Tree of Savior Forum

KToS General Thread v4.0

Appraiser should defenitely be in the scout tree instead of squire.

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So out of the info, without the new/reworked skills etc
What builds are you guys curious to try out?

I wanna try the new Shinobi + Rogue

Many people are discussing new possible builds there:

Iā€™ll join them once we have concrete info on the rework of skills and attributes.

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Yeah I would love to theorize builds, but thereā€™s not too much point until we know whatā€™s been changed for each class. Iā€™m just sitting on edge, waiting for information on those Alchemist potion skillsā€¦

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all this cool and advanced update, but we still not allowed to refresh squire buff unless suicide :tired:

Iā€™ll give you this tip for free since you need it.

When someone makes an argument you canā€™t just read line by line like each line separately makes for one conclusion, you end looking really stupid interpreting one example(of the actual argument) as if it was the entire argument itself.

Re read the entire thing, take a deep breath,you can do it.

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images

Would be cool if the texture follows the fabric the class has covering their arms. This kinda reminds me an anime characterā€¦

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donā€™t get me wrong, i love it to. iā€™m 100% hyped for these changes and am only coming back to tos because of them.

It is justā€¦ i do get that some ppl are upset, especially for the fact that they didnā€™t bother to make new classes for this new tree, they took it of othersā€¦ i know that if a thief tree launched, A LOT of ppl wuld complain that rogue and scout or even shinobi werenā€™t thereā€¦ and even these classes, that are only natural to be togheter, would still leave some ppl complaining.

you cant please every oneā€¦ and in this case, wit a lot of builds gimped in face of these changes, i canā€™t say that i donā€™t understand those complaints.

I canā€™t fully agree with you, but I would respect your opinion.
On the topic I am quite concern about shadowmancer, how would it be rebalance after losing linker

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Maybe Taoistā€™s Upper Level will allow Shadowmancers to deal full damage to flying mobs too.

I know that it is not as what a linker does, but could be something

Taoist was pretty crappy as a magic dmg class, itā€™s main draw was in itā€™s support/utility from Stormcalling (50% melee/+100% lightning dmg aoe debuff), Darksight (aoe fade zone.) and to a lesser extent upper level (allows ground tiles/circles to hit flying enemies).
Stormcalling was one of our better party dmg buffs though, oh well.

Bokor was our only viable mobile minion build and a pretty strong magic dmg class to boot. (and not as bad as most claimed, but itā€™s primary issues was that zombies just died to easily. IMC somehow gave them timers to ā– ā– ā– ā–  that up even more.)
We still have Dievdirbies as a strong minion class, but owls arenā€™t mobile and thus incredibly niche.
Turn Undead has always been lackluster for a long list of reasons, so that never really saw use outside of the zoo builds that had hours of prep time. (which got nerfed to death anyway. Also TU is literally disabled in legendary raids.)

Turn Undead also would be quite akward if it was still on paladin due to itā€™s low spr scaling. I think it might get reworked instead tbh.

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well, copled with exorcism and magnus exorcism, could create a very thematic nice exorcist classā€¦ except that we already have one :thinking: , maybe give them to priestā€¦

Magnus Exorcismus should go to Exorcist. Chaplain might receive new stuff now that will not even be a hidden class anymore. Thus Chaplain is more as a physical dps/buffer, at least for me. Now that we have Exorcist, Magnus Exorcismus should go there. And Exorcise should be removed for good.

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That would make Priest a 1/1 copy of ROs Priest but worse because it canā€™t silence or double the damage on enemies.

I think it will go to Chaplain as even Exorcise was deleted from Priest. As ME needs Exorcise itā€™s either changed or shared the same fate.

By the way, back on topic: Since the developers blog was released, itā€™s very likely that the patch will hit KTest inbetween Sunday and Thursday next week (15th of November) and go live on KTOS the week after.
So only 5-6 days until we learn the true horror of skill re-balancing and attribute point costs ā€œhigh decreaseā€.

i agree with this, also think that current turn undead should go as well, but that just make exorcist skill list get bloated.

maybe, turn undead could be reworked and give it to necromancer, make it have a %chance of turning the monster into one of the skelletons :thinking:

That is true, but as of now priest will be a class with no dmg skills, only buffs, unless they rework both priest and pardoner, priest will be in a really bad spot right now.

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Simply call Scout Tree, Novice Tree.

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Scout is Super Novice, soon with Heal incoming :smiley:

To be fair on Priest: It could be that they are giving all the buffs[Aspersion,Sacrament,Blessing] to Pardoner and build more support-related skills on Priest. Maybe Priest will have Chaplains Magnus Exorcismus instead of Exorcise, and receive Turn Undead on top. But who knows.
The ideas are very vague right now since there is so much movement.

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Exorcist does need some tweaks on his skills. Rubric is only good because some other skills are lacklusters, not only because of its damage and reuse.

Like, Karadikazo would be even more amazing if no cast time were applied. Engkrateia doesnā€™t need more than 1 point for what and how are the effects. Same as Gregorate. Entity is nice for PvP, where you can reveal enemies and deal nice damage, it is also a pretty fast skill to use (cast n jump).

It would be best to retain the cast time, thatā€™s because it will then have a higher skill modifier.
If it just is instant cast, chances are high that the damage will be low because it hits so many enemies multiple times within a large AoEā€¦

Crossbow was already dead long before, as Archers main damage came from Pistol,Cannon,Musket,Bow mainly. Even the oddball Classes like Rogue/Hackapella were based on their subweapon rather than crossbow.

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Did anyone noticed that now xbow is now dead for archers?
since archer tree no longer uses off-hand weapons there is no real reason to use it besides being quarrell. it also makes apreaiser an oddball there unless they change overestimate to work on main hand also.
my guess is that xbow is now going to survive in the scout tree, but i do wonder how itā€™s going to mix with clases like shinobi, corsair, etc.

on another side of the disscussion, i donā€™t se a problem with thauma linker enchanter being in scout since all of those dont have a int requirement to work, my guess there is that some skills will be renamed or described so they feel less strange. Obviously is a shock to se them there since we are used to them being wizards, but other than that i dont see them that out of place.

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