Tree of Savior Forum

[Future rank 8] Job & Skill test info from Korea - (closing soon)

Falconer3 & QS3 caltrop-aiming combo (bug):

Please note, you need:

  • a flying mob or boss
  • a ground mob
  • Aiming hitbox enlarged on the flying mob

How to replicate:

  1. Throw caltrop
  2. Caltrops will deal damage until the hit registers on the mob
  3. Caltrops detect flying mob hitbox on the ground due to aiming (aiming circle is expanded on the ground) -> but flying mob HP cannot be decreased (caltrops cannot hit flying)
  4. Caltrops will trigger forever on the spot until it detects flying mob HP dropping
  5. all ground mobs at the spot will receive the hits of the flying mob (because the flying mob cannot be hit)
  6. The effect stops when the flying mob moves away from the caltrop spot
    => this is the reason she is trying to jump around and keep the flying mob(boss) on the same spot to trigger the effect!

You can see in the video, once the flying boss devilglove moves away
from the caltrop spot, the damage stops on the ground boss netherbovine.

Why does caltrop proc on flying bosses? => Caltrops is the only ground skill in-game which cannot hit flying bosses. Other ground skills are able to hit flying bosses.


On mobs (note the flying mob position!!):


Without flying mobs (note they do not trigger!!):

1 Like

@Tanzen here look

/20characters

thanks. /20characters

Inquisitor breaking wheel:
Plant type (carve attack on wheel will drop wood).
Object type, some enemy attacks can knock the wheel.
Hit limit (5 or 4* skill level).
Enemies touching the wheel receive slash type damage, 1 hit per 0.25s.

Spreads damage of melee physical skills to the area (unlimited aoe). The spread damage can crit. Likely Uses your own crit chance if you hit a friendly inquisitor partymember’s wheel. An enemy may be hit by the main skill, and by the spread damage to receive double damage.
Will spread debuffs if they are part of a damage skill.

Confirmed debuff spread:
Monk one inch punch, hand knife armour break, double punch, bleeding palm strike.
Paladin conviction.
Toy hammer explosion proc.

Needs testing: knockback and knockup part of skills.
No big tests on swordie melee debuffs + wheel yet.
Cyclone and such skills are confirmed to spread damage on wheel.
No test on card effect debuff spread yet.

No tests on minions/summon damage spread on wheel yet.
Pears of agony will not target wheel.

Skills without damage will not spread debuff. For example deprotected zone, it will not spread on wheel.

2 Likes

Manahaass set confirmed extra additional attack line:

2. on mob => additional attack line

source: http://www.inven.co.kr/board/powerbbs.php?come_idx=4185&l=11395
Also, in KTOS general thread, arksholf posted mob info. Search for that.

Recommended to have oracle resetting to farm this set.

Hakkapalle skill damage test (does it use sword damage or crossbow damage???)

Equipment set: Superior kracked shooter & grand cross
Sword: Catacombs blade & snickersnee

Weapons <<< click here



Sharkhugging
Grand cross & snickersnee: 7250
Superior kracked shooter (SKS) & snickersnee: 7272
SKS & catacombs blade: 7934

=> sword influences damage


Stormbolt
Grand cross & catacombs blade: 8038
Grand cross & snickersnee: 8036
SKS & catacombs : 11421


=> crossbow influences damage


Cavalry charge
Catacomb blade & SKS : 8038
Snickersnee & SKS : 8036
With grand cross: 6096


=> crossbow influences damage


Conclusion

  1. Cavalry charge & Storm bolt damage based on Crossbow only
  2. Sharkhugging damage based on sword damage only
2 Likes

1.-Multishot does not apply arrow stacks

Seriously multishot does not stack?

2.- Physical / Crit werewolf is viable?

I said this? I think that is a typo. I cannot remember.

I have not many physical/crit wolf yet, just this chaplain wolf: https://www.youtube.com/watch?v=e0xXXdMMlZM&feature=youtu.be
and: https://www.youtube.com/watch?v=4K4d6kQyQKs

yeah in the “post 5” I copy paste that line

Does this mean that, there is a chance of miko will be like Champlain, where we need to have a / some specific class before we’re allow to take it?

I cannot remember where I got that. I have seen too many things. I think I typed it wrongly, it might be for something else.

@random19201 Cannot confirm or deny. Only devs will know. I really hope they won’t make a bunch of ‘require circle3_x to unlock’ hidden classes for cleric tree only.

1 Like

I hope that is wrong cause Im working on a Archer3 Qs3 Falco1 build for Hakkapalle :scream: and if multishot does not stack will kill my build

1 Like

I see, thanks for the info, I really hope it doesn’t need it, else i’ll need to reroll my cleric lol :sweat_smile:

1 Like

If you have an archer, you could unequip your bow and use multishot on the enemy. If your damage increases per multishot hit, it means it has stacked arrows (-10% def per arrow, so damage should increase).

You will need a high defence target to notice the effect. Or ask someone with high HP to pvp and test it.

Unequipping weapon will reduce your damage variation.
I can try it too, but not at this moment.

Thanks you for the info, I will try it

1 Like

Korean buff problem similar to ours:

Other image, I liked:

3 Likes

hahahaha that problem between the chaplain and monk happened in Granado Espada too, the Devs just make that level inferior buff will not remove high level buffs

2 Likes

I replied to you in my other thread. Multishot will stack arrows! :slight_smile:

Hey @greyhiem have you seen anything about god finger flick also spreading via the wheel? 9 I suppose it does since it’s similar to double punch’s debuff), but it’d be very interesting for amplifying god smash against a crowd.

I have not seen any Kr monk use god finger flick (it cannot stack with double punch debuff). They prefer to spam double punch instead.

It sounds very viable, since finger flick is +50% strike damage (double punch just +30%). Wheel duration is kind of short at inquisitor1 so perhaps inquis2/3 wheel will have more combo possibilities. Most inquis1 have to spam all high damage skills before wheel fades away.