Tree of Savior Forum

[Guide] Detailed Mechanics Overview

Stone Skin lets you to block.

Blovk formula is nonecistant yet, as I know. But it’s similar to EVA, maybe with different constants, if I’m not mistaken.

As I know shield block rate is a multiplier of your block. It needs research, but I don’t have an account on kOBT to do it.

If you have no shield your block multiplier is 0, so you won’t geat any block unless stone skin/cross guard, which are additive to your block.

Though all these statements need research and confirmation, I haven’t tested them personally.

Yep it is mentioned in the text that stone shield gives block possibility too. The formula is sort of wrong, something I have discussed with guild mates but not updated the guide with (sorry). Think of block rate as a binary thing, either 1 or more being you can block or 0 being block isn’t possible. Only way to get block rate is to equip shield or use appropriate skill. So while you have a block value at all time, if you don’t have something giving you block rate your block is limited to 0. Hope that makes sense.

Yeah I noticed the formula was kinda wrong because block rate should multiply more things to make sense. My doubt here was if Con was added like , con * shield block rate ( making shields of block rate 2 and 3 really good shields) or if it was added ( like it seems to be in the formula). Derael already answered that though. Thanks for the repply , I was really curious about those shield block rates.

Shields of block rate 2 (haven’t seen any 3) ARE really good, though I don’t know the exact formula, but it seem to add a lot more block then listed in the formula (so it’s probably 2*CON). Though I can’t confirm this info, as I said.

WOuld make sense.

But as far as i hope …

Block penetration needs some buffs then.
It would be way to easy to outscale any phys atker … with a bit con and a 3 times shield … even without stoneskin Op buff.

Haven’t seen 3 times shields yet. Anyway, it needs some tests to be confirmed, maybe formula is just different, but CON is unaffected by Block Rate.
It seems CON/DEX builds are the best in PvP, simply because they counter every physical build, because they have high block and eva along with high crit res, and are good vs magical builds as well, because of high HP pool and high base damage on abilities.

Oh, so here it is. I’ve mostly checked through orange items, but it seems there are hidden treasures left behind.

Sorry something I failed to mention was that it the code for block looks like:

(if blk_rate > 1) blk_rate = 1

Was a bit drunk before so I didn’t expand on why the formula is ‘sort of’ wrong, but it is because it the game code currently limits block rate to 1. I don’t know why they do it while still giving items different block rates, but it is there and we tested that higher block rate means nothing. This was in response to seeing this item thinking it would give insane block (but didn’t add any block at all).

So yeah not sure what is really going on with it, the limiting might be test code they haven’t removed or they decided that block rate shouldn’t really mean anything other than letting you know you can block.

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Yeah, that rapier is truly insane :open_mouth:

Thanks for the information about block rate.

I have no idea how Block Rate should work or what is it but I highly doubt that that item would give that much… that should be just simple Block imo.

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Good stuff but I’d like to point out a few things:

-Your guide said currently the only thing that raises Magic Amplification is equipment and potions, but Krivis has Zalciai which has an Attribute called Zalciai: Magic Amplification that increases that stat by 12 each level (IIRC it’s max level is 4 for a total of +48 M.AMP).

-STA can also be increased by an Oracle’s Arcane Energy (+25 at level 5)

*Also, I saw a number of people discussing Crit rate, in particular increasing it, but don’t forget that Krivis can also decrease Crit Resistance with Zalciai (the formula for crit reduction from it at level 15 is 28 + SPR x .8) and since that skills effectiveness scales with a stat, it’ll be useful for achieving a higher crit rate when used on enemies, even at higher levels. It’s really noticeable how much more you crit with that skill.

Sadhu also gets a debuff called Vashita Siddhi that drops all stats by -75 at level 15 including CON, which affects crit resistance.

This is a video I made during the iCBT using a SPR/DEX based Krivis. While in the video you see me testing on low level enemies, I was doing around the same amount of damage on enemies in the 80-90 range after buffing and debuffing.

Just wanted everyone to keep that in mind for theory crafting viable builds and ways to optimize things. You really have to look at everything when deciding their builds because there is some really strong synergy with certain stats and skills.

This guide is quite outdated in lots of aspects, because author is too busy to update it right now. That’s why some things might be missed.

