Tree of Savior Forum

Which Bugs Do YOU Think Are Most Urgent!?

  1. Swordsman Dash being canceled due to sudden FPS drop (spike), by lag, or by opening map or some other interfaces. When the Dash is canceled, it keeps using the Dash animation but however the character is on normal running speed.

  2. Swordsman Dash being canceled by jumping. This is a random thing, sometimes it bugs and cancels, sometimes it do not bug and keep running.

3)Swordsman being unable to Dash with mouse mode. Double clicking could make the character to dash.

  1. Skills casted but they aren’t casted on server, so the character stand still for 5 or 10 seconds untill it can move again. Also, make it for skill cast time to be not affected by lag.

5)Attack Speed modifiers. Attack Speed is the most bugged buff of the game. It is heavily affected by lag, and it isn’t working at all if you got somewhat moderate ping.

As you can see, most of my top complaints are related to Swordsman dash. To me Dashing is a key, extremely important mechanic for all, non-riding classes of Swordsman tree and it have so many problems and bugs, that almost everything on the game makes it to cancel.

This really bugs me.

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This is not the most urgent but please put continue fixing transpose bug where you lose hp every recast unlike Swashbuckling where you keep hp after recast. It was already mentioned in earlier days but theres not much news regarding this right now

I agree. Or better yet, reagardless of recasting or just casting it for the first time, make transpose change the new hp value to the same %current hp as the pre-transpose %current hp.

Example :
User has 1 con 100 int, 1000 max hp with 30% current hp (300 hp)
User uses transpose
User now has 100 con, 1 int, ~9500 hp with 30% current hp (2850 hp)
If the user has full hp (100%) before transpose he should have full hp (100%) after using transpose.
The same would apply if you recast it, it would snapshot the %current hp and adjust it to the same %-value after adjusting the hp via transpose.

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True! They should just make it scale %wise. That would probably be much easier to code too but it does seem kinda op. Heal yourself with pots on low max hp, transpose to con and suddenly get a huge amount of HP. It sounds really unbalanced like DOTA’s armlet of mordiggian but also not since transpose has a longish CD.

The current one still seems more balanced though, but must be hellish to implement since unlike swashbuckling’s %hp addtition, transpose affects stats. They could just add a hidden max hp value for transpose based on int value since its converted into con so that whenever a player changes stats, the hidden hp is affected too. Im imagining something like some novel’s Lich Vessel where upon taking damage, the vessel gets reduced instead, but in this case, the vessel is only affected by healing and damage after transposing, a different set of max hp if you might say

@STAFF_Max I know this isn’t a “game breaking” bug but honestly a LOT of players would like to see “Base Camp duration” actually working:

The bug was reported multiple times and it never worked as intended for so long. The Base Camp and Food Table from Squire just vanishes whenever a channel gets empty (no players).

This happens for so long that I think it could be added to the list, especially since it seems to not be hard to fix.

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you forgot about paladin’s conversion skill bug - when a mob under conversion has a target the AI gets bugged and the converted monster is stuck or frozen in place. fixxx plsss

there is a way around it. Ask a friend to come and duel you. Then he will hit the converted mobs till they start moving.
The mobs actually start moving when their HP drops.
Although still its an annoying bug.

Just noticed something i forgot to check, but Cyclone increment in AOE to 14 IS NOT working, just in the skill info says 14, but in practice it remains the same as always.

low playerbase bug, please fix this…

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@STAFF_Max most urgent bug is indeed the low playerbase

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Mouse click, blank map everytime u leave. and my effin white portrait bug thats been here for ages. exit tos with that bug and it won’t launch again. need to restart laptop everytime and its getting annoying :x:

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just to remind u all
this is imc dev team

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All the maps that I explored went back to 0%, but when I check my adventures journal it was 100%

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I would very much like re-buying from npcs to get fixed as soon as possible.

