I will continue on druid soon.
I found something on druid I want to translate first.
More info on Lycanthropy:
[A] 2 * swipe attack => 2 hits of 80% damage, unlimited AoE, 0 seconds cooldown
[S] attack twice with *220% damage, unlimited AoE, cooldown 10 seconds
[D] Wild Breath attack 5 * 150% damage, unlimited AoE, 20 seconds cooldown
[F] roar-scale attack 200% with 1 hit, unlimited AoE, 20 seconds cooldown
[G] turn off
*Scale: Lycan total ATK = (ATK + Physical Attack Skill + Magic Attack + + Other Property Damage) multiplied by the %
** Lycan skills do not have %enhance attribute
** Everything is TRUE multi-hit. Currently tested through* using blessing on skills.
From:
-
http://www.inven.co.kr/board/powerbbs.php?come_idx=4198&p=2&l=60605
and 2. (found it) http://www.inven.co.kr/board/powerbbs.php?come_idx=4198&p=2&l=60586
Will attempt to translate second thread:
[edit]
The good points of going three circles into Druid:
- Unmatched Invincibility buff for your team
Sterea Trofh duration is very long. With divine might, even longer. Also provides knockback immunity. Let your party know once you activate this skill so they can use channel skills.
- Stone Henge transformation buff
Stone henge -> transformation (through transform, and through Lycanthrophy) => doubled bonuses from all. It is possible to get up to 25, 000 bonus power (unsure what power, atk power I assume) during the transformation.
- Freely able to use many mob skills through transformation
Unique ability/skills of shape shifting mobs can be used.
- Special moves of Werewolf mode
Has great âphysical damageâ skills, and good mobility skills (two breath attacks, and a spinning mobile attack). Werewolf mode consumes 2% mana per second but you can use mana pot. Wolf skills are strong, and have infinite AoE ratio (not bad hit like carnivory splitting hits on multiple mob), but some have long cooldown.
2 Notes:
- carve attack is bugged during transform
- Sometimes stonehenge bugs and makes you move at superspeed/bounce around
Transform is a bit difficult and clunky to use. If you get stuck, you must jump to get unstuck (very annoying). Some monster transformation attacks require a specific animation. It will be canceled if you interrupt it.
Werewolf mode prevents knockback and damage flinch. You can use channeled skills and they will not get interrupted. For example sadhu Possession.
Possible druid builds discussed:
âBecause druid starts at rank 6, you must select 5 prior ranks.â
[INT] builds
(donât take SPR it is not very useful in increasing dps for druid)
- Cleric1 Krivis3 Diev1 : Melstis is very useful to combo. Strongest zaibas.
1.1 Cleric1 Krivis3 Bokor1 : hexing and effigy filler damage.
1.2 Cleric1 Krivis3 Priest1 : Resurrection!
- Cleric2 Krivis3 : usefulness of cleric2 circle + melstis.
- Cleric2 Bokor3 : zombie train, zombie explosion, bwa kayiman & sterea extra movespeed for transformation.
- Cleric2 Diev1 Bokor2 : movespeed, zombie train, statues
- Cleric2 Diev1 Sadhu2 : possession to CC 5 targets, and spirit is cool.
- Cleric2 Krivis1 Sadhu2: possession and zaibas as attacks.
- Cleric1 Krivis2 Sadhu2: more offensive option with stronger zaibas.
- Cleric2 Diev1 Krivis1 Bokor1 : combination
- Cleric2 Diev3 : Owl, worldtree, ausrine. Plant attribute and grass.
- Cleric2 Diev2 Bokor1 : world tree, owl, mackangdal, zombies, heffigy.
- Cleric2 Diev1 Priest2 : ress, revive, blessing, mass heal, and statues.
- Cleric2 Krivis1 Priest2: for daino.
- Cleric2 Priest3 : giving up Daino for stone skin. You must get SPR to get a strong skin so it is difficult to stat. Watch buff limit.
- Cleric3 Priest2 : true healer, big heal blanket with hengestone too.
- Cleric2 Kriv2 (sadhu2, bokor2, diev2) : sacrifices one druid rank
- Cleric2 Priest2 Pardoner1 : sacrifice one rank for discern evil, and magic def buff. Need daino scroll.
Builds with sadhu really need 2 circles since sadhu1 is not worth. Please pick your preferred build.
[STR] builds
Physical builds benefit from Werewolf mode bonuses, especially bonus crit. It is possible to reduce max SP and use SP pots to keep up this werewolf mode for longer. This mode can pair nicely with Monk at rank 5, but only 1 rank of monk will be possible.
- Cleric2 Diev2 Monk1 : cannot use carve attack during transform until it is fixed. You will get âcannot use this skill during transformationâ right now. Can use Owl.
- Cleric1 Priest3 Monk1 : bad combo since you need SPR for stone skin, and SPR increases max SP. Werewolf mode will drain more SP.
- Cleric3 Diev1 Monk1 : More heal focused, and statue with stone henge.
- Cleric2 Priest2 Monk1 : ress, revive, mass heal.
- Cleric2 Priest1 Pala2 : Turn undead, magic defence debuff.
- Cleric2 Diev3 : focus on immunity/invincible.
- Cleric2 Bokor3 : zombie train is possible during wolfmode.
- Cleric3 Pala1 Monk1 : extra physical skill with smite.
- Cleric2 Diev1 Pala1 Monk1 : even more physical skills once carve attack is fixed.
- Cleric2 Priest1 Diev1 Monk1 : resurrection
- Cleric2 Priest1 Pala1 Monk1 : ress and resist elements.
- Cleric2 Bokor2 Monk1 : Train and bonus movespeed.
Pala3 will take one druid circle so you cannot benefit from wolf mode bonuses.
Suggested skill allocation:
Chortasmata lvl 2 + attribute
Sterea lvl 10
Carnivory 15
Transform 7
Werewolf Lycan blood 5
Stone Henge 5
Shapeshifting 1
Telepath 1 (but you must get 1 point less in stone henge)
Many builds are viable, please keep in mind there is no correct way to build.
Please comment""""