Tree of Savior Forum

Pay2Win, what are your thoughts?

Without doing a long wall of text I’ll say:

Pay2Win Sucks, it’s a huge blacklister for a lot o people. It doesn’t matter if it’s free to play or not. Does the developers deserve to earn income from their product? Absolutely! And that’s exactly the reason why it’s F2P because it will lose a lot of people if it’s P2W. Being able to create monetizable content is one of many other talents that a games company should have.

Actually I don’t really mind the account upgrade, It just give a slight stat boast anyways?

Like for example 10% more exp or lower death penalty by 3~5% per level or access to premium cash store content, better cosmetic items or whatever.

Doesn’t affect much on the fair play standard.

@_@" too many txt! well nice pointing out those things… er… nvm too much to say =V but nice voice out there

I understand your point that people who make games need money as well.
But I also do have some understanding of industry, I actually worked as level designer at Wargaming and than game designer at startup. And you know, p2w games have only one reason to exist: to make as much money in the shortest time possible by spending close to nothing on developement (varies). Clearly, this is not the case for ToS.

If you want your game to become legend like RO is, you have to care about community first. Besides with large enough community you’ll make way more money during game’s lifecycle than any p2w crap. Don’t believe me? Say it to World of Tanks or Clash of Clans, which don’t abuse players by selling IMBA-stuff yet make enough money to feel exactly this way:

To be honest, what I just said above is not the case for ToS either, since it has relatively narrow audience compared to mentioned games. So I hope IMC is going to find good balance between their income and audience satisfaction.

Yet I’m a bit worried because IMC is korean developer and as we all know in Asia p2w concept is much more accepted then in US or Europe.

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uh wow. .our team’s Squire is here wwww
but still I have the faith in our ToS director, which is RO’s original director which the rumour said that he quit because gravity is dragging RO into paytowin

Hmm, my thoughts… I have money to burn lol, and even so I absolutely against the kind of P2W shown in that video above. Pay2Win, what are your thoughts?

Having said that, I do think some types of “Pay 2 Accelerate” systems can work and even improve some aspects of the game for everyone, even non-cash players can benefit if the system is done smartly.

There will always be a need for F2P games to offer cash products of some kind. The Devs can’t live of grass in the backyard >…< who will buy them food?! With cash products, I am all for there only being cosmetic items and nothing else. But that may not be enough to keep the devs from dying of starvation >.< If they die who will make our game updates and run the website?? @_@ So some more cash products might need to be offered. However I think some solutions are better than others.

I think there are a lot of clever ways to implement monetization. I’ll use EXP Boost potion for example…

There will always be a desire to level faster, especially in a long grindy game. As far as cash items go, EXP Potions can stack up well over similar options and if implemented smartly, there are a lot of bonus effects on the economy and community which can be useful.

In some games there are systems where you can purchase a optional subscription that gives you access to various perks such as boosted EXP gain amongst other things. I think consumable EXP potions are a better solution over that system for many reasons. Potions give the person the ability to decide when and how to use them which adds another aspect to gameplay rather than just having an arbitrary account buff which you never really think about. If cashshop items such as EXP potions are player sellable via the AH or trades, they can take on another “Pay to Accelerate” function of allowing a cash player to convert that cash into in-game currency. This also makes the cashshop item available to non-cash players ingame which makes the system fairer than other cash-only purchases.

Some of the biggest downsides of MMORPGs has to be Cash sellers and all the stuff that comes along with them like bots, account hacking and player banning. Tradeable cashshop items can help to counter those bad game issues by offering a legal way for cash players to turn their money into in-game currency. If the game offers a route to do this then cash sellers are out of business. :slight_smile:

Also a lot of players, especially oldskool RO players are grown up and have families and jobs now. Which probably puts many into the “casual player” category T_T giving these relatively cashed-up but time-poor loyal fans a way to play and not be penalized for their lack of time would be a smart move for making money and making the game more inclusive. There are ways that cashshop “Pay to Accelerate” items such as EXP Potions could be made so as to benefit those time-poor players and not be able to be spammed/abused by people that play all night. One way is to give a EXP potion a 24 hour cooldown. That way for people that come home from work and can only level for an hour or so before bed, they can get a full hour of boosted EXP. But for those on all night, a cooldown would make it so they couldn’t use the potions non-stop, targeting the benefit to those who need it and not those who abuse it :slight_smile:

There are so many ways cashshop can be created cleverly to help the players, the game and the company. Hopefully everyone will keep an open mind on this and hopefully IMC do a really great job!

^_~

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aLL HAIL LORD KOONCOON! MY PRIMEVAL MASTERRR

harhar then he made another game a paytown as IMC first mmorpg

No im not talking about Australia, its not only one country that have bad government (many on south america does), i didnt know Australia was on that side too, i aways saw the country as a good place to live but oh well, things change with time.