Sadhu debuff is extremely good by itself but not worth getting C3 for it to be useful. Also it’s channeling ability with very high SP consumption so quite hard to use.

Though Krivis Zalciai is truly the best way to improve crit rate, and it nullifies crit res of most mobs. And magic ampl bonus is just 24 magic damage which is meaningless.

You can use a SP potion right before you use any channeled ability (Vashita Siddhi, Melstis, etc.) to counter the SP drain, so it’s pretty easy to use. Sadhu C3 worth reaching depends on your build, that’s not a general rule of thumb.

And that is not how Magic amplification works, it does not just add 24 points of Magic damage. Magic Amplification increases your maximum mag attack damage range by a percentage based off your total magic attack. It makes Zaibas do a ridiculous amount of damage, especially if you are a full INT one.

I only had the +78 INT/STR from Divine stigma and saw it hit for 300-500 per hit when I had Zalciai on (and it hits 19 times and you can cast it twice) and I was only level 80ish at the end of the iCBT.

I’d suggest you try it out first before writing it off as useless.

Can you please give me an example of build where Sadhu 3 worth reaching? Because I tried hard and wasn’t able to make one. There are ALWAYS better options.

According to the formula magic amplification just grants 0-48 damage to your skill, with equal chance for every value between 0 and 48. So basically it’s the same as 24 magic damage.

If you are saying it works differently, then please tell us how to correct the formula and give us some proofs on it. As I know, current formula was tested and proved right at the end of iCBT2, and according to it, magic ampl works right as I described. There were no denial of this statement since the start of kOBT.

If you have some fresht kOBT info about this stat, then can you please kindely share it with us?

Also Zaibas has 356 built in damage, so 300-500 damage per hit is not something strange. At level 80 with Divine Stigma you will have 100+ matk, and together with Zaibas damage it results in 456 damage. So dealing 300-500 is not a wonder.

Also at level 250+ zaibas damage is ridiculously small and 1000*19 damage you can get from it is nothing for 100k HP mobs.

And magic amplification is even more useless at those levels, if it works according to the formula.

Read the thread above, it’s also from this forum and what other players have noticed about Magic amplification.

I want to see the formula you are talking about for magic amplification and where it was discussed that it only adds 24 points of damage. As for my Zaibas doing 300-500, that was on some of the mobs in the Royal Mausoleum some of which are lightning resistant. I need to go back there and properly show case the damage I did there, but I know it was much more significant when I was buffed with Zalciai, not even with Divine Stigma in use, and I wasn’t even a full INT Krivis.

When OBT comes around, I’ll redo this and show you. Whoever put that information out there that you are saying is incorrect.

Here is a video of a full INT Krivis using Ziabas and doing 4,5k+ per hit at level 183. So 1k is a pretty low estimate of that ability’s capabilities at higher levels.

And as for Sadhu C3, One reason to aim for it would be for Transmit Prana. If you have that and Divine Stigma from Krivis you can significantly buff someone’s INT.

Yep, but Sadhu C3 will give you only 50 INT. Comparing with Thaum C3 150 INT for the whole party, 50 INT is nothing. And moreover, it’s chanelling as well. If it was possible to create parties of 10 members then Sadhu C3 might have been good, but right now it’s just waste of 3 class slots. You can get Priest 3 instead and get much more out of it.

Here is the link for damage formula. As you can see, magic amplification is just flat bonus to magic attack.

About this video, everything is correct (but I wonder why his Zaibas damage is 524, when it should be 356(maybe it was buffedm IDK).

Then total damage is: ((524(skill damage)+351(INT)+496(basic matk)+xx(weapon magic damage, assuming 170 for this level))+(0…100%)*(48(magic amplification from zalciai)+x(magic ampl from gear))-211(enemy mdef))*2(lighting on ice)*1.65(attribute)=4500±200 damage. Which is exaclty the damage he deals.

So formula is most likely right. And remember that it’s full INT cleric, so his support skills are much weaker.

On non ice enemies he will deal only ~2300 damage for a maximum of 43700 damage. It’s not enough to kill even 1 mob with 100k HP. And he has quite high attribute on Zaibas.

Oh, and yep, in earth tower it will deal 1100 damage because enemies there have earth property (-50% damage from lightning).

So 20000 damage split between several mobs who have 100k hp/mob.

