Yeah, I’ve been on about this for awhile in other games. SWTOR and GuildWars 2 were both pretty bad about this kind of thing. Not like in that they were nearly as bad, but along the same lines of ‘This bug was in alpha, and then in beta, and then in release, and I’ve seen it again and again’
I think the problem is threefold
One, the people who go absolutely nuts and just rage constantly, which encourages devs to just ignore them (they just ban them or not even bother to open those kind of rage-titled threads)
Two, the people who just go 'Its Beta, They’ll fix it" and handwave pretty much any kind of major issue without even being willing to talk/complain about the subject in a properly critical fashion, so issues get ignored or pushed downwards.
Three, the people who sorta-kinda fall into the second group but instead go ‘Sure, its got issues, but its in beta, and when this game is finished itll be sooooo awesome’ and get super hyped for something thats clearly buggy and unfinished - they then go on the spread hype and generate income for the devs, who then get a false sense of what the game really needs because its selling well in spite of serious problems.
Its like selling wishes, basically, at some point - People get hyped, buy lots of copies, bugs emerge as games become under major stress, but the money is either in or continues to roll in, so nothing gets spent on fixing it. Lessons in preorders I guess.
Guild Wars has a particularly funny example to me… in the early alpha versions, Dyes for clothing were accound-wide unlocked, as were transmogs. Sometime during the later stages of alpha, they ditched that system to a character-specific / token specific one, only to change back to the old alpha system a year or two after full release.