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Under process to find the reason of that bug… so sorry for the inconvenience of it sir… :cry::cry::cry::cry::cry::cry::cry::cry::cry::cry::cry::cry::cry::cry::cry::cry::cry::cry::cry::cry::cry::cry::cry::cry::cry::cry::cry::cry::cry::cry::cry::cry::cry::cry::cry::cry::cry::cry::cry::cry::cry::cry::cry::cry: cry for our saviors :frowning:

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So Sad…:cry::cry::cry::cry::cry::cry::cry::cry::cry::cry::cry::cry::cry::cry::cry::cry::cry::cry::cry::cry::cry::cry::cry::cry::cry::cry::cry::cry::cry::cry::cry::cry::cry::cry::cry::cry::cry::cry::cry::cry::cry::cry::cry::cry::cry::cry::cry::cry::cry::cry::cry::cry::cry::cry::cry::cry::cry::cry::cry::cry::cry::cry::cry::cry::cry::cry::cry::cry::cry:

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You guys NEED to fix the maps at Zero percentage bug. People that have this bug (a lot of people) will quit the game after a while. This bug has been going for several weeks. This needs to be #1 as it renders the game somewhat unplayable.

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To make it simple, which I consider to be bugs in the ToS:
////////////////////////////////////////////////////////
0. Few players, a ‘Bug’ that is solved arranging next bugs.
0.1. More communication on the part of the Staff of ToS, major trasparency. More to do and fewer dresses, suits and fireworks.
1. The classes to balance near his skills, to do that the promise to have 80+ classes real and not a propaganda illusion. See in link


