Hi there, my IGN is Izolet. i decided to make this post in order to make some in-deep research on the wugushi class, including synergy with other classes builds and tactics, the objective of this is to elaborate a guide with this class as its center by combining the experience of various people and to test as much as posible the hidden mechanics of this class.
ABOUT THE CLASS
-The Word “Gu” comes from traditional old chinesse and its often treated as a sinonimus with poison, however the Gu poison especifically referst to a Black Magic ritual in order to bewitch sexual partners with a venom bassed toxin made by confining numerous poisonus creatures like centipedes, snakes, scorpions and worms in order to purify a potent and deadly poison or Gu spirit, wich can take the form of the creatures it was made or a golden slik caterpillar named Jincan.
CLASS MECHANICS
-The Focus of Wugushi is DoT, wich means that the main dealer of damage is time, since each poison can stack with each other and they have individualy high damage what wugushi really need to shine is just a target that can last all that time.
-Each poison works as a separate debuff, ever since the last Update Wugushis no longer suffer from the debuff overwrite that prevented 2 wugushis to target the same mob.
-Each poison has its own mechanics, they all scale on PHYSYCAL ATTACK, this doesnt necesarly mean you need a pure str build for wugushi, since it can scale from your weapons also. Also the damage dealt is Poison Elemental dmg meaning it will ignore any non elemental def like Phys Def and Magic Def.
-they dont crit, they depend on the initial hit to land to inflict the actual poison so if anything blocks or dodges that hit is basically wasted sp.
-Once the first hit landed the debuff is applyed and after that the poison dmg wont miss.
-On PvP poison can be cured and prevented by clerics or by using an antidote or detoxify.
-Poison applyes elemental damage on each tick so it benefits a lot from arde, venom, mana-mana, or viper.
-Poisons ignore physical and magical def, rely only on element resistance to be dimished.
-Atribute % is applyed to the whole dmg formula, not only to initial hit ever since the last Update
-Finally wugushi uses a system called poison pot for its skills that can be recharged by insect mobs drops and store poison. wich apears as an icon on the lower bar next to stats button, a insect or poison boss card can be used to give Throw Gu Pot skill a special efect similar to the boss of the card
SKILLS
C1
-Detoxyfy: removes poison or poison duration if poison rank is hier than the skill.
-Needle Blow: Single Target damage DoT, skill lvl improves initial hit + duration, scales on str ticks 2 per second, poison elemental damage
-Wugong gu: Single Taget damage DoT, skill improves initial hit + duration and max number of infected monsters. Skill provides a infection status debuf to the first hit monster, any physycal hit given to the infector will spread the poison DoT to a nearby monster, DoT is the same for infector and infected. atributes increase skill DoT duration
-Zhendu: applyes a buff to party members in range that provides a poison DoT to the first monster hit, with atributes the skill also reduces pison resistance by 35 points wich rises the damage of all poison DoT.
-Bewitch: Confuses 3 monsters close to the player, infected monster may atack you or another monsters for 7 seconds. confuse isn’t avaliable in pvp as far as i know. Ever since the update bewitch seems to work on non poisoned enemies oposite to the skill description
C2
-Throw Gu Pot: Generates a pool of poison that affects any ground type target that steps inside the pool applying poison debuff that ticks 2 times per second while they are inside the pool, the debuff inmediately disapears after the target steps out or the skill time is up. atribute allows escaping targets to be affected by a 4 sec debuff poison. this is only triggered by stepping out of the AoE, and not by the pool disapearing. Skill lvls now increase damage and duration, the max duration of this skill is 16 secs. bewitch can be cast on all targets inside the pool.
This skill is the only one confirmed to be affected by Boss cards. Equiping a boss cards allows you to use the boss skill along with gu pot.