For that zaibas video, the main reason is that zaibas is doing so much is because there an x2 damage multiplier (rambears are of the ice element).
Other factors you have include in is that the person has base 168 int (524 - 356 = 168 int since 356+int = damage for lvl 15 zaibas) and 1.65 attribute damage multiplier.

The issue is that the video is only showcasing zaibas against enemies that it has elemental advantage against. There are alot more more monsters that get a dmg reduction (earth and thunder types) than ice types.

For the zalc amp, also remember the zaibas attribute multiplier buffs it if you zaibas. Magic amp is functionally like matk but just with random variability. Most people just take the average of the expected results (0-100 averages out to be 50). So to get the value of 1 matk then you would need 2 magic amp (excludes attribute).

Zaibas is an amazing skill that double dips with the int stat (1 int = 1 int to skill damage + 1 to matk = 2 where most other skills without int damage scaling will only profit from the 1 matk from an 1 int increase) and is multihit. However, it does fall off against some higher tier skill of equal hit count like Carnivory because Carnivory (lvl 5-10) base damage simply way too high for it. The only short-term drawback for Carnivory is that the attribute is way more expensive to get 100 compared the zaibas attribute.

The damage formula (posted in the forum and this one seems to be a cleaner version of it) is pretty accurate because i could accurately predict my zaibas damage on my willing human test subjects (without the variability of magic amp) in ICBT2.

That’s 50 INT along with Divine Stigma for an additional 78 +INT/STR if you take Krivis C3 and Sahdu C3 though and neither of those skills are INT dependent, it’s just a flat amount increased. And there’s no reason why you couldn’t also have someone in a party with Thaumaturges’s buff of 150 for an total of 278 INT through those buffs for anyone who might be casting in front of the Sadhu, and 228 for everyone else. Since as a Krivis you are likely to pick up at the very least a few points into Daino for extra buffs so there wouldn’t be an issue of buff limitations either.

And if you took that route, you’d have a pretty decent number of skills to support your party with even more so if you decided to go with SPR instead of INT. Cleric’s Heal even without INT still heals for a pretty decent amount and is boosted pretty significantly with just Divine Stigma alone, so and extra 150 on top of that from a that is just extra gravy. But the idea behind going Krivis C3 and Sadhu C3 is support through buffs and debuffs, which there are plenty of.

Remember earlier you said why would any want to go Sadhu C3? for buffs and debuffs, which they get some pretty good ones.

I’m telling you that formula doesn’t seem right. When I used Zaibas in game during the cbt when I had Zalciai active, there was a noticeably larger variance in damage that wasn’t there before similar to what was being described in the link I posted. I wish I had the mind to record a video of it happening, but the difference in damage with and without similar to what was being posted in that thread. I’ll need to do this again when the OBT drops for sure and check before and after adding that attribute. I’m going to have to concede the point for now since I can’t prove otherwise, but I’m pretty certain of what I saw.

My damage range had a very small min - max damage range, but I still saw numbers ranging from 300-500 when zaibas hit and there should be no reason for that since magic cannot crit. You guys seem to be under the impression that I’m talking about the damage of the skill doing this in general when I mean on a single target.

And yes I mean on the same target not multiple enemies being hit with different resistances, which similar to RO just means that you’ll end up training at certain maps/on certain mobs.

There are a number of enemies that do long before Earth Tower, including bosses. I don’t doubt there are stronger skills in the game nor did I say Zaibas was the strongest skill in the game either. My point was about the variance in damage I saw in the skill. Earth Tower is not the only place in the game, nor is it even the endgame IIRC (it’s just the current high level and difficult place) though so that should not even be the standard which we judge how much potential damage a skill can do, especially since no one has tried it fully buffed with actual end game gear yet. Again, not saying that Zaibas is going to do some ridiculous god tier damage end game nor was that ever my point to being with, just that 1k damage is not the limit of that skills ability. And it doesn’t change the fact that you can use that skill in conjunction with other skills since once you place it, it auto damages anyone that steps on it. When enemies start to have 100k+ HP values, it’s likely to start partying up and distributing roles, because not too many classes are going to be able to solo effectively anyway.

Well when OBT comes I got some more experimenting to do and I’ll have to make sure to record it. I’m not crazy guys lol I swear.

how I download it?

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