That’s 50 INT along with Divine Stigma for an additional 78 +INT/STR if you take Krivis C3 and Sahdu C3 though and neither of those skills are INT dependent, it’s just a flat amount increased. And there’s no reason why you couldn’t also have someone in a party with Thaumaturges’s buff of 150 for an total of 278 INT through those buffs for anyone who might be casting in front of the Sadhu, and 228 for everyone else. Since as a Krivis you are likely to pick up at the very least a few points into Daino for extra buffs so there wouldn’t be an issue of buff limitations either.
And if you took that route, you’d have a pretty decent number of skills to support your party with even more so if you decided to go with SPR instead of INT. Cleric’s Heal even without INT still heals for a pretty decent amount and is boosted pretty significantly with just Divine Stigma alone, so and extra 150 on top of that from a that is just extra gravy. But the idea behind going Krivis C3 and Sadhu C3 is support through buffs and debuffs, which there are plenty of.
Remember earlier you said why would any want to go Sadhu C3? for buffs and debuffs, which they get some pretty good ones.
I’m telling you that formula doesn’t seem right. When I used Zaibas in game during the cbt when I had Zalciai active, there was a noticeably larger variance in damage that wasn’t there before similar to what was being described in the link I posted. I wish I had the mind to record a video of it happening, but the difference in damage with and without similar to what was being posted in that thread. I’ll need to do this again when the OBT drops for sure and check before and after adding that attribute. I’m going to have to concede the point for now since I can’t prove otherwise, but I’m pretty certain of what I saw.
My damage range had a very small min - max damage range, but I still saw numbers ranging from 300-500 when zaibas hit and there should be no reason for that since magic cannot crit. You guys seem to be under the impression that I’m talking about the damage of the skill doing this in general when I mean on a single target.
And yes I mean on the same target not multiple enemies being hit with different resistances, which similar to RO just means that you’ll end up training at certain maps/on certain mobs.
There are a number of enemies that do long before Earth Tower, including bosses. I don’t doubt there are stronger skills in the game nor did I say Zaibas was the strongest skill in the game either. My point was about the variance in damage I saw in the skill. Earth Tower is not the only place in the game, nor is it even the endgame IIRC (it’s just the current high level and difficult place) though so that should not even be the standard which we judge how much potential damage a skill can do, especially since no one has tried it fully buffed with actual end game gear yet. Again, not saying that Zaibas is going to do some ridiculous god tier damage end game nor was that ever my point to being with, just that 1k damage is not the limit of that skills ability. And it doesn’t change the fact that you can use that skill in conjunction with other skills since once you place it, it auto damages anyone that steps on it. When enemies start to have 100k+ HP values, it’s likely to start partying up and distributing roles, because not too many classes are going to be able to solo effectively anyway.
Well when OBT comes I got some more experimenting to do and I’ll have to make sure to record it. I’m not crazy guys lol I swear.