Why do people keep talking about the probability of getting good gear, and the amount of power it gives like that is the point?
This game is literally in its infancy and it ALREADY has some form of Gachapon stats on headgear, you don’t think they’ll escalate it as the practice becomes more and more accepted in the games life cycle?
Latale had Puzzles you could buy with cash to upgrade your gear, as the times went by they upgraded these into super puzzles and released buyable sets in their cash shop that gave chunks of stats to the player, and allow you to buy many boosters which increase things such as critical rate, damage, and drop rate.
Maplestory had potential cubes, when they were first released in concept it would theoretically take thousands of dollars just to roll stats you want unless you’re incredibly lucky. Now, you can buy much MUCH stronger versions of the cubes that not only increase the potency of stats, but allow you to CHOOSE if you want to overwrite it or ignore that specific roll. They also have many events that double the chances of boosting up the item in question a tier in potential making cashers 100% the dominant force in the game.
Mabinogi added a reforging option, which allows you to put RNG effects on your gear. Technically, the lowest level reforge item was buyable in game but it had SERIOUS limits on its potential. In the cash shop you coudl buy a version that re-rolls your gachapon stats and ends up going higher. Now? You can buy different versions of the hammer that almost gaurentees it gets a third effect, and significantly increases the chances it goes up a tier in strength.
Time and time again the introduction of Gachapon stats has had a snowball effect, it doesn’t really seem like a big deal at first…but eventually it messes up the entire balance of the game and it creates a massive back-and-fourth dilema for the developers. If they develop new bosses with the pay2win players in mind, free players will never be able to enjoy the game without cashing for a -chance- at having the potential the casher does.
If they don’t develop new bosses and content for cashed out players, the cashed out players will dominate the new bosses and content and it’ll be a joke and it will ruin the economy as there is less profit to be gained from farming the bosses yourself.
Developers often have to sidestep balance issues and just release flashy new content to many everyone happy for a short time, and only briefly address the gap between pay to win players with incentives like returning rewards, double EXP events, and trivializing early-game content so they don’t feel shafted for being free players.
Give me all the statistics you want on how many millions of dollars it will cost me to get a satisfactory piece of equipment, I gaurentee you that won’t be the case in a few months to a year from now.