Tree of Savior Forum

UPDATED Hair Accessory Enchantment Odds and Prices

tl;dr: Cost to enchant a Hair Accessory with the exact 3 stats of your choice? $9,709.20 USD per Hair Accessory. Do you want specifically HP, SP, and Crit Damage all at perfect rolls? $5,126,457.60 USD per Hair Accessory. If you only care about getting AOE Defense Ratio, regardless of any other stat on the item, it is only about $13.68. If you only care about a perfect PATK, and don't mind anything else, it would be $327.60 USD.

Update: AOE Attack Ratio +1 and Move Speed +1 have been confirmed in our roll tables but, because of their apparent rarity, are likely to have a different weighting against receiving them. In addition it has also been seen in-game via multiple sources that single stat rolls appear most frequently which may be an issue of unknown weighting which could dramatically decrease our chances of a favorable triple stat roll.


Edit: Post is for educational purposes only. I can’t really take one side or the other anymore because the existence of the item may open pandora’s box, or it may end here in its current form. I don’t know. Hopefully this helps in your decision about how you feel about Magic Scrolls and the possibility of other RNG benefits IMC may introduce. All RNG formulated with an assumed (until proven otherwise) equal weighting. nizidr helped me realize there are multiple attribute types dealing with elemental damage, and possibly defense, that can stack on the same item. All odds updated from base 1:19 stats to 1:31 (1-17 stats remain the same, 18 Attribute Defense updated to 18-Holy 19-Dark 20-Fire 21-Lightning 22-Earth 23-Ice 24-Poison, 25 Attribute attack split into 25-Holy 26-Dark 27-Fire 28-Lightning 29-Earth 30-Ice 31-Poison) due to previous stats allowing multiple rolls from the same pool of options for those stats only. Appending the 1:19 values at the end for reference.


Firstly, as per IMC, 100TP = approx $9.00. From that we can discern that 1 TP = approx 9 cents and 8 TP (cost of Magic Scroll) = approx 72 cents.

So… want to see the odds of getting the perfect 3 stats on your hair accessory using the Magic Scroll that IMC talked about?

In KToS there are 19 possible stats. Yes, this could change, but since they have confirmed the scroll coming to IToS we’ll just have to use these numbers from KToS for now.

19 total stats to choose from and each scroll use has a chance to enchant either 1 stat, 2 stats, or 3 stats. However stat 18 and 19 have 7 sub-rolls each to account for Elemental Attack and Elemental Defense to a specific element. It also appears that while multiple elements can be rolled on to the same piece that no piece displayed thus far has two of the same elemental properties (i.e. a hat may have +Fire Attack, +Ice Attack, +Holy Attack, but not +Fire Attack, +Fire Attack, +Fire Attack) so this is incorporated into the equations at 1:31.

To get our wanted 3 stat types we’d take 313029=26970, but, that is for sequential odds, and our stat order doesn’t matter (HP,SP,CRIT is the same as CRIT, HP, SP for instance). If we give each of the three stats a number we’ll see there are 6 combinations:

123
132
213
231
312
321

So we’re taking 26970/6 to give us 1:4495, but since we can either roll a single stat, 2 stats, or 3 stats we multiply 4495 by 3 to get the final odds of achieving our ideal 3 stat types on our item at 1:13485.

For our costs we will simulate a faux 100% chance by saying if you rolled it that many times you will have been guaranteed the roll you want (even if we know this is not the case and you could re-roll hundreds of millions of times and still not get lucky).

So for a 1:13485 chance, just to get your 3 stat types, not including if the stat values are even high, you’re looking at approximately $9,709.20 USD For one piece. $29,127.60 USD for all three pieces.

Going forward…

Most stats have a variance in what their values can be. For instance, PATK has a range between 21 and 45. 45-21=24, so there are a total of 24 different possibilities for the PATK stat to be. In this example, we’ll say you don’t even care what value the other two stats are and all that matters to you is having those stats plus a perfect PATK roll.

1:13485 for the 3 stats you want, but we’re going to multiply that by 24 since 1:13485 is just the odds of getting all three stats at any random value. So to get a perf PATK and any value for the 2 other stats you want it is 1:323640.

Or, in translation, that roll is worth $233,020.80 USD in the cost of Magic Scrolls.

Now, a step further. What if you didn’t care about the other stats at all and only want a perfect PATK value? This accounts for any random stats that accompany your wanted perfect stat of PATK, but also accepts the possibility you may not have any other stats on the item at all. To get this we first accept that the odds of getting PATK on a single stat roll are 1:31, but the odds for getting it on a double stat item are twice as good at 1:31/2 because there are now two possible stats on the item either of which that could be our PATK, and 1:31/3 for a triple stat item. PATK has a variance of 24 so we are looking at (1:3124 + 1:3124/2 + 1:31*24/3)/3 or (1:744 + 1:372 + 1:248)/3 which gives us 1:455, or $327.60 USD. Sounds more reasonable, possibly scarily so.

