Nothing about payment method though, need an alchemist’s feedback.
Also they disabled direct 1:1 trades. If they’ll implement a way to pay an alchemist this will be the only way to transfer silver except market (and only any_class -> alchemist). If they won’t put 50% tax fees like for squire and pardoner of course.
Note: From the sound of these skills, it seems like they’ll use reagents. Shinobi has had the ‘Max Weight Increase’ attribute listed in its attribute list, but this is based from pre-Nov 5th IPFs.
Any details with ??? listed, I’ll list later when I am able to open the entire IPF. These are values found in another file I don’t have access to yet.
No mention of the skill’s properties (i.e. [Physical] - [Fire]) in the tooltips.
All skills do not require a stance to be used (so you can use with any weapon). They can’t be used whilst mounted.
Mijin no Jutsu:
Utilise gunpowder to cause a self-explosion which attacks nearby enemies. You will also suffer damage from this skill, and may be incapacitated if you take too much damage.
50 Second Cooldown, no overheat.
2043.23 damage (+602.33 damage per level)
Attribute Damage: x%
HP Consumption : ???
Costs 74 SP (+9 SP per level)
Bunshin no Jutsu:
Create a clone of yourself. Clones mimic your body’s actions and some skills can be used by your clone. The maximum strength of clones are determined by the user’s Dexterity.
49 Second Cooldown, no overheat.
Duration: ???
Clones summoned: ???
Listed as 52 damage, but is a buff skill.
Costs 80 SP (+12 SP per level)
Tooltip: ‘Continually decreases STA.’; It drains stamina as clones are out.
Mokuton no Jutsu:
Deceive the enemy with a decoy made of logs. Successfully fooling the enemy allows you to counter-attack.
-35 Second Cooldown, no overheat.
Duration: ???
Counter-attack damage: 981.32 damage (+231.2 damage per level)
Costs 42 SP (+4 SP per level)
Katon no Jutsu:
Trigger gunpowder in a line in front of you, damaging a large number of enemies.
29 Second Cooldown, no overheat.
498.23 damage (+102.3 damage per level; 3 explosions according to trailer.)
Attribute Damage: x%
Costs 65 SP (+9 SP per level)
Kunai:
Throw kunai forward, damaging a large number of enemies.
15 Second Cooldown, 4 Overheat Charges. (According to trailer.)
291.34 damage (+33.7 damage per level)
Able to be used by Clones (Confirmed with Trailer)
Summon Guild Member [Buff/Utility Skill]; Summon an online guild member to your location. You cannot use this skill to summon members into an instance dungeon.
1 hour cooldown, no overheat
Summons 1 Guild Member (+1 member per level)
Choose from a list of online members when using the skill.
Guild members can choose to accept or decline the summon.
Costs 12 SP (+3 SP per level)
Here’s how Summon Guild Member works. You can call up to members to warp to your location.They then are prompted if they want to warp.
Warp to Guild Member [Buff/Utility Skill]; Choose a guild member to teleport to. You cannot teleport to guild members who are inside instance dungeons.
At Build Guild Tower Lv 3, you have access to Guild Growth!
The first tab contains: [1] - Guild Tower next level: 2 [2] - Warehouse available [3] - Guild Growth [4] - Deposit box; this accepts only Talt. [5] - Guild Contribution Rank
The second tab contains Guild Passives which you can level.
Max Member Increase
Increases the amount of max members by 1.
The ‘Increase Max Members’ perk goes up to Level 10 max, meaning only +10 members.
This means there will be a max of 35 slots. (30 if IMC are going to reduce the base member limit to 20, as it’s currently 25 on kTest.)
Taming
You can raise companions. Increased by 1 per level.
Farming
You can grow plants. Increased by 1 per level.
I’m not sure, but I believe you get 1 guild point per level. Still checking out how Talt adds EXP since it doesn’t seem to have updated straight away. It might be 20 EXP per Talt, but not sure.
When you reach Level 5, you can warp to your Guild Base from your Guild Tower.
