They’re not % but flat numerical values generally for Elemental Attack/Resistances.
The values don’t seem to act like flat increases/decreases though.
They’re not % but flat numerical values generally for Elemental Attack/Resistances.
The values don’t seem to act like flat increases/decreases though.
I was expecting that, has anyone found info on the elemental res/damage formula?
Just wanted to mention that your 3rd build links to your Hoplite build.
I think you’re a wizard.O.o How do you have 18 points on your Rank 1 Swordie?
Whoops, edited. Thanks for pointing it out.
its prob a bug bcz he got sw again at rank5
trying to recreate it atm
no sucess
Does it decrease resistance to all elements or is it like a reverse Resist Elements ?
Latest patch notes (translated) have been added (Oct 20th), here’s the current changes!
New information added as a ‘Part 2’ section, scroll down to check!
New attributes have been added:
Fencer’s ‘Rapier Mastery: Aggression’:
When wearing a Rapier and NOT wearing a Shield, +3% damage to skills per attribute level. (Basic attacks are not increased.)
(Max Level of 5)
Wugushi’s ‘Wugushi: Poison Saving’:
Poison Pot consumption for skills decreases by 1% per attribute level.
(Max Level of 50)
Schwarzer Reiter’s ‘Retreat Shot: Void Increase’:
[Retreat Shot] has a 0.5% chance per attribute level to ‘invalidate the enemy’.
It’s probably ‘chance to negate damage when using the skill’ since it’s Retreat Shot.
스킬 [후퇴 사격] 중일 때 적의 공격을 무효화할 확률이 특성 레벨당 0.5% 증가합니다.
(Max Level of 5)
Falconer’s ‘Hovering Shot: Enhance’:
Increase the damage of ‘Hovering Shot’ by 1% per attribute level.
(Max level 100)
Falconer’s ‘Dummy Pheasant: Enhance’:
Increase the damage of ‘Dummy Pheasant’ by 1% per attribute level.
(Max level 100)
Falconer’s ‘Circling: Void Reduction’:
When enemies are inside the effect radius of [Circling], there is a 5% chance per attribute level to reduce the chance of invalidating attacks.
[서클링] 반경에 있는 적은 공격 받을 때, 그 공격을 무효화 할 확률이 특성 레벨당 5% 감소합니다.
(Max Level of 4)
Pardoner’s ‘Increase Magic DEF: Duration’:
Increase the duration of [Increase Magic DEF] by 1 second per attribute level.
(Max Level of 5)
Druid’s ‘Specific Type: Beast’:
When using [Shape Shifting] or [Transform] to turn into a Beast-type monster, increase Crit Rate by 10% per attribute level.
(Max level of 5)
Druid’s ‘Specific Type: Plant’:
When using [Shape Shifting] or [Transform] to turn into a Plant-type monster, increase HP and SP Recovery by 10% per attribute level.
(Max level of 5)
Druid’s ‘Specific Type: Insect’:
When using [Shape Shifting] or [Transform] to turn into an Insect-type monster, increase P.DEF and M.DEF by 8% per attribute level.
(Max level of 5)
Oracle’s ‘Arcane Energy: Duration’:
Increase the duration of [Arcane Energy] by 1 minute per attribute level.
(Max level of 5)
Oracle’s ‘Resetting: Cooldown Reduction’:
The cooldown of the skill [Resetting] is reduced by 30 seconds.
(Max level of 1)
Oracle’s ‘Death Sentence: Slow’:
When an enemy is under [Death Sentence], movement speed is reduced by 15% per attribute level.
(Max level of 4)
Animation data for Plague Doctor is being added. Only ‘Healing Factor’ for now.
Monster Gem icons are added. There seems to be one for each monster. Here’s an example of a Popolion Monster Gem. Who knows what this will be used for? [size=8]Maybe a system akin to the RO Card system? We don’t know for sure.[/size]
Musket icons have been added in. Here’s an example of one.
Patch Files Info: Part 2
‘Equip: Musket’
Allows you to equip [Musket/Rifle] weapons.
Schwarzer Reiter’s ‘Pistol Mastery: Accuracy’ has been adjusted for Musketeer as ‘Gun Mastery: Accuracy’, has the same effect (5% accuracy inc per level)
Skills listed for Featherfoot (R8 Wizard):
Blood Bath
Blood Sucking
Bone Pointing
Ngadhundi
Kurdaitcha
Levitation
Musketeer skills listed:
Covering Fire
Head Shot
Snipe
Penetration Shot
Butt Stroke
Bayonet Thrust
Addon files include ‘serverwaitqueue.xml’ so they may be trialing a queue system in lieu of iCBT2’s expected population.
Animation data for Plague Doctor’s Incineration, Beak Mask removal and Fumigate are present in the files.
Models and textures added in the files for 2H Spears, 1H Spears, Maces and some unique weapons.
Icons have been added for Cannon weapons. Check them out here.
Already liking your post because I know yours are good. lol
Decreases elemental resistance to everything except holy and dark, although I’m not so sure about poison.
Yeah… level 5 should “reduce” resistances by 100, but we can see on that video that, with 310 SPR, the tooltip was showing 3100 “reduction”.
This is really interesting, full/high SPR builds seems rather possible and fun!
I had not noticed that, well it all makes sense now. Thanks pal.
“- Has increased casting time of Cartar Stroke skills, damage applied method has been changed.”
“Damage applied method” is the way how the damage number appears on screen?
I’m getting someone to check that in game shortly. Still typing out stuff in the mean time.
Damn that Paladin… I really hope they dont nerf that skill too much because Paladin would be good as Monk…
Monk doesn’t benefit from conviction at all.
Cartar Stroke now applies 4 hits at any level.
Damage increases per level, not hit count anymore.
Casting time at Level 15 is now roughly 7~8 seconds long. Cast time is a lot longer at all levels.
They’re still Archer only, so still no Croisement stance for you.
why not a cannon? You will look so fancy with a cannon
7/8 seconds at lvl 15!? That’s too much >.<! Cartar Stroke is now a totally PvE skill.
Well, If the skill applies 4 hits… 1007 of base damage x 4 = 4028 in one charge, right? Maybe is worth to have at lvl 10 (if the cast time will be less than 5 seconds).