I am going to be in the super-minority here and say that I don’t mind ‘Pay-2-Win’; mostly because P2W mostly applies to games where the PVP experience is INTEGRAL to the game~ As someone who mostly enjoys PVE and partying with friends/etc, if they start releasing items that give stat boosts, I won’t really care that much~ Because people will pay for those and they will SUPPORT the game

Everyone loves to chirp about ‘cosmetics only cash shop’, but if those were the only things in the cash shop, they would either be EXTRAORDINARILY expensive (Think how much permanent costumes in games that have TIMED costumes are; you know, the ones that you pay for, they only last 15 days then POOF, have to rebuy it again~) or all stuck into gachapons with junk items~

So if you’re not all gung-ho for cosmetics, then you say ‘Well, EXP boosts aren’t so bad’, except for the fact that you only need to pump up your EXP-roids so long before you reach level cap and have nothing left to do in the game, except for PVP~

Which brings me full-circle to why I don’t really care if ‘P2W’ items are introduced to the shop. All games that are Free-to-play want to attract the PVP crowd, well, not the F2P PVP crowd, but the ones who are willing to pop tons of money into the cash shop for an edge in end-game. Heck, look at how many F2P games have that ‘gachapon’ system, where you toss in money endlessly in hopes to get the big prize, and I’m sure whatever that prize is going to be, whether it be your ‘cosmetics’ or a ‘weapon’ or something else, it’ll reward the players with stat boosts or some sort of edge over those who do not financially support the game~

PVE players like me don’t really care about stuff like that (I will just be happy if storage isn’t super-gimped and cosmetics aren’t always stuck in gachapons) but aggressive players who are going to solo-rush to level cap and grind for the best equipment are going to need something to keep them playing~

TL;DR: Cosmetics/EXP boosts alone won’t support a game; End-game/PVP-oriented cash shops(with items that have stat boosts) are usually necessary~

But hey, I’m the minority here having what for me seems like a pretty realistic interpretation of how F2Ps usually pan out~ ^o^

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Just to burst that bubble lol, I hope you realise that this is mostly a field base game, not instance. So those pay2winners are going to be stealing all your MvPs and mobs as well.

Just sayin~~

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I don’t know @_@ some guy with stupid-strong equipment that they buy from a shop has better things to do than to follow me around and gank my mobs I am leveling on, well, barring there are systems in place that prevent someone from tagging everything in an open field then AOE-ing it to death) and even if they wanted to gank my mobs, someone with non-cash shop equipment is usually capable of the same thing~

And when it comes to BAMFs/MvPs/etc, anyone can ‘steal’ one if they’re killing them in one-shot or something, but I think cash-shop equipment isn’t likely to be that heavily exaggerated/overpowered @_@ At least I would hope everyone isn’t painting it that black-and-white (ex. you can earn item level 50 equipment in game, but you can buy item level 55 equipment through the cash shop)

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Sounds like you haven’t felt the worst of pay 2 win. Anyway thankfully a large majority (who are mostly pve players) disagree with you.

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I wouldn’t be too sure about that. LOL

There’s no excuse to go P2W except being greedy when there are developers that can pull profit from F2P games with purely cosmetic cash shop.

as majority in the forum agree that we are against the P2W, if IMC do selling that cash shop item P2W way…
we got an army here to protest lol :yum:
im experiencing the worst dev, at 1st they going with subcription method but as the time goes this method not working for the international server so they decide to make a test server using f2p in the asia
that make asia server and eu server treat differently… the asia one going P2W way and the eu working casually via cosmetic items…
in the end the player win their heart by protesting and the asia branch disbanded and join to the eu one lol and going f2p, it only last for one years (the asia servers)… as i am playing the game for 3 years now(from international to asia server) :stuck_out_tongue_closed_eyes:
and the game called Wakfu

o-o" Deer lawd, that txt…

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This guy _ you totally understand, you totally, totally understand, and everyone else is too lazy to read~

I’m pretty sure it’s gonna come out P2W. Majority of the F2P games that come out now end up having some sort of P2W feature so at this point I’m use to it and I expect ToS to do the same too. I simply put in more time so I can compete with the P2W whales (Played ArcheAge for 9 months, king of P2W games).

BTW really read even a bit of what contidelicious’ essay has to say before you start spitting out your shitty carebear 10year old opinions, he actually puts up very strong arguments. Really tired of hearing this cosmetic only bullshit, the developers aren’t here to hold your ■■■■■■■ hand and spoon feed you for free, it’s already a F2P game. They are a company that at the end of the day, desires profit like any other human being would want for doing a job.

So deal with it or don’t play at all ¯_(ツ)_/¯ Welcome to modern F2P MMOs.

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Except that Tera is really strong since its existence despite being cosmetic and booster only.