So the international swordies are experiencing what the koreans already figured out in ktos. Swordies have some “issues” at higher levels. I leave you to research what those issues are specifically (if you want to know more).
The following is a mix of opinion and fact. Please distinguish 1 from the other before commenting on something specific
Swordies are not durable enough to stay in melee. People have said swordies get more HP because they have to stay in melee . That extra HP however does not help if you have no way to get that hp back after losing it. Saying “pots” makes you no different from the guy with a third of your max HP. Saying “bonfire” is not relevant while in combat (though I have seen some people sit though a phase of combat leaving the rest of the party to do the work - guilty of this myself).
Now for my point. Would having 0 HP recovery time help +200 swordies or would it be moot? For reference here are 2 videos showcasing having 0 HP recovery time using lv 15[aukuras] and lv 5 squire food buffs.
This krivis demo shows off a lv 280 krivis with 429 HP recovery. At 17816 max HP, that is about 2.4% HP recovered per sec.
This group demo on the other hand shows off multiple players with different HP recovery each. The notable 1 would be the pelt with 1131 HP recovery. At 73024 max HP that is about 1.5% HP recovered per sec.
In each case, considering a healing tile is at least 5% max HP on a 22sec cd, each would recover 52.8%(9438 HP) and 33% (24882 HP). That’s a lot.
Hypothetically, what if [pain barrier] had an attribute that could provide a swordie with -10 HP recovery time? Would that be asking for too much/too little?