Good day everyone! I kinda updated my thread to at least have a better navigation and to keep the post more like a journey of sorts into creating the build I am to stick with in this class. Excited to this game I also made wizard & cleric journeys in the hype of things so there are those too but nonetheless, here it is.
Current Theorycraft Build
This is to keep the build updated and alive up until I find that “my build.”
Thoughts:
- Peltasta - 4 Guardian, 1 Rim Blow for knockback skill
- Barbarian - Max Helm Chopper over Frenzy because skill over autoattack
- Corsair - 4 Jolly Roger, 1 Dust Devil for the mini cc (at the expense of having to do swap weapon in between and recasting guardian again.)
- Fencer - Max Lunge for evade & damage, 1 Preparation
- Fencer - 7 Sept Etoiles & 3 Flanconnade for that 300+ attack
- Fencer - 4 Attaque Coquille for the defense debuff uptime
- stat build sticks with 2:1 dex str up until 100~150 dex and then pump to str depending on critical rate & evasion, con still in question
The sources of my questions here & here are in the same thread as well as the replies from here.
Previous builds and thoughts
03.29.16 - Original Build
Thoughts:
- So in a few minutes, the game will start. anyway, any last comments for this build like how to improve & what to get as stats as well?
04.01.16 - First update from replies on this post
Thoughts:
- went a peltasta for the evasion guardian attribute brings. Not sure if that should be lvl 5 or I get rim blow instead so I can deal dmg early game & not have a hard time just autoattacking.
- barbarian c2 only because I wanted to get cosair. I heard its skills are universal to weapons so I think this path’s gonna be great. I feel the barb c2 is okay even though helm chopper’s 5 only & no giant swing, pouncing and higher levels of other skills. not sure if higher levels of helm chopper would be better (and if so, where will I take the skill points from?)
- corsair for the hook & keel (not sure of the usability of the hook attribute reading how it wont have synergy with keel(?) not sure if i should just drop this for a barb c3… maybe still have corsair still but lose on fencer c2…
- fencer tree is a mystery to me. Not sure if max, 5 or 1 for lunge…
- goes the same with sept etoiles, flanconnade, attaque composee & preparation
- dunno if I do need to get esquive toucher and if the level of attaque coquille be 1~3 points lower (or maybe higher if sept etoiles goes 1)
- I wanted an evasive character that can dish out damage but still act tanky enough.
- stat wise, maybe early game doing a 2:1 dex str up until dex goes 100~150 then dumping to str. putting spare con points when I cant handle mobs anymore. I am not sure if there is a need to put in spr (because mana issues) and con (for more survivability.)
CHANGELOG
03.29.16
- updated the link
04.01.16
- removed thrust, added concentrate
- redistributed between pain barrier & bash
- redistributed between helm chopper & frenzy
- maxed flanconnade & preparation from lunge & sept etoiles
- added stat thoughts
04.02.16
- updated title
- rearranged original content layout
- new TC build
- removed Frenzy, maxed Helm Chopper
- redistributed Jolly Roger to acquire Dust Devil
- redistributed Lunge, Sept Etoiles, Flanconnade, Preparation
- new thoughts & links