And if you only want, say, AOE Defense Ratio? Well, that stat has no variance, and is locked at 1, so you are very likely to get it on your item with (1:311 + 1:311/2 + 1:31*1/3)/3 giving us roughly 1:19 or approximately $13.68 USD. The chances of getting AOE Defense Ratio, that is always by default locked at its perfect value, is very high.

Please note that while AOE Attack Ratio and Movement Speed also share a default perfect value of 1, there do appear to be weighting issues against rolling those stats. Currently this is an unknown that does mix things up a bit, but, if you have one of those stats on your item you are best to not re-roll it given their alarming rarity at the moment.

However, as per the example I listed in the other thread, let’s say I want HP, SP, and Crit Damage, since these three stats have the highest possible variances. What are the odds of rolling perfect stats on all 3 of those on a single piece?

HP: 383 to 803, 420 possible values
SP: 76 to 150, 74 possible values
Crit Damage: 32 to 66, 34 possible values

Getting all 3 of those stat types is 1:13485, getting all 3 stat types with perfect HP is 1:5663700, with SP would be 1:997890, with Crit Damage 1:458490… add those 3 since each is already its own perfect roll, so…

1:7,120,080…

That’s roughly half chance of winning the lottery.

You’re more than 7 times as likely to be struck by lightning this year at 1:960,000.

Neat.

The cost of that perfect enchant? $5,126,457.60. Yep, that’s over 5 million dollars in case you didn’t know IMC, just a heads up lol

And since we have 3 pieces we need to enchant… better make sure they are all perfect yeah? I mean it will only cost you $15,379,372.80 USD.

(Clarification edit: Please note the above figures are only for HP + SP + Crit Damage, as an example, because these three stats have the highest pool of potential values. This means this is the most difficult set of perfect stats to obtain. If you want, for example, a perfect PATK + a specific perfect Element attack + AOE Ratio, the odds would be 1:579,855 or $417,495.60 USD. Not that either cost is something we can realistically afford but it is important to note that the odds of getting your perfect 3 stat combination, all with perfect rolls, is highly dependent on the number of possible values that each stat can inherently have. The more values it can have the harder, and more expensive, it will be to get the best one.)

@Staff_Julie @STAFF_Ethan @STAFF_Shawn @STAFF_J @STAFF_John @STAFF_Ines

Old assumption of only 19 possible rolls that didn’t account for elemental properties on attack and defense: 191817=5814, 5814/6 =1:969, 969*3 gives us 1:2907, 2907(multiple stat variance here i.e. PATK variance would be 24)=chance of getting the perfect highest roll, do that for each perfect stat and add the three values together for the item’s final perfect chance. HP+SP+Crit Damage has the highest variances for the values of their stats so the worst odds in the 1:19 stats to get those perfect is 1:1,534,896 or approximately $1,105,125.12 USD.

29 Likes

I just like the hats cause they look pretty >.<

13 Likes

Thanks for the info and math, I never tried those scrolls and you gave me a good explanation on how they work.

Genuine question from your results, isn’t it a good thing ?

I mean, any cashshop item allowing to add stats can quickly be considered P2W. In this case, someone who really wants to max out his enchant (not the primary source of stats) have to spend so much money, in the end everyone wins, +$1 million for IMC would benefit all of us in some way.
If the 3 pieces enchant was doable for like $500, that would be controversial IMO.

I would understand if you didn’t want to talk about that in this particular thread, but I am curious about the points I may have had overlooked on this, so please, share your thoughts.

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RNG within reason! When RNG is this high you’re just inviting people to cheat.

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My ideal perfect rolls would be approximately $44k worth of Magic Scrolls. (MATK (21 possible values) AOE Ratio (1 value) Move Speed (1 value))

So it looks like I’m hopping in your boat and will have to appreciate hats for just being hats lol

1 Like

[quote=“Shadeborn, post:1, topic:152762”]
19 total stats to choose from and each scroll use has a chance to enchant either 1 stat, 2 stats, or 3 stats.

To get our wanted 3 stat types we’d take 191817=5814, but, that is for sequential odds, and our stat order doesn’t matter (HP,SP,CRIT is the same as CRIT, HP, SP for instance). If we give each of the three stats a number we’ll see there are 6 combinations:

123132213231312321

So we’re taking 5814/6 to give us the final odds of getting our ideal 3 stat types on our item at 1:2907.
[/quote]This is where you went completely wrong.
To get 3 desired stats out of pool of 19:
1st stat will have 3/19 chance, 2nd stat 2/18, 3rd 1/17.
So overall chance of getting desired stats is (3/19)(1/9)(1/17)=1/969=0.001 which is much higher than what you claimed.

Also the cost is way less if my desired stats dont have that much variety to them: mov speed, AoE attack ratio, HP(or SP) regen.

Yeah but you are forgetting, that is for 3 stats only.

