Tree of Savior Forum

[Guide] Detailed Mechanics Overview

It depends. You won’t be able to hit fencer with 4 sec 100% EVA buff anyway, no matter if you put points in DEX or not.

You can check the formula in the guide and make calculations by yourself. For most classes dodge chance with high EVA will be around (60-70% - your hit chance).

ROughly 50% if you have zero dex + a good glove.

At 280, you have around 360ish dex~400 for maxing dex.
But 280 accuracy and evasion from levels alone … +glove + gems + stuff.

xD

Maxing dex doesn’t bring it, outside of +evasion skill builds.

so 0 dex for pvp purpose is enough and even better at higher levels? thanks!

Thanks for the wait guys! Finally got around to updating the guide, just in time for iOBT :slight_smile: I didn’t get to add all the content I would have liked since I was trying to make the document relevant again before the game released, however I will be more active with ToS now so it won’t be such a long wait until the next update :~) Again, if you see any errors or have any feedback please let me know!

Ver. 0.4.0 28/03/16

-Added Enchanting to Enhancement section
- Added new pets
- Changed Experience headings and added new content
- Added Team Level and Card Battle to Gameplay section
- Wording changes across document
- Updated starting stats
- Fixed stat bonus example calculations
- Removed critical % chance formula (needs further testing)
- Fixed block stat formula and added guard formula
- Changed companion MSPD bonus to 4
- Added new stat increase sources (primarily buff limit)
- Moved Death Penalty to Rank 1 Debuff, Hexing to Rank 2 Debuff
- Added note for Joint Penalty status
- Changed Iron Hook type to Incapacitate
- Added Flammidus card to Summoning section
- Added Running Shot to Spiritual Chain compatibility and mount compatibility
- Added information on auto-dismount and weapon swap mechanic
- Added Dragoon skills, Rodelero’s Montano and removed C2 Doppelsoeldner skills to mount compatibility
- Added Rogue Capture to skill-specific mechanics section
- Fixed Level 10 Gem experience
- Removed Future section, added TODO document
- Updated readme

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You, sir, are amazing! Thank you so so much for this guide. It really helps out new players like myself~!

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Hello @vyne_
That’s an amazing guide that you have done here ! Many thanks !

I wanted to tell you that you may have made an error regarding Briquetting.
I haven’t any first hand experience but I think that it now upgrades the weapon with a random value selected in the interval fixed by the skill lvl.
Look at @Tsuyucchi 's guide : All about Alchemist Crafting Skill (iCBT2 version)
After the first try, Short Bow has original minatk and 31 maxatk.

With the servers playing up I put some time into fixing/clarifying a few sections. Next update will most likely include new content on the TO DO list.

Ver. 0.4.1 04/04/16

-Fixed pet class restrictions
- Removed overheat tips related to waiting out duration
- Clarified experience card section
- Actually added Flammidus card to Summoning section
- Fixed Weapon Refinement Cost appendix formatting
- General wording changes

No worries :smiley:

Hm I think this is what my section says it does, improves or decreases the stat depending on the skill level. Is that what you mean? Maybe I left it a bit ambiguous that it is a random value between the ±%

Yep you’re right.
I just forgot that “±%” gives a range… (read it as + OR -)

Now I don’t even know if you should change it :smiley:
Well… While I’m at it…

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But it’s blue)

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Haha thanks :slight_smile: Not sure why I changed it…

Sounds good, I’ll change it into something like this.

I think I found a mistake.
In section Armor Mastery, plate, 4 set, you can read +0.33 x STA, but I think you meant +0.33 x Lv = STA, where Lv its the plate armor mastery level.

Am I right?

By the way this is amazing, thank you so much vyne!!!

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Ver. 0.4.1 04/04/16

Not sure who did the mistake TOSbase or you


TOSbase is telling that Pass is a C3 skill

Also in the video from TOSbase Pass looks like a buff not placed on the ground… I have no idea how to get it with capture xD

If it is not difficult for you to answer I have some questions about Linker’s mechanics.
Linker’s skills
Spiritual Chain, Umbilical Cord, are they buffs or links?
can they be canseled by Unbind? can they be canseled by the opponent’s Unbind?
can you share Bokor’s C2 skill Mackangdal with Spiritual Chain?

