Tree of Savior Forum

FukP2W_hope rich people have fun

Too complicated and there are some wrongs in your calculations @@.

-Frost Cloud: 3hits/s
-Hail: ~1-4 hits/s.

Also, no one use Prominence or Electrocute at boss anyway. And you should consider the cast time too, its not easy to full cast Hail + Meteor when soloing without surespell.

But yeah, i agree Pyro 2 - ele 3 is better in solo boss at current stage since pyro skills are instant cast and easier to lure them to the skills range, but when ranks 7+ come wiz 3 will triump over with more skills to come.

About world boss, i think Wiz 3 is better cuz you can’t use fireball in there, Flame Ground has slow ticks and they hardly stay at the same spot over 10s.

eh, taking in all the fuzzy variables makes things harder to guesstimate. I basically assumed we’re fighting a giant statue that never attacks, and doesn’t fly. Pyro will absolutely have issues if the boss moves around or people are hitting fireballs, but so will all the ele skills.

If tiers 7-max add more than ~600 hits total (or some massive amount of skill damage) to the combo, wiz 3 will outrun pyro 2 on our immobile boss. If we remove prominence and Electrocute, that number rises to ~650.

After seeing warlock and featherfoot, I get the feeling that wiz-3 ele-3s that want to boss will be adding pyro anyway.

Only hail though, Frost Cloud has only 10s duration thus easier to get full 30 hits on boss :laughing:

I don’t think so, ranks 7 skills has much more higher base dmg (2,5k - 3k at level 15) and i believe they’ll get much better at higher levels :smiley:. All the vids we saw so far are level 1 skills only and no attributes.

Meteor is probably 4 * (matk + 2980), I can’t imagine my meteor to reach 20k if this is not the formula.

We usually don’t use electrocute and prominence in boss fight, so yeah, that makes the difference bigger. But this is a good calculation to show that Pyro 2 Ele 3 will be dealing more damage at Rank 6.

From the video, it seems that Warlock is a good multi hit class though. I would imagine that Wiz 3 will be equal, if not better at that point.

Thanks a lot for the hard work!

If we remove the fireball damage or leave just, say 1 hit from every fireball, who will win? I’m not good at math at all , sorry ;(

About warlock - the dark pillar is on a huge 2 min cd. The other skills in c1 are ‘spirits’ if I’m not mistaken, and these spirits may not be affected by quick cast (but we do not know it now) which will probably make pyro2 win again.

I’m really torn apart in making my build, going wiz3 in kOBT now, but I keep doubting if it’s really worth it.

Warlock:

I don’t know enough about the class to quess, I figured the only skill it has for bossing would be the Pole of Agony- a clone of one of the lesser skills in the pyro tree. looks to last something like 6+1 per level seconds?
Any idea what kind of damage the soul orbs of Invocation will do? It looks like 1/ thing killed, which is… not a bossing skill, even if it works on traps.
And Dark Theurge pretty clearly does 5 hits.

I’d take Necromancer over Warlock, I think.

@elfochka
If fireball did one hit per cast, you’d be close to equal. It’d drop pyro2ele3 down to ~1590 matk +615000

1 Like

You can check more details here: http://tos.nexon.com/gameinfo/jobview.aspx?classid=2015
Pole of agony: 8(+1) seconds per level and 13s after effect (with 폴 오브 아고니: 지속시간 attribute). At level 15 it’ll be 22s + 13s dutation.

We don’t know yet, could be more hits at higher levels.

Invocation also has a pretty nice attribute: 인보케이션: 전달
Allies in close proximity to ‘evil spirits’ produced by [Invocation] have their Dark Attack increased by 5% per attribute level (15% max). This attribute’s effect is doubled (30% max) for the caster.
And we still don’t know warlock C2,3 skills yet.

I don’t think Necro is worth it since raise dead was moved to C2 recently.

hmm, i don’t think so, they have no AI like other summons, they are more like an object like fireball.

If the game goes up to rank 10+ (there are still ~30 classes still not revealed yet). No doubt Wiz 3 will be the one with highest dmg output at lategame. I know there are some guys with endgame mentality who goes Wiz 3 - Thauma 3 just to make everything at late game hit stronger :smile:.

I dunno, c1 necro isn’t that bad. Shoggoth Hoop and Cannon are all pretty great skills for boss fighting, not that that’s the goal of a wiz3ele3 build. Plus, the build suddenly gets much better when C8 comes around.

Warlock is much more in line with the ‘King of AoE’ shtick you have going on. Invocation has the added benefit of being a buff on all the rest of your skills.

Yeah, you can only judge a class if you know their C2,3 skills. But Warlock clearly is a class built for Aoe-multihits purpose which sync well with quickcast and ele.

It feels like another version o Frost Cloud to me, except with much longer CD.

