Tree of Savior Forum

[Future rank 8] Job & Skill test info from Korea - (closing soon)

Actually Krivis3+Bokor would be better as int type as K3Diev1 because of effigy. As a k3-d2 main player I know about the frustration of the hit count limit of the “big 3” (Cure, Zaibas, Carnivory) and Effigy is a better addition since it has no cd and hits mutliple targets. But skipping Cleric2 is a tough move anyways.

This doesnt work since its 1 point too much.
2+10+15+7+5+5+1+1 = 46

Chortasma has to be cutted to 1 or you skip Telepath.

The owner of the post suggests getting henge stone to 4/5 to get telepath 1.
The build list is his too. I just translated it and posted it.

To me, builds with diev would be best. I like the CD statue.

Do really need transform that high? since Druid 3 will use werewolf mode more often than some normal monster transform.

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This is just a recommendation by the korean poster (his preference).
You may skill as you wish. I recommend you level the skills you use most.

It’s solid advice, but not mandatory imo. Transform 7 just allows for 100% uptime.
Which is excellent when you use it for utility or the stat boost via attributes.

If you want to focus on telepath then lower transform. Telepath can’t be used while transformed anyway.

Hengestone may be able to lose a few points if it doesn’t affect it’s doubling effects. (1.5s per skill point, 4s base)


@greyhiem
Could be that lycanthrophy is just medium, imc is somewhat inconsistent when it comes to sizes.

You make me want to make an oracle

Did you ever want to be a table? well have I got news for you:

Change is quite fun, but sadly not too effective.
And I really dislike special mobs atm. Would go for zoo build if it wasn’t for them.

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LMAO :joy: :joy: :joy:

As of now, it looks like Lycan transformation doesn’t benefit from the +hp% for the Large attrbiute, which is why I think Transform 7 is the way to go IMO.

I definitely agree that Cleric2-Priest1-Diev1-Monk1 is one of the best way to build a phy based Druid3.

Falconer3 & QS3 caltrop-aiming combo (bug):

Please note, you need:

  • a flying mob or boss
  • a ground mob
  • Aiming hitbox enlarged on the flying mob

How to replicate:

  1. Throw caltrop
  2. Caltrops will deal damage until the hit registers on the mob
  3. Caltrops detect flying mob hitbox on the ground due to aiming (aiming circle is expanded on the ground) -> but flying mob HP cannot be decreased (caltrops cannot hit flying)
  4. Caltrops will trigger forever on the spot until it detects flying mob HP dropping
  5. all ground mobs at the spot will receive the hits of the flying mob (because the flying mob cannot be hit)
  6. The effect stops when the flying mob moves away from the caltrop spot
    => this is the reason she is trying to jump around and keep the flying mob(boss) on the same spot to trigger the effect!

You can see in the video, once the flying boss devilglove moves away
from the caltrop spot, the damage stops on the ground boss netherbovine.

Why does caltrop proc on flying bosses? => Caltrops is the only ground skill in-game which cannot hit flying bosses. Other ground skills are able to hit flying bosses.


On mobs (note the flying mob position!!):


Without flying mobs (note they do not trigger!!):

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@Tanzen here look

/20characters

thanks. /20characters

Inquisitor breaking wheel:
Plant type (carve attack on wheel will drop wood).
Object type, some enemy attacks can knock the wheel.
Hit limit (5 or 4* skill level).
Enemies touching the wheel receive slash type damage, 1 hit per 0.25s.

Spreads damage of melee physical skills to the area (unlimited aoe). The spread damage can crit. Likely Uses your own crit chance if you hit a friendly inquisitor partymember’s wheel. An enemy may be hit by the main skill, and by the spread damage to receive double damage.
Will spread debuffs if they are part of a damage skill.

Confirmed debuff spread:
Monk one inch punch, hand knife armour break, double punch, bleeding palm strike.
Paladin conviction.
Toy hammer explosion proc.

Needs testing: knockback and knockup part of skills.
No big tests on swordie melee debuffs + wheel yet.
Cyclone and such skills are confirmed to spread damage on wheel.
No test on card effect debuff spread yet.

No tests on minions/summon damage spread on wheel yet.
Pears of agony will not target wheel.

Skills without damage will not spread debuff. For example deprotected zone, it will not spread on wheel.

2 Likes

Manahaass set confirmed extra additional attack line:

2. on mob => additional attack line

source: http://www.inven.co.kr/board/powerbbs.php?come_idx=4185&l=11395
Also, in KTOS general thread, arksholf posted mob info. Search for that.

Recommended to have oracle resetting to farm this set.

Hakkapalle skill damage test (does it use sword damage or crossbow damage???)

Equipment set: Superior kracked shooter & grand cross
Sword: Catacombs blade & snickersnee

Weapons <<< click here



Sharkhugging
Grand cross & snickersnee: 7250
Superior kracked shooter (SKS) & snickersnee: 7272
SKS & catacombs blade: 7934

=> sword influences damage


Stormbolt
Grand cross & catacombs blade: 8038
Grand cross & snickersnee: 8036
SKS & catacombs : 11421


=> crossbow influences damage


Cavalry charge
Catacomb blade & SKS : 8038
Snickersnee & SKS : 8036
With grand cross: 6096


=> crossbow influences damage


Conclusion

  1. Cavalry charge & Storm bolt damage based on Crossbow only
  2. Sharkhugging damage based on sword damage only
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1.-Multishot does not apply arrow stacks

Seriously multishot does not stack?

2.- Physical / Crit werewolf is viable?

I said this? I think that is a typo. I cannot remember.

I have not many physical/crit wolf yet, just this chaplain wolf: https://www.youtube.com/watch?v=e0xXXdMMlZM&feature=youtu.be
and: https://www.youtube.com/watch?v=4K4d6kQyQKs

yeah in the “post 5” I copy paste that line

Does this mean that, there is a chance of miko will be like Champlain, where we need to have a / some specific class before we’re allow to take it?

I cannot remember where I got that. I have seen too many things. I think I typed it wrongly, it might be for something else.

@random19201 Cannot confirm or deny. Only devs will know. I really hope they won’t make a bunch of ‘require circle3_x to unlock’ hidden classes for cleric tree only.

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