Thanks to all people who worked on this GUIDE.

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GMs have tested in kTOS have clarified that it is possible.

@vyne_

Skill specific mechanics- Rogue further information you can add,
ktos had a gm magazine post a while back where they experimented with Rogue - Capture skill. It has some skills that aren’t listed with yours. ( merge possible ? :slight_smile: )

i translated the list here ( please ignore oracle tab for now, incomp ) : https://docs.google.com/spreadsheets/d/1KiYi8LmhljhvByqzeAh2NhMWN9EFFmsi--WN2z5kwe8/edit#gid=0

official post : http://tos.nexon.com/community/gos/view.aspx?n4ArticleSN=34

translated post: http://pastebin.com/AxUGGAAA

2 Likes

I was testing Awakening and this happened

following ur formula the max stat that this item can get is 45,696 HP but it has more than X2 HP

btw i m still looking for the answers for my previous questions… I still can not decide what to play next coz of them.

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Thanks heaps for this one :smiley: I thought I had all the skills, didn’t realise I missed some.

Yep Gwenyth is correct, the Korean GMs tested it to show that this one works. Not sure how as I haven’t done it myself but I take their word for it.
You are also right in saying it should be a C3 skill, my mistake :slight_smile:

I just retested using unbind for an enemy’s Joint Penalty and it doesn’t work. So thanks for getting me to do that, I will change that info. Because of this I don’t think that Spiritual Chain and Umbilical Cord can be canceled with the enemy’s unbind (but they can be cancelled with your own).

Also nope, you can’t share Mackangdal with Spiritual Chain.

I just put the numbers in an you are right. The corresponding Lv is actually the level above the star grade (so 40, not 15), my mistake. Until I fix it up use this table for a reference :slight_smile: https://docs.google.com/spreadsheets/d/1Ry-wk544z3NJ0RGjAUKzE_3BADKUzb3Us6JdlB73vAg/edit#gid=0

You’ve helped me a lot!

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Hey @vyne_ please you can send me formulas of magnum opus?
please <3

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This guide is really useful, thank you for your good work :heart_eyes:

Please send the magnum opus list to me too if you can @vyne_ !

Thank you so much in advance :smile_cat:

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hi @vyne_, I would like to ask how accurate are the stats for the summons of the sorcerer or how are they calculated. I put in some level 1 cards on my grimoire, and their stats are way above compared to the one in the document.

example. Unknocker (60,127,51,34,8) on grimoire
Unknocker (7,7,6,4,1) on the document.

Additional question: Does the stats in anyway contribute to the physical/magic damage of the monster? I see little difference in terms of damage across other demons. Would like to know your take on that. Thanks! :slight_smile:

Hey, both of your questions are answered in the text (the section is a bit wordy though, sorry). For the first question, the stats shown are the stat rates for those summons, not the actual stats which will change depending on the summon’s level. You can see with your Unknocker stats that they are a ratio to the document stats.

Rounding down:
(7, 7, 6, 4, 1) x 8.6 = (60, 60, 51, 34, 8)
CON is a bit different because the summons have a base HP in addition to their HP gain.

So what this means is that a monster with a higher DEX rate, like Templeshooter, will get more and more DEX every level compared to summons with less DEX (which is why Templeshooter crits so often).

For the second question, nope the stats don’t contribute to the damage of the summon. Only your INT and the star level of the summon do. This could be a change that IMC can make to make summons a little bit stronger/varied :slight_smile:

@vyne_

Thanks so much for answering my questions!

By the way, I am looking at the Morph skill and was wondering if you did any testing on this? Like is it worth it to get another monster with high physical damage and level it to 10 stars then morph to a templeshooter?

Do you have info on physical damage of the bosses?

Thank you!