Does it decrease resistance to all elements or is it like a reverse Resist Elements ?
Latest patch notes (translated) have been added (Oct 20th), hereās the current changes!
New information added as a āPart 2ā section, scroll down to check!
- Pistols will now be subweapons. They can be equipped with a Crossbow.
- Schwarzer Reiters will be compensated for the Pistol change. Pistols now have a maximum of 2 gem sockets.
- Highlanderās Cartar Stroke has increased cast-time and amount of hits it does is reduced. At Level 15, it has a cast time of ~8 seconds, and does 4 hits. Levelling the skill increases damage only. EDIT: Further patch notes suggest the damage has increased and the cooldown time has been reduced. Check below for more information.
- Sapperās Claymore animation has been changed.
- Pyromancerās Flame Ground AoE size has been adjusted. It is now roughly the same size as Krivisā Zaibas.
New attributes have been added:
Fencerās āRapier Mastery: Aggressionā:
When wearing a Rapier and NOT wearing a Shield, +3% damage to skills per attribute level. (Basic attacks are not increased.)
(Max Level of 5)
Wugushiās āWugushi: Poison Savingā:
Poison Pot consumption for skills decreases by 1% per attribute level.
(Max Level of 50)
Schwarzer Reiterās āRetreat Shot: Void Increaseā:
[Retreat Shot] has a 0.5% chance per attribute level to āinvalidate the enemyā.
Itās probably āchance to negate damage when using the skillā since itās Retreat Shot.
ģ¤ķ¬ [ķķ“ ģ¬ź²©] ģ¤ģ¼ ė ģ ģ ź³µź²©ģ ė¬“ķØķķ ķė„ ģ“ ķ¹ģ± ė ė²Øė¹ 0.5% ģ¦ź°ķ©ėė¤.
(Max Level of 5)
Falconerās āHovering Shot: Enhanceā:
Increase the damage of āHovering Shotā by 1% per attribute level.
(Max level 100)
Falconerās āDummy Pheasant: Enhanceā:
Increase the damage of āDummy Pheasantā by 1% per attribute level.
(Max level 100)
Falconerās āCircling: Void Reductionā:
When enemies are inside the effect radius of [Circling], there is a 5% chance per attribute level to reduce the chance of invalidating attacks.
[ģķ“ė§] ė°ź²½ģ ģė ģ ģ ź³µź²© ė°ģ ė, ź·ø ź³µź²©ģ ė¬“ķØķ ķ ķė„ ģ“ ķ¹ģ± ė ė²Øė¹ 5% ź°ģķ©ėė¤.
(Max Level of 4)
Pardonerās āIncrease Magic DEF: Durationā:
Increase the duration of [Increase Magic DEF] by 1 second per attribute level.
(Max Level of 5)
Druidās āSpecific Type: Beastā:
When using [Shape Shifting] or [Transform] to turn into a Beast-type monster, increase Crit Rate by 10% per attribute level.
(Max level of 5)
Druidās āSpecific Type: Plantā:
When using [Shape Shifting] or [Transform] to turn into a Plant-type monster, increase HP and SP Recovery by 10% per attribute level.
(Max level of 5)
Druidās āSpecific Type: Insectā:
When using [Shape Shifting] or [Transform] to turn into an Insect-type monster, increase P.DEF and M.DEF by 8% per attribute level.
(Max level of 5)
Oracleās āArcane Energy: Durationā:
Increase the duration of [Arcane Energy] by 1 minute per attribute level.
(Max level of 5)
Oracleās āResetting: Cooldown Reductionā:
The cooldown of the skill [Resetting] is reduced by 30 seconds.
(Max level of 1)
Oracleās āDeath Sentence: Slowā:
When an enemy is under [Death Sentence], movement speed is reduced by 15% per attribute level.
(Max level of 4)
Information in the Patch Files
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Animation data for Plague Doctor is being added. Only āHealing Factorā for now.
-
Monster Gem icons are added. There seems to be one for each monster. Hereās an example of a Popolion Monster Gem. Who knows what this will be used for? [size=8]Maybe a system akin to the RO Card system? We donāt know for sure.[/size]
-
Musket icons have been added in. Hereās an example of one.
Oct 20th Info: Part 2
- Some attributes have been fixed. This includes:
- Issue with toggling attributes on/off when using Iron Hook has been fixed.