The guild base consists of:
A Garden area, where you can plant seeds
A Guild Hall area
Reduce Craft Time [Buff/Utility Skill]; Place a flag which shortens the crafting time of all guild members nearby. Only available when nearby a Guild Tower.
10 Minute Cooldown, no overheat.
+5% (+5% per level) Crafting Time Decrease.
Flag lasts for 5 minutes (at Level 1; not sure if it increases.)
Battle Orders [Buff/Utility Skill]; The ability of Guild Members near the Guild Master will temporarily increase. The effect disappears when you move away from the caster.
20 Minute Cooldown, no overheat.
Power Increase (P.ATK and M.ATK): ??? (35 at Level 1)
Pole of Agony [Magic] - [Dark]; Summon a pillar of darkness, which causes enemies in contact to suffer continuously.
2 Minute Cooldown, no overheat.
586.12 damage (+142 damage per level)
Attribute Damage: x%
Duration: ??? Seconds
??? Seconds of additional damage taken. (A debuff is placed on you which makes you take damage even if you leave the pole’s contact zone.)
Costs 82 SP (+13 SP per level)
Invocation [Magic] - [Dark]; Summon evil spirits from the death of enemies. Summoned spirits remain in the field and damage enemies in contact with them.
60 Second Cooldown, no overheat.
Buff Duration: ??? Seconds.
Spirit Damage: 607 damage (+153 damage per level)
Costs 75 SP (+11 SP per level)
Evil Sacrifice [Magic]; Direct spirits to a location, and dedicate enemies in range as a sacrifice. Summoned spirits will move towards that area.
0 Cooldown.
Max Level: 1
Spirit Damage: 607 damage (+153 damage per level) [Spirit Damage is based off of Invocation’s level.]
Costs 55 SP (+7.6 SP per level)
Invocation and Evil Sacrifice work together
Dark Theurge (Dark Surge) [Magic] - [Dark]; Summon spirits to protect the caster by surrounding them.
32 Second Cooldown, no overheat.
607 damage (+153 damage per level)
Attribute Damage: x%
Duration: 30 Seconds.
Mastema [Magic] - [Dark]; Summon the hatred of demons to attack the enemy. Enemies damage by this spell are branded, and are temporarily changed to ‘Demon Type’.
Bloodbath CD is 35
Beast, Devil and Insect type monsters will begin gushing blood, leaving a pool of blood that will recover the user’s HP.
Bleed = 5 seconds HP amount recovered = Based on skill level, flat amount per tick.
Bloodsucking CD is 40
Drain your enemy’s strength to recover the user’s HP.
HP regen amount = x% of damage dealt. Every 0.4 seconds it will drain xSP (based on skill level).
Bonepointing CD is 50
Summon a Bone Piece which knocks nearby enemies back and will automatically target and attack them. Targets can become cursed.
Duration based on skill level.
Ngadhundi CD is 12
Strike target with a large piece of bone and corrupt them.
Debuffed targets will have their max HP gradually reduced.
Kurdaitcha CD is 32
Leave footprints in the ground which curse enemies who step on them.
Kurdaitcha lasts up to 6 seconds. Movement speed reduced by 15 Curse lasts 7 seconds.
Just a note about ‘states’. In the game’s files, every state is listed as a ‘buff’ or a ‘debuff’. ‘Buffs’ are friendly states and ‘Debuffs’ are harmful states, they include both stat debuffs and damage-over-time states as well. They also have specific levels.
Examples of some common Level 1 debuff states in the Cleric tree: Cure’s damage state and Zalciai’s debuff.
Healing Factor [Magic] - [Holy]; Place a magic circle which temporarily grants a regenerative buff. Allies affected by this skill will regenerate HP back to the amount of HP they had when they stepped on the circle if they are damaged.
45 Second Cooldown, no overheat.
Buff Duration: ??? seconds
+??? HP Recovery
Costs 72 SP (+14 SP per level)
Note; the HP recovery affects heals received. It should be +60 HP at Level 1, meaning it adds 60 HP to any heal.
Incineration [Magic] - [Fire]; Burn enemies who are inflicted with an ailment or debuff. Enemies will burn for longer based on the amount of debuffs they have.
