

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uh wow. .our team’s Squire is here wwww
but still I have the faith in our ToS director, which is RO’s original director which the rumour said that he quit because gravity is dragging RO into paytowin

Hmm, my thoughts… I have money to burn lol, and even so I absolutely against the kind of P2W shown in that video above. Pay2Win, what are your thoughts?

Having said that, I do think some types of “Pay 2 Accelerate” systems can work and even improve some aspects of the game for everyone, even non-cash players can benefit if the system is done smartly.

There will always be a need for F2P games to offer cash products of some kind. The Devs can’t live of grass in the backyard >…< who will buy them food?! With cash products, I am all for there only being cosmetic items and nothing else. But that may not be enough to keep the devs from dying of starvation >.< If they die who will make our game updates and run the website?? @_@ So some more cash products might need to be offered. However I think some solutions are better than others.

I think there are a lot of clever ways to implement monetization. I’ll use EXP Boost potion for example…

There will always be a desire to level faster, especially in a long grindy game. As far as cash items go, EXP Potions can stack up well over similar options and if implemented smartly, there are a lot of bonus effects on the economy and community which can be useful.

In some games there are systems where you can purchase a optional subscription that gives you access to various perks such as boosted EXP gain amongst other things. I think consumable EXP potions are a better solution over that system for many reasons. Potions give the person the ability to decide when and how to use them which adds another aspect to gameplay rather than just having an arbitrary account buff which you never really think about. If cashshop items such as EXP potions are player sellable via the AH or trades, they can take on another “Pay to Accelerate” function of allowing a cash player to convert that cash into in-game currency. This also makes the cashshop item available to non-cash players ingame which makes the system fairer than other cash-only purchases.

Some of the biggest downsides of MMORPGs has to be Cash sellers and all the stuff that comes along with them like bots, account hacking and player banning. Tradeable cashshop items can help to counter those bad game issues by offering a legal way for cash players to turn their money into in-game currency. If the game offers a route to do this then cash sellers are out of business. :slight_smile:

Also a lot of players, especially oldskool RO players are grown up and have families and jobs now. Which probably puts many into the “casual player” category T_T giving these relatively cashed-up but time-poor loyal fans a way to play and not be penalized for their lack of time would be a smart move for making money and making the game more inclusive. There are ways that cashshop “Pay to Accelerate” items such as EXP Potions could be made so as to benefit those time-poor players and not be able to be spammed/abused by people that play all night. One way is to give a EXP potion a 24 hour cooldown. That way for people that come home from work and can only level for an hour or so before bed, they can get a full hour of boosted EXP. But for those on all night, a cooldown would make it so they couldn’t use the potions non-stop, targeting the benefit to those who need it and not those who abuse it :slight_smile:

There are so many ways cashshop can be created cleverly to help the players, the game and the company. Hopefully everyone will keep an open mind on this and hopefully IMC do a really great job!

^_~

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aLL HAIL LORD KOONCOON! MY PRIMEVAL MASTERRR

harhar then he made another game a paytown as IMC first mmorpg