- Pierce: Continuous Attack; fixed issue where it would do 7 hits to bosses.
- Sadhuās Fluid Body: Defense weaken attribute fixed being able to toggle the attribute when using Out of Body.
- Vashita Siddhi: SP Consumption decrease attribute adjusted; max level increased.
- Cartar Strokeās cast time has been reduced and damage increased. Will test to see the changes soon.
- Reviveās tooltip has been fixed.
- Server stabilisation work has been conducted. (Mainly affects kCBT players.)
Patch Files Info: Part 2
- New attributes listed for Musketeer:
āEquip: Musketā
Allows you to equip [Musket/Rifle] weapons.
Schwarzer Reiterās āPistol Mastery: Accuracyā has been adjusted for Musketeer as āGun Mastery: Accuracyā, has the same effect (5% accuracy inc per level)
Skills listed for Featherfoot (R8 Wizard):
Blood Bath
Blood Sucking
Bone Pointing
Ngadhundi
Kurdaitcha
Levitation
Musketeer skills listed:
Covering Fire
Head Shot
Snipe
Penetration Shot
Butt Stroke
Bayonet Thrust
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Addon files include āserverwaitqueue.xmlā so they may be trialing a queue system in lieu of iCBT2ās expected population.
-
Animation data for Plague Doctorās Incineration, Beak Mask removal and Fumigate are present in the files.
-
Models and textures added in the files for 2H Spears, 1H Spears, Maces and some unique weapons.
- Unique weapons include a Plunger ā2h spearā and a Water Pistol āfirearmā.
-
Icons have been added for Cannon weapons. Check them out here.
Already liking your post because I know yours are good. lol
Decreases elemental resistance to everything except holy and dark, although Iām not so sure about poison.
Yeahā¦ level 5 should āreduceā resistances by 100, but we can see on that video that, with 310 SPR, the tooltip was showing 3100 āreductionā.
This is really interesting, full/high SPR builds seems rather possible and fun!
I had not noticed that, well it all makes sense now. Thanks pal.
ā- Has increased casting time of Cartar Stroke skills, damage applied method has been changed.ā
āDamage applied methodā is the way how the damage number appears on screen?
Iām getting someone to check that in game shortly. Still typing out stuff in the mean time.
Damn that Paladinā¦ I really hope they dont nerf that skill too much because Paladin would be good as Monkā¦
Monk doesnāt benefit from conviction at all.
Cartar Stroke now applies 4 hits at any level.
Damage increases per level, not hit count anymore.
Casting time at Level 15 is now roughly 7~8 seconds long. Cast time is a lot longer at all levels.
Theyāre still Archer only, so still no Croisement stance for you.
why not a cannon? You will look so fancy with a cannon
7/8 seconds at lvl 15!? Thatās too much >.<! Cartar Stroke is now a totally PvE skill.
Well, If the skill applies 4 hitsā¦ 1007 of base damage x 4 = 4028 in one charge, right? Maybe is worth to have at lvl 10 (if the cast time will be less than 5 seconds).
Now thatās a blow. You will long be dead before casting ends - even against single mob, lol. Field boss will long be dead before casting ends also I really was interested in Highlander as it offers some gimmicks to play around and now thisā¦ I still want to try it but IMC sure knows how to cool down the hype.
By the way, just confiming that +Element Attack on weapons does indeed add elements to your basic attacks. Tested with a Paladin, it shows up with āFire Resistanceā when attacking a Paladin in PvP with a Rapier equipped with Karacha Dagger (+153 Fire Attack) with Resist Elements.
If a subweapon adds +Element Attack (i.e. +Fire Attack), it will also apply to the main weapon.
No Cutlass stance either. Maybe in the future?
I donāt even think that skill should be nerfed.
PvE wise a lot of classes can do 4k damage per hit w/o relying on debuffs that have lower duration than their cooldowns, which is the case for Pally.
Also, is Conviction even AoE?
That build isnāt even viable to begin with. A melee class with 6k HP and no shield would die all the time.
I think Conviction will still be good under normal circunstances, but not a face roller.
PvP wise the only way to get elemental damage now is via Sacrament and Enchant Fire, as far as I remember, and again, canāt be full SPR. Still may give a nice damage bonus to the debuffed player if all party members can benefit from it.