Tree of Savior Forum

Known Issues - June 1st

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I would agree IF the enemies wouldn’t come back immediately to attack you afterwards.

Can we get someone to check this one please, I am 99.9% sure its an issue

Sorcerer:
If I have 2 identical cards in my grimoire, for example 10 star templeshooter

My first summon would deal say 2500 dmg, but after morph, it will deal like 1500

I think the bug is, morph is not taking into account int multiplie for my newly transformed pet

Gravity Pole only causes a crash when attacking specific monsters.

Black Drake in Sicarius 2f

Blue Kodomor in Lv145 dungeon

There are more, I’ll post when I find them.

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Well then, what about the World Bosses on Fedimian? Some of these Bosses cease to show up for days. I just wanna know if its a wanted feature or an unwanted bug.

Actual confirmed bugs. Please take these in mind.

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Other Problems?Yes.
Femidian:Mission and Dungeon PT Finder resets every 1-2min if u got a full Party.
Im now over 1h in queue on Primetime.
We got the same Bug weeks ago.
I need Mission and Dungeons to level my Support Chars(Paladin/Chronolinker)
and i have only 4h Playtime/Day.

What monster skills you are talking about? Seriously?
Better fix Chronomancer’s Stop. It not only pass the damage into stopped player, it also negates invuls that player had.
Or Falconer Hanging Shot, that makes him full immune and from magic also.

This skill " Reincarnate " is soooo hard to work… sometimes mobs resist but sometimes don’t " hit " them… and the cooldown is insane… IF fix the skil will be nice :slight_smile:

You know mobs/chars stopped ain’t supposed to receive any dmg? it says that in the description :slight_smile: The time is stopped for them in every way.

Dungeon party Queue is bugged. Timer keeps resetting unable to queue up please check. Thank you. Eu server.

^THIS

I remember when the dungeon boss did this in cbt and IMC fixed it, then why they didn’t fix normal/elite mobs on field? Can you please fix this IMC?

2 Likes

One of the biggest issue in this game is Swordman Uselessness.

You don’t even need one for EARTH TOWER because they are ■■■■ dps and not suitable to tank all the magic damage, 2 Healers, 2 wiz, 1 archer is the best party setup.

What is so hard about testing out in developer environments using a max geared, max level, max attributes DPS classes, place a mob with High hp like a boss, and test out the differences in DPS/min, later on taking into account the fact that melee classes have to move to avoid knockdown, getting knocked down or absorb large amount of damage because of proximity, which will affect how useful they actually are.

And from the result buff the classes in a way in which damage is more even, unless clear priority such as mob weaknesses make a particular class stand over others in certain situations.

Archers/wizards arent OP. Swordman is just plain garbage of a dps (with most of its rank classes being “dps”).

That petty .3 buff to physical damage in kTos isn’t gonna do ■■■■.

Have you also noticed that their running away speed is like double that of their normal walking speed?

Well i’m saying about that. Thy must not receive dmg. But they are.

Swordsmen need their buffs.

I don’t think STAFF_John meant this topic to be another “swordis are useless”-topic (we have enough of them already and discuss it there), more of a “if you find any other bugs, let us know”.

I’m not sure, but maybe it’s with all monsters that can not be pushed around/can not be knocked back?

Yeah they really need to fix this!!

Last time i checked, this skill definately not working properly

@STAFF_John
Subzero Shield skill is bugged, freeze his caster when he is poisoned for each venom damage. In Korean Tos this issue was fixed a moth ago. Please fix this.

This is the korean patch report:
Subzero Shield

◦28/04/2016 kTOS
Fixed a bug where the probability of freezing didn’t fit in the tooltip window.
Fixed a bug where [Subzero Shield] was unintentionally freezing the caster when under the effects of [Venom] Item.

1 Like