Tree of Savior Forum

3 Main issues of TOS in YOUR OPINION

Since this thread has turned into a bug report thread, I’ll add some. I havent check the game for some time but I believe the crafting system should be still bugged.

  1. Is there any plan to make it possible to craft multiple exp tomes at the same time?

  2. Crafting will randomly gets interrupted.

1 Like

Being hit by the skill Balestra Fente under the effect of Revive does not activate the effect and you die instantly.

1 Like

Tbh I wouldn’t call this a “bug report thread”. It is still things that are bad to ToS (which bugs are part of it), if you are listing a bug or something, I’d make sure it is really something relevant (well, most bugs are).

I am sorry and I feel that I’ve started this “bug report thing” accidentally, wasn’t my intention. I mainly wanted to show how some said bugs were never shown in patch notes or shown but never fixed or fixed and came back (regression). Then I asked if I should add old PvP bugs (which also applies to my 3rd point, bugs never fixed) since they really mess up PvP gameplay and added one example.

1 Like

Nah I’m not gonna blame anyone here. This thread kinda turned weird because of staff yuri cherry pick reply skill.

1 Like

Also, if @STAFF_Yuri is looking into this: This is a bug where when you are hit by your full HP (or is it when you should have received an “overkill”?) the Revive won’t be applied properly:

  1. You’ll die regardless of having the Revive buff. (Example: Hitting Revenged Sevenfold, getting hit by high damage skills such as the Fecner’s example, getting killed by fast multi-hits.)
  2. You’ll activate Revive effect but will have only 1 HP. (Example: Getting hit by Spiral Arrow.)

in general, IMO

  1. exploits (bots, abuses etc.) and recurring bugs (VGA, failed to create)
  2. fps and optimization
  3. community (includes players, forumers. staff, gms, developers)
2 Likes
  1. Loading screen with no answering <- is it while moving to another zone or when opening the client?

yes when u change the zone

Thanks for the compliment.

My 3 main problems with the game are:

  1. Linearity
    I think they miss the mark on making a great world map by going for linear progression maps with lvl tags on it, they could have made a living breathing world where you can find high and low levels mobs living on the same map, maybe more like a ecosystem.

  2. Combat
    They made a half action half classic rpg combat that could be great but then they chose to make enemies be cannon fodders with awful A.I. and terrible combos. I wish they were in less numbers but really tough to beat, imagine most of the enemies being like the “minibosses” are and a few cannon fodders around them just to try to land some additional damage on you and/or casting some CC to make the battle more challenging.

  3. Jobs/Classes
    One of the let downs for me were the fact that classes, just like everything else in the game has a linear progression. The fact that your first class have little to no meaning towards the end of your character just saddens me to no end. I wish I could invest on early classes and keep growing them up to par to high circle classes, maybe not as flashy but at least capable to make the job done.

I wish that helps as feedback at least.

2 Likes

I think i saw that, okay let me check that out too.

2 Likes

@STAFF_Yuri
Any way we could have something like that?
I would encourage myself to buy more TPs

looks great, I am start reading on the link now.
Thank you! :slight_smile:

2 Likes

slow respond

ur decision opposite with eula

agree cheat software called add-ons in TOS

My top 2 issues of ToS:
Can’t really think of the 3rd one…

1) Balance
Really huge topic to talk about, mainly is balance on almost everything, pve content, time investment, player experience, interplayer experiences, class balancing, equipment balances etc. With the current R8 balancing, it is worrying how the game will progress as it will just continue to spiral out of control if it carries on using the same mold as R8 for R9 and beyond.

Split them up into chapters for easier reading and am halfway through them.

First thought on balance

And 3 of the 5 parts

2) Communications

Really hope that there will be more communications between the staff/devs and the players more. Granted it is a very tedious and hard thing to do to maintain a good public relations with the community but I do think that it is a good investment for IMC to think about. Since IMC is in for the long haul, fostering a good community will really help out in the long run.

Players are generally more receptive towards changes and delays if the devs communicate more frequently with the players. Involving them with design concept brainstorming is also a good way to build rapport too.

11 Likes

Yuri must now translate the wall of text for the devs or pretend it doesn’t exist :grinning:

I know, this going to be a long work isn’t it? hehe

6 Likes

I’m just too longwinded… but some concepts is really hard to summarise. >.>

I understand :slight_smile: somethings needs a lot of explains. And sometimes even I spend two pages, looks just… not enough lolz

8 Likes

@STAFF_Yuri,

Please suggest this feature for Saalus.

Each boss drop the cube … So, one round might get 3-4 bless shard…

Example: Dungeon that had >1 boss… kill boss in less than 60sec all get extra bonus bless shard or bonus silver reward such as 1m …

Then this will attract people upgrade their weapon and armor and continue journey without problem…

2 Likes

@STAFF_Yuri I forgot of one of my top-list things I don’t like in TOS: How the targeting works.

Sometimes it is too hard to target what you want in PvP and PvE. For example, on Solmiki 25f you simply cannot lock-target again on the boss after the minions spawns because it will target everything else first. It is the same for TBL, it will target the companions and statues first and rarely targets the enemy character you want.

Is there any plan of allowing to target using mouse even on Keyboard/Controller mode or some of ideas in this topic? Allow Mouse target-lock in Controller and Keyboard modes