You have to multiply that by 3 since you can either roll and get only 1 stat on a piece, 2 stats, or 3 stats. I should update that since I did the math without showing it above lol

Updated the above to include the math I forgot to notate =)

[quote=“Shadeborn, post:7, topic:152762, full:true”]
Yeah but you are forgetting, that is for 3 stats only.

You have to multiply that by 3 since you can either roll and get only 1 stat on a piece, 2 stats, or 3 stats.
[/quote]Might be true. But you never explained that.

You are also implying that chance weights are equal for each of number of stats, stat type and stat value. Which knowing how lotteries work is often not the case.

Casino always wins.

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This is true, and having not played KToS I can only infer from what I’ve read, and it appears all stats appear equally random as is the distribution of 1, 2, or 3 stats, and that each stat cannot be received more than once.

Oh $@%@ there is something though. Attribute damage has… what, 3 different attributes? Ice, Fire, Holy? That would take it from 1:19 to 1:21, unless there are more.

And yeah in this case the casino will eat even the whale’s money and leave them an empty husk lol

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[quote=“Shadeborn, post:9, topic:152762”]
That would take it from 1:19 to 1:22, unless there are more.
[/quote]there are more: fire, ice, earth, lightning, poison, holy, dark(?)
same for elemental defenses, i think.

That makes original 1/19 bloom into 1/31 unless game determines a stat as “elemental property” and then randomizes the element which i doubt it does.

that kinda make sense @_@.
the insanity of the price prevent p2w, that’s genius.

Hmm well I do know I’ve seen a few graphics from KToS enchants with multiple element type damage, so mathematically it would mean that each element type available in the enchantment pool can be selected in our odds, unlike stats like MATK etc that don’t have any additional picks to choose from. I think in that case it treats Elemental Property Attack as a sub, with, say, “Fire” as the pick. Again that’s only because I’ve seen multiple elemental attacks on a hat (think last I saw was a popolion somewhere?) but you’re right, it definitely gets into some much higher numbers than I previously thought. Holy @$%@.

And if the property defense works that way too? Wow…

Can anyone confirm which elements are available in both defense and attack for enchant scrolls? I can’t seem to find the post that labeled them and I don’t know if all elements are available as an enchant =/

@Panplemousse I agree, it definitely doesn’t feel like P2W at that point. It’s far too random for that. Similarly though I still don’t quite like it still… after seeing all the numbers stack up, and knowing I have undershot the odds by a ton now (elemental properties) it does make me want something a little more simple.

Kind of confused on how I feel about it. Half of me wants to eventually min-max everything perfectly. OCD kind of lol That half is crushed knowing I won’t be able to achieve that in any fashion, ever, and if I get even one perfect piece then I will kick myself for not playing the lottery that night instead. The other half of me is okay with it being this random because it does feel more fair than I thought at first with all the P2W concerns.

Heading to bed, I’ll update the thread with the infinitely more depressing odds once I confirm which elements are available for enchants, thanks!

http://cdn.meme.am/instances/250x250/37249722.jpg

But I rather have that kind of moneysink rather than RNG cosmetics, like dyes :confused:

May the depressing odds be ever in your favor ^^

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lol dont worry, theres A LOT more to RNG min - max.
bliquering is RNG
item awakaning now is RNG too
and upgrading is RNG

now try to get a good bliquering + good awakening + good upgrade.

I have no idea what bliquering means :anguished:

As far as I know, item awakening and upgrading isn’t related to cash shop items, so I don’t have a problem with RNG being part of the game.
But RNG on cosmetics items with no stat at all costing real money is an issue for me.

Edit: find infos on briquetting thanks to @nizidr’s post

they kinda removed that RNG from upgrading via golden anvils that drop “sometimes” from monsters. Golden anvil allows you to upgrade item at 0 (zero) potency without it breaking on failure. So you awaken/bricket your equipment, add slots to it and then upgrade to your hearts content (as long as you have anvils)

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I was to lazy to do it.

Thanks.

Hopefulyl P2W screamers will calm down now.

…It’s impossible outside of luck to get anything really perfect out of this xD.
Atleast fo rnon milllionärs … which i would make to my hero.
Giving imc a few mio free cash … go ahead~

Rng, what would mmo’s be without the rng’s.

Who knows, soon we might get a rng box rare costumes with possibly a socket slot, or enchant, not only that, the box might aswell give you 1 rock if youre unlucky! :stuck_out_tongue_closed_eyes:

a skill of Alchemist that adds from -something to +something to weapons’s attack. That something range grows with skill level and at level 10 it is from -9.5% to +9.5%. So you can get worse item for the price of potency and another item of same grade, hence “briqueting” (a term used for devices when they turn into useless “briquets” after unsuccessful upgrade/repair)

I tought it woudl add it … and stack it.

But you can get a max of one max % stack only xD…

It’s not worth it atm … hope they rework alchemist again.
Rather do awakeing (which sucks now too) and upgrade it… then waste potential on that lottery xD.