Samurai class (preferably for fencer class)
Equip katana
Katana mastery: weapon can both do slash and Pierce attacks at the same time.
Wazisashi : able to equip an artifact or a 1 handed sword in off hand.
Hyoho Niten Ichi-ryu - off hand weapon can block enemy attacks depending on the weapons x level + character level and deliver a counter attack to enemy. (can block magic, internal cool down of 3 seconds)
Bushido (buff) - mastery of the discipline. increases mdef and pdef based on character level.
Skill attribute
Will Power: overcome enemies by sheer determination. Attacks peed, critical attack, evasion, block rate is increased by 10% per skill level when hp reaches 30% and below. Max level 10
Muso Jikiden Eishin-ryu (3 charges)
Enabled to draw weapon and attack simultaneously.
Ensures attack hit first before enemies attack.
Skill attribute
Blink : when ranged enemies are attacking will Teleport in front of the enemy to deal the blow and will be immune to damage and cc after it deals damage.
Do-ryu-sen - strikes the ground dealing earth damage and physical damage along a straight line.
Skill attribute
Knock up - enemies are fling into the air and are considered flying creatures for 5 seconds and are immobilized.
Amakakeru Ryu no Hirameki - approaches the enemy in lightning fast speed landing behind the enemy after the skill took damage. dealing high Pierce damage which takes deals huge damage + 50% of enemies current hp.
Critical hit: deals 90% of enemies current hp if enemy is knocked up.
Ku-zu-ryu-sen - deals 9 hits of Pierce, slash, strike damage on enemies which roots you in place for 3 sec.
Skill attribute
Attack move: enables to move while performing the stance.
Last hit :if the enemy got Hit by the initial 9 hits then it will add 1 more hit to end of the skill which deals huge damage and ignores enemy defense,
Kamikaze : deals 300% of player’s hp as damage on enemies in a large aoe inevitably killing himself in the process
Skill attribute
Last dance - hold on to life with 1 hp for 3 seconds.
Seppuku : perform a rite of death. Upon its death allies are temporary boosted with high morale buff and enemies suffer low morale debuff for 5 seconds.
High morale: increase mdef pdef evasion healing and sp recovery by x3 of character stats.
Low morale: vulnerable to slash, Pierce, strike, missile, magic for 5 seconds.