@Spaghetti
I do understand where @haukinyau is coming from. The suggestions made by some pro-resetters do set off some potential alarms for abuse.
One of the shortcomings of a one time reset in the form of a potion/click is players will request for more. The argument put forth will be “since we can reset once why can’t we do it again?” This is pretty much the type of community we have here, from asking of multiple server transfers, to requesting re-extension of events. We see these type of posts almost daily. We just have too many whiners who can complain just about anything, and the latest is the TP mount… wut?
As for specific rank resets, given the way the classes are structured and tiers, personally I don’t think it is possible unless IMC spends a great deal of time to rewrite the entire ‘module’ which governs classes.
To implement a so called rank reset we have to solve the following issues:
- Templar and their guilds
- Hidden classes with their pre-requisites (eg. Chaplain with Priest3)
We can’t just write them off as “Oh they are exceptions and players with those in their builds cannot reset” (suggested by many many pro-reset players). That’s an extremely selfish way of thinking, the functionality implement should be all encompassing. If we want resets, why are we leaving players out? Cuz they deserve that?
So, what we have left on the table is a full reset. There are 2 methods to go about doing it,
- Full removal of ranks from 2-7
- Reset to the rank you want (If want to drop to rank3, then ranks 3-7 will be removed)
The first solution is more or less more feasible than the latter. Reset meaning removal of ranks, so the player will have to re-level their jobs again without any resets in quests or exp cards.This can help sell those exp tomes and gain $ for IMC too.
So now the only problem is how to implement it so that both pro and anti-reset camps are happy with it.
An example of implementation will a long quest chain (around 40-50 sub quests with approx. 30-40hrs of game time to complete)
Quest rewards:
- The ever precious reset.
- A title - “Career switcher”
- +10 stat point potion
This kind of long quest based ‘reset’ solves a few things
- Allows genuine players who want to fix their build a chance to fix their build
- Prevents abuse as it is only a 1 time (quest) and the duration of the quest is long
- Allows IMC to fix when and where the player can do the ‘reset’, by varying the level of the quest.
- Enables more potential sale of exp tomes as players who resets have to re-level and experience the content again, all the while keeping their items, and attributes.
- Players who don’t want to reset can also participate in the quest to get their stat point bonus, achievements and rewards.
See? A win-win for all. Both sides can do the quest for rewards. It also allows IMC to weave more lore and content in so the game doesn’t feel so dry and overall improve the quality of the game.
But something like this also give rise to a number of issues too, really hard for 1 person to do all the brainstorming… some issues forseen are:
- Templar and their guilds (potential of involving many players)
- Costumes and class specific achievements
- Falconer and hawk pet (reset without falconer means 1 wasted char slot)
Well it aren’t really that bad, the only problem the game now has in terms of concept (not the technical bugs) is the replayability. It kind of leaves more to be desired.
@mystletainn
You can add a reset will make it harder to find parties during the leveling process. Since with it available most of the players will take the “path of least resistance” and the game will have lesser players willing to reroll.