Humans are greedy by nature. If IMC decides on a 1 time use reset potion to calm the community now. The next time some balancing patch comes out those same players will demand it again as it affects their âalready reset charactersâ. Then we are back to the start of all these again at that time.
Since months ago Iâve been trying the middle ground in this reset issue. We have players who are passionate about the game on both ends, and we all want it to succeed to be the game that we dream of. The question isâŚ
Why canât we work together to find a solution that satisfies both ends?
Is it really impossible to do that? Are both sides that adamant to not even listen to the questions, suggestions and counter proposals from the other side?
I posted this 2+ months back.
Yes it is crude and unpolished but it is something which we can start on, discuss and improve. 2 months from that post, it becomes evident that the primary objective in which IMC wants the players to take is to roll more characters. This is further evidenced by the introduction to ktos the following:
- UI changes to allow up to 30 character slots
- Upgraded Team bonuses
- Ability to merge exp tomes into +4 and +8 (concentrated exp tomes lol)
On average if a player is âdesperateâ enough to level fast and has RL cash to burn, he would have gone the +8 exp tomes route to aid him in getting to max level fast. Just how many +8 exp tomes do you all think he would have spent to get to the current cap of 280?
10? Just 10x +8 exp tomes is 720 TP. So a question to everyone:
How much would you price a class reset potion so that it will be more profitable for IMC than selling +8 exp tomes and they will, against their design concept for the game, implement it?
Do you think that 10x tomes is enough to level fast?
It is easy to see where this is going. Guys, we need to rethink our options, present something that benefits both sides and good enough for IMC to consider implementing. Thatâs a win-win situation, not these lashing out at each other here.