Tree of Savior Forum

KToS General Thread v4.0

I might misunderstand your question. The explosion is not AoE. The nearby wooden training dummy does not get hit when the explosion procs. Your attack must hit the target to get the explosion.

I think I got it. It’s similar to Toy Hammer where it only do extra damage on that target that got hit 5x. Few people I ask (which they haven’t got the full said yet) said it’s the same as Frieno effect where it explode/damage to surrounding area but I guess that is not the case.

I’m really happy they are doing what I’ve wanted for a long time. New effects on gear are always welcome but I hate how they are on gear when they could have been on gems instead. Here’s to hoping.


New stuff need Korea translator !

For ease of use, you could simply enter the URL into translate.google.com and it will yield a translated link. The translation is iffy, but at least you won’t need to wait. :no_mouth: (just remember to set the language properly–this gets me sometimes)

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Former fantasy library dungeon rework

This will change the previous former fantasy library dungeon into something like the Unique Raid of Nobeer forest.

It will require raid stones to enter (4x for first time each day then 5x then etc…)

The raid dungeon’s monster level is 360 , and you can enter from level 330.

There is an inclusion of a new boss(Froster Lord) with new skills and a complete reordering/revamping for the dungeon puzzles/objectives.

You can clear the new raid dungeon for drops including new armours/accessory sets/legend card/etc.


Froster Lord Legend Card

"

Demon Lord Froster Lord Legend Card

[Demon Type]
When equipped, the Summons of the user have their Maximum Attack and Minimum Attack difference decreases by [★ x 10%].
At lvl 10, Minimum Attack will equal to Maximum Attack
Can be used as Grimorie Summon


New accessory sets

Langobense Necklace
SPR +30
SP +802
MDEF +152
When worn, the user’s summons will not be knocked down

3 Set Effect:

Wearer’s 50% of max hp/def are transferred to their summons
Max transferable hp: 30000
max transferable def: 6000

Nemetmas necklace
Maximum Attack + 123
Crit Attack + 325
Block Pen +65

3 Set Effect:

Back Attacks on enemies that are lvl 400 and below will ignore block

Nepagristas necklace
Crit Rate +52
Crit Attack +132
AOE Attack Ratio +2

3 Set Effect:

Enchancements on Accessories +11 and onwards will grant +10 Crit Rate per enhance lvl
Transcendence on Accessories will provide +5 Crit Rate per trans lvl
(bonus crit rate from this effect is max capped at 350)

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Oh the regular one yeah I got it but the picture ones important . Kinda good for a noob low budget to farm hope to get these

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This should be a feature for all physical atk. This also increases the value of ww cards from just rogues to everybody doing physical damage

LF>Content above 360

Time to revive my full SPR Bokor lvl 17 Zombify i guess

Pain Barrier Zombies here i come
:distinguished:

While I don’t like the Nobreer Forest raid, Fantasy Library is my favorite dungeon (Agailla Flurry is my TOS waifu). It’s great to see it being revamped. I wonder what will happen to the Dhrag accessories though.

Pain barrier for zombies should have been a bokor 3 zombify attribute or THE bokor 3 skill.

3 Likes

OP card and Op necklace! Let’s GO!

I wish this were a default feature tbh, but at least summons can get some proper defensive scaling now.
Very nice.

Pretty niche, the summon accesories are good tough. Lets see if summons wont get ohko’ed with these now.

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Not while the effect (proper defensive scaling) is attached to the set bonus and not to the summons themselves.

But the summons already have their own base defense, so maybe it’ll be enough based on how log scaling works.

So you haven’t seen the complaints. None of them?

I don’t understand your reply

i must say i agree with our friend above, putting this on a item set is very wrong itself, it would limit the summon character in the future if there is no new sets with the same add, and even more something as basic as this should have been put on attributes for summons as the already removed sorcerer attribute that also increased defense when riding too.
but about the defense system let’s be true, tos have the perfect skill for this; since normal atk skills have damage attribute why could not simple add a defense attribute for summons that gives 50% of character defense to their summons we could also add hp-atk attribute in the mix as well, this would give the summons the chance to grown better by buying attributes like any other damage class as well, this method should be the correct and the right one used by imc since day one for the skeletons; devils and zombies of toss, allowing a fully geared summoner to have something to pay for and gain power with it like any other mmo-classes!.
the knockback resistance could be as only set effect, it would be perfect and very good summoner set, even more as pvp where there is some cc’s plus bosses fight and the utmost necessity for any summoner if they had already been buffed with attributes!.

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