How do you think Wiz C3 build dps will compare to an Int Cleric. I know 50% is a lot but Cleric probably has some of the strongest scaling ability like Zaibas, Cure,Out of Body, Carnivory and the recently added Incinerate. Their Cd is shorter too :\

Cleric3-Krivis2-Druid1

Cure:
38 hits, matk+31, every 27 seconds
So 418 * (matk +31)

Heal:
15 squares, twice every 22 seconds
390 * (matk + 147)

Zaibas
14 hits twice every 30
280 * (matk + 261)

Carnivory
30 hits every 30
300 * (matk +1177)

Divine stigma
+43/hit

Zalachi
+24/hit

Deprotect zone
+70+SPR?

(418+390+280+300) * (matk + 43 + 24 + 70 + spr) + rest

1388 * (matk+spr) + 190156 + 12958 + 57330 + 73080 +353100

Int cleric deals 1388 * (matk + spr) + 686624 over 5 minutes Note that spr+70 is the defense reduction, and may not be able to go negative.

Comparable single target damage. Carnivory is a beast. At rank 7 it does virtually all of the cleric’s damage.
Heal isn’t as efficient as I make it out to be here.

Feed me a build that includes Bokor and Sadhu, and the actual damage rates of those skills and I’ll consider doing them.

I think the fomular for Out of Body is: (((((mATK - Gem mATK) * 2) + 70 - mDEF) + Elemental Damage) * 1.5) + (Gem mATK * 1.5) - Thank to @Eanraig. And after the nerf it is happen about 1 per sec. I don’t know how to add it in the calculation thou since technique you won’t be able to auto in OoB all the time. But I guess cleric is more of a party class since they scale well with Linker.

I think a good scaling build is Cleric C2 Krivis C2 Sadhu C1 Druid C 1-2

PS: Sorry for evading the Wiz topic but i am a sucker for min-maxing xD

I’m thinking about wiz 3 ele 3 chrono 3 if we get 9 ranks or moar, that pass skill with 25 second CD reduction is awesome. Chrono does very well at pvp also. If we stay at rank 8 i’m going warlock like everyone else.

Cleric1-Krivis3-Sadhu1-Druid1

Runs out to 1933 * (matk+spr) - 450(rod+gem+elemental) + 869440

Assuming nothing ever stops you from using OoB.

If you still have non-wizard questions, start a linked topic.

zalciai magic amp + divine stigma + deprotected zone * total hits
(24 + 78 + 70) * 1933 = 332476
zaibas: 2 casts/30 sec, 19 hits per for 356 damage
2 * 10 * 19 * 356 = 135280
Carnivory: 30 hits 30 sec, 1177 each
30 * 10 * 1177 = 353100
heal 5 tiles, twice per 22 secs
5 * 2 * 13 * 67 = 8710
cure 18 hits per 27 sec for 13
18 * 11 * 13 = 2574
OoB hits once per second, for 70 * 1.5
300 * 1.5 * 70 = 31500
ABE once per 30 sec, for 580
10 * 580 = 5800

edit Dunno where I got the extra two million from… still, best damage posted here.

That’s pretty crazy, I think they are the king of single target?

Maybe. You might also want to add say, a circle of bokor for Hexing and Effigy. Since you can Effigy while you OoB you’ll run a similar ‘if nothing ever stops you you’ll do insane damage’ situation. It is really easy to get OoB cancelled.
We’re ignoring a bunch of reductions. You’d have to pause damage to dodge stuff, and we’re not considering things like animation overlap between skills. On other builds, most of the time spent Effigy/OoBing would be spent auto attacking.

We’d have to compare to stuff like Wugashis too though. Who knows what else is good at killing immobile damage sponges.

Cleric-Krivis2-Bokor-Sadhu-Druid:
2388.1(matk + ~1.3 * spr) - 450(rod+gem+elemental) + 886099.8

zalciai magic amp + divine stigma + deprotected zone + hexing * total hits
(24 + 43 + 70+25) *1518 = 245916
zaibas: 2 casts/30 sec, 14 hits per for 261 damage
2 * 10 * 14 * 261 = 73080
Carnivory: 30 hits 30 sec, 1177 each
30 * 10 * 1177 = 353100
heal 5 tiles, twice per 22 secs
5 * 2 * 13 * 67 = 8710
cure 18 hits per 27 sec for 13
18 * 11 * 13 = 2574
OoB hits once per second, for 70 * 1.5
300 * 1.5 * 70 = 31500
ABE once per 30 sec, for 580
10 * 580 = 5800
Effigy hits 2/3 secs for 1.3 * 298
200 * 1.3 * 298 = 77480
Effigy hits 1/3 secs for 1.3 * (1.88+2.66)/2 * 298
100 * 1.3 * 2.27 * 298 = 87939.8

Hmm ? i never understand your calculations at all @@. Where is this 2878140 coming from ?
I can’t see how they can go over 10k dmg per second even before or after oob nerf:

https://u.pomf.io/mhcpvr.webm
https://u.pomf.io/pbddao.webm

Found a video showing the buff to Magic Missile in case anyone’s interested. Makes life somewhat easier for Wizard C3.

1 Like