1.1 Close to the point (1), to separate professions of classes (in ToS every branch of classes might have his exclusive professions, for example, magicians -> alchemists, etc. To make Guild, this class must be universal) as it happens in other video games RPG and to rest the only character on several for different usefulness. Double amusement without need of double investment of time (the principal enemy of any user), do not you believe? With these measures, it is possible to limit the free account to one or two characters and to open Slot with TP.
1.2 The suits and dresses ‘Class 3’ have to of being able obtain also free when a character to increase to the above mentioned class/ranks. There is understood that the others, as the suits of Christmas, are exclusive of payment (and event). A free Rank reset tied by a character from the beginning, purchasable in TP shop for great quantity or event acquirable (me the idea does not please that exists, but it is useful to avoid varied problems and a great money font).
1.3 Uniformity in the improvement of equipment and the gems. Any improvement (already it is a route gems, transcendency, anvil, etc.) debit of never being exponential but in respective % of the object and progressive, (for example, if a weapon has 100 of magic attack and one improves +1, this +1 % with regard to this 100 of magic attack of the weapon; if we apply a gem that increases the magic assault in LvL1, +10 % of magic attack with regard to the one that has this object, a LvL2 +20 %, etc.) the improvement must be free, not being like that the proper object of improvement (it is a good idea to put up the price of the anvil of a moderate way 25.000 silver? And that any application of these was free). The gems of monsters (only if there is fulfilled the point (1) might be capable of raising of level, and with it, increase of skill.
2. Optimization & fix bugs assap and not in retarded ways (graphical level and to technical level in connection), is pathetic that a video game that could work even in an old PC needs of brute force for his correct one to pass. Video games badly optimized as Final Fantasy XIII work even better inside his possibilities. It is a trend in the present that is done to sell DLC and to justify updates, but in ToS there is nothing to gain… much that to lose with terrible programming.
2.2 Correct location in every language (official, contract people for it) and network of small servers (modifiable according to need in linguistic area, major flexibility economically speaking) for different areas in language and an only one of great capacity for PvP, market, instances, dungeons and others common tasks for comunnity. Not the whole world knows English or Korean, or feels comfortable with this one (already you know, in the world there are too many languages and none that is for all, im one of these). It would attract many consuming potentials which barriers are linguistic. Obviously, related to (0.1), which the Staff has to a person who translates and helps the above mentioned linguistic groups.
2.3 The best no-broken-addons add them in updates as officials and mention or to mention his authors (they might be rewarded with some small gift, as a box that some cosmetic one random offers).
2.4 Improve gameplay experience (and to solve the problems of remapping in keyboard). It is a PC videogame, not of console (not the whole world has a jostick or wants to crush his mouse), therefore, a good idea, for example, might be the ‘autoaim’ on the part of the skills that they need to select an area for his use.
3. Edit Token. It is true that must offer advantages in some aspects, but it does not mean it to limit the experience to the others that for any reason cannot finance it (potentially they can attract and do free advertising to people who yes can invest his $$$ in it). To enable ‘Team Storage’ (one line of slots with silver function) without Token (but put TP to unlock more slots in these), ‘speed’ normalized for all and at least five objects on market without time of wait (unlimited simultaneous item sales for the one that uses Token). To make unsaleable any cosmetic object Premium or proceeding from event, nevertheless, to make any other one salable.
3.1 The objects Premium must never give an advantage on the rest, and if it was the case, which said could be obtained of some reasonable form in the own one (already be with adventure, silver, drop %, PvP’s points, limited official events, etc.) yes, they are included ’ enchant armor ’ and others. There are other ways of obtaining money, as the advertising of royal products ingame (so called sponsorship, but without managing to be oppressive. For example, other online organize events with this in mind, easily and cash if there is fulfilled the point 2.2 in recounted to network of small servers and the big one jointly for certain matters).
3.2 The prizes of the events must be more exclusively material (a way to obtain custumes without TP) and, expired time bombs. It would encourage more players and would use as indirect advertising to attract more potential habitual users or/& buyers. It can be an opportunity for in a limited way to obtain a pomp that otherwise would be in TP shop.
3.3 The pay items (TP shop and medal) THEY ALL must be the eligible ones for the client and not be a random gift of a box (these boxes would be nice for events, not for the business with real money). When the buying one goes to the shop of clothes and complements, the first thing that she wishes is to choose his product, not to open a surprise box.
4. System antibot, anti-afk-kill and Goldseller, instant ban of account and IP or kick (to recover and there is no convincing justification, to pay for it a kind of fine or penalty in real money). There are many ways, from complex programs implemented in the own video game that do the times of firewall, as simple others (when certain judgment repeats diverse consecutive times in chat, captcha, disconection when one character its making the ‘mushroom’ -afk killing- for last one or two hours without move, etc.)
5. To enable manners of game entertained since already there have proposed other players (or exgamers) of the ToS from THE BEGINNING it is frustrating to have to reach certain LvL to be able to take part, for example, in a TvT). A PvP way I turn (always opened in order that the people mount his own tournaments, inclusive, that the organizing players offer objects as prize), a species of races on mounts, GvG in open field or town, purchase / sale of houses (furnitures, barracks for Guild), miniboardgame (make card game more interesting, balanced or/& place new) etc. PK’s system might help to settle in an indirect way (beside amusement offers) the problem named in (4), even one of two facial features faced from the beginning.
5.1 The instances and dungeons (and anothers features like PvP, TvT, GvG…) should be accessible route menu UI and not route NPC from the BEGINNING (limited since they are now, it would be correct) without requirements of minimal level. There would be applied the average of the level of the members of the group to define that of the enemies to finding, as well as the prizes (instead of a useless box, that this one grants something more that talt or trash material and this is tied to account, except the recipes).

Surely leave many ‘bugs’ me in the inkstand that they do that the people repudiate this great game, but terrible company. But good, it is a product, I am not going to try to arrange the sales of a company for them, it is supposed that it is his work and of his employees. The present model might work in east (Korea, etc.) but to triumph in west it is necessary to be finely different. Signed by a female gamer deceived by the ToS, disillusioned in the time and in how it has ended (as they said, ToS nowadays is a species of ’ Man’s No Sky’).

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why they removed re-buying again? -_-"

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