This skill mechanics are similar to those of Frost Cloud but it has no limit as to how many targets it can affect
C3
Jincan Wu: This skill has similar workings to Throw Gu Pot on its mechanics, you throw a contaminated bomb that creates a puddle of equal apereance of Gu pot, any monster that steps (flying monsters are inmune) on it gets a debuff poison, the poison itself works like Zhendu on damage and ticks per second, however the duration of the debuff last a whole minute. If any monster is hit WITH A PHYSICAL Atk while on efect of the poison it will randomly summon 1-5 (depending on skill lvl) poison bugs at a 10% chance that will attack nearby enemies. Each bug can hold aggro on itself and has a small hp. any summoned bugg has a lifespan of 3 secs. The bug will pursue the closest enemy and will explode on contact with a small AoE explosion.
Poison Ticks seem able to summon bugs so Gu pot + Jincan wu do make a sweet combination.
WUGUSHI Vs PVE
-Though it’s able to provide a loooooot of damage given enought time the heavy cooldowns restrict all that outpput so you cant depend on it to keep killing monsters after you have already used a skill. However since Poison ticks regarthless of anything once applyed you get to use your other classes skills to stack more dmg
Ever Since the updates on Wugushi this class has become more usefull on late game content and its more AoE oriented than before since Jincan has become usefull, Gu pot is now a Poison Frost Cloud with extended range and duration, and Wugong Gu is still easy to spread on multiple targets even by accident.
People underestimate the efects of bewitch and confusion, it only takes 1 skill point and can prove a quite usefull CC. by quickly infecting a large group with any of the poisons bewitch can turn the tables if you are sudently surrounded since you can turn 3 monsters against the rest of the mob and have them hold aggro.
ABOUT STATS
While Str is the direct method other than equips to increase poison dmg most people would think that it should be main, however DEX based wugushi’s are quite good also, since 300 dmg can be subtitued with gems but no amout of gems can give you 300 crit rate and eva, and since you do depend on your other classes to deal dmg while poisons are on CD.
HIDDEN MECHANICS
-Poison Update: poison Dot is calculated everytime it ticks, this means that if you apply a buff that affects physycal damage or elemental damage the poison tick will scale acordingly. This applyes also to weapon change or weapon break as well as other buffs.
-Knelling shot: allows dex to be counted as physical attack thus rising poison tick damage.
-Steady Aim: increase Initial hit damage on poisons, does not affect DoT damage though.
-Mounted Poison: Wugushi skills will unmount the character.
-AoE Poison: Wugushi Skills are not affected by AoE atk or def rate so they present no change when used during circling. Falconeer Aiming however will help skills like Jincan Gu and Gu Pot since it increases monsters hitbox making them easyer to poison
-Elemental Damage: Benefits each tick of poison DoT so it increases overall damge by a lot.
-Fixed element: regardless of what kind of elemental damage or buff you equip on your weapon wugushi´s skills will be considered as poison element and will have any resistance aplyed to them while the rest is calculated as a Variable Element.
-Variable element: while any wugushi skill will have poison element benefits and penalties any non-poison elemental dmg will be added after such penalties and will be compared separetly i.e. if you equip karacha dagger you will first deal the poison dmg that comes from the skill and latter the fire dmg from the dagger.
RECENT KTOS CHANGES TO WUGUSHI
Wugushi
Needle Blow
-> Removed
Bewitch
-> removed
Zhendu
-> Now applies Poison Damage based on Caster STR
New Skill(C2)
-> Shoot a Poison Tipped Arrow, inflicting a poison on target, poison increases based on existing poison effects.
New Skill(C2)
-> Creates a Poison Cloud over an area, poisoning enemies.
Throw Gu Pot
-> Now at C1
Jin Can Gu
-> Now at C2
Detoxify
-> Now level 1 Mastery
New Skill(C3)
-> Prevents forms of healing and healing effect.
-> Applies faster damage over time ticks for existing effects.
-> AoE and Target Count increased with level.
BOSS CARDS EFFECTS By Highblaze