It’s simple. List and expose here three problems that the game suffers right now and in your opinion, are it’s biggest issues.
[1st: Lack of Game Modes/Modalities]
TOS, like any other MMORPG, is mostly about leveling; but right now, there’s basically only 2 ways of doing it: instancing and questing. Both of those modalities remain almost the same through the game, from level 1 and 50 to level cap, with the only difference being the stats of enemies and boss/mini-boss quantity. Because of this, the game becomes incredibly boring due to the lack of quality gameplay aspects such as true difficult scalling (not just enemies with higher stats) and strategy/approach shift towards the environment. This boredom made a great part of players quit the game (combined with others issues, of course), as well discouraging the rest.
A true good game needs diversity. You shouldn’t do the same things in level 300 that you did in level 50. And even if you had to do it so, it should be in a very different way. This game needs more game modes, both in PvE and PvP; something like a “race mode”, where you form a team and competes with another team to cross a pathway full of monsters and barricades; or a PvP mode like “The king of the hill/site capture” where you need defend or capture a place.
[2nd: Lack of quality Artificial Intelligence]
Just like i said up there, this game resumes in leveling. And leveling resumes in fighting enemies. The way that those enemies act and react are half of the core of the leveling, and as consequence, are almost half of the game as well. Enemy AI matters a lot; but sadly, all enemies have almost the same AI, no matter what level they are. I agree that low level enemies should be stupid, but it’s just disappointing when you see a high level boss just walking to the end of the room and returning for no reason. High level enemies, including normal enemies should be unpredictable and smart; they should try to dodge your attacks, they should avoid step on ground target skills, they should try to kite you, they should try to counter your skills. If they had that type of AI, this game would be so much fun to play. You would actually need be smart and build a strategy to fight them, instead of just “hitting harder”. I like the chance per tick system, where every tick of time a enemy has a chance of doing something. This make enemies much more unpredictable as sometimes they will cast skill immediately or just wait until you attack so they can counter attack.
[3rd: Broken Character Stats system]
The character stats should be a important tool of interaction between player and game, as you would be able to customize your character the way you wanted and be considerably different from others. But that’s not how it works right now: most of the stats lacks of impact on the gameplay and are really unbalanced. Most of your damage will not come from your custom stats, but from your equipment and attributes.
That’s what i think. Post your main problems with the game as well and discuss healthy about it !