20 Second Cooldown, no overheat.
553.12 damage (+124.67 damage per level)
Costs 62 SP (+11.4 SP per level)
Bloodletting [Buff/Utility Skill]; Temporarily cause yourself and your allies to bleed and lose HP. Whilst bleeding, affected allies will be immune to Level 2 Debuff States.
Revenged Sevenfold is a [Magic] - [Holy] skill which puts up a buff for 1 minute to all party members. The buff completely reflects the next hit you take and applies 50% of the damage as 7 [Magic] - [Holy] property hits. (You take 1 damage.) From testing, it seems to be 50% of the hit’s damage, I tested via PvP.
Ayin Sof is a [Magic] - [Holy] skill, which places a magic circle which lasts for 15 seconds. When the circle is stepped on, you receive a Max HP buff which increases your Max HP by 20% per level, for 23 seconds. (+3 seconds per level.)
Merkabah is a [Magic] - [Holy] skill which summons ophanim to attack the enemy. The amount of ophanim summoned is equal to the skill level. The hits seem to have an AoE effect which occurs when a wheel hits an enemy, as the wheel explodes.
Gematria is a support skill which takes the target’s ‘file’ name (or in PvP, the player’s Character name and not Team name) and assigns a value to each letter. It then adds up each value and assigns a value from 0 to 9. This is then used for other Kabbalist skills. Increasing Gematria increases the amount of targets Gematria affects per cast. (1 at Level 1, +1 target per level)
Reduce Level is a support skill which uses an enemy’s Gematria value to reduce the enemy’s level permanently. The amount of levels reduced is based on the formula below.
Gematria Value + Skill Level = Total amount of levels reduced
The level reduction is seemingly permanent and can be stacked, so you can further reduce an enemy’s level. Does not work in PvP.
The ‘token’ item will enable premium features. It’s been in the files under the ‘payment’ folder.
‘item_token’ found inside the icons folder under ‘payment’
It seems TP cost is gone, and instead you need the token. Without the token you can only sell 1 at a time and tax is 30%, but with the token you can have 5 and tax is only 10%. The silver cost seems to be based on how long you want to list the item for, 1 day is 1% of the item in silver, and 7 days is 3%. Based on the previous interview, I’d say trading is probably locked behind this token too. NetCafe bonus seems to be the same as the token. There’s little explanation about the token itself though, how much it costs, if it’s permanent or not, which I guess might be causing the discussion.
From a translator I think silver is consumed as the cost of registration, and not refund-able, regardless whether the item is sold or not. It’s 1-2.5% depending on the registration period.
They did take one of my idea: item will appear randomly on the market some time between 30 minutes and 2 hours
Here’s the interesting part: you can only claim your silver from market 48 hours after the sell, unless you use some token. Once you claim the silver, you are subjected to tax, 30% as we know it or 10% with net cafe effect
Here’s the bad part: you can only register 1 single item on the market, or 5 if you use net cafe.
Storage can be increased even further. (At maximum 5 times with 10 slots each.)
Character Slots have been changed as follows: Base amount of Slots: 4
Can acquire more with TP up to a maximum of 12.
Slots include both companions and characters.
If you had more than 4 slots filled on kTest, characters won’t disappear.
There’s been files added in the patches to kOBT which allude to more customisations. Also, there’s now a Hairstyle slot.
Big update, all tabs are worth checking (go for it to main post), especially the “General” and the new one “Cash shop”.
Source: http://pastebin.com/hYpDrpWA
Moved the skills’ descriptions and videos to separate posts due to the character limit but you can still unfold them and read right away in a main post, if you click to do it.
Added information about the monetization in the main post. (really worth reading, nice explanation provided)
Source: Doodler & DiscKZee
Why are some names highlighted with red or green, what do they indicate?
And why is there a pencil button next to green names? Do we get to edit something or get to take notes?
@hansleo0102 Could you please take a screenshot of it? I’m afraid I don’t understand, what you mean, as I don’t have any red/green highlights anywhere.