My 3 main problems with the game are:
-
Linearity
I think they miss the mark on making a great world map by going for linear progression maps with lvl tags on it, they could have made a living breathing world where you can find high and low levels mobs living on the same map, maybe more like a ecosystem. -
Combat
They made a half action half classic rpg combat that could be great but then they chose to make enemies be cannon fodders with awful A.I. and terrible combos. I wish they were in less numbers but really tough to beat, imagine most of the enemies being like the “minibosses” are and a few cannon fodders around them just to try to land some additional damage on you and/or casting some CC to make the battle more challenging. -
Jobs/Classes
One of the let downs for me were the fact that classes, just like everything else in the game has a linear progression. The fact that your first class have little to no meaning towards the end of your character just saddens me to no end. I wish I could invest on early classes and keep growing them up to par to high circle classes, maybe not as flashy but at least capable to make the job done.
I wish that helps as feedback at least.