Tree of Savior Forum

Don't remove magic scrolls

Just curious how much I’m going to farm, and how hard it is to save up 17m for a very good headgear.

66 elemental damage is x1.5 sacrament damage though.

And yeag, the problem is RNG and super low drop rate.

Also it restricts customization, you have to wear 3 succesful headgear pieces for max stats.

Isn’t it just like enchant fire? where you get a flat 66 bonus damage of that element? Which means it would be reduced or increased a small bit by the monster’s element? Or am I confused?

no, its not a bonus hit like enchant fire/sacrament. Its simply added damage like arde dagger.

XD That’s what I meant. Or at least what I was trying to say, that it’s just some extra bonus damage. I’m sorry if I’m being silly, but I don’t see what’s so bad about it.

Magic scroll is not save your time.

If RNG stat(not value) would be removed, 1 hat active as a stat booster at a time(for those who hate 3 hats) and drop rate increased to 2% it would be PERFECTLY Ok. At least for me.

It’s one time only, you can’t sink 500$ into it.

for the gambling costume thing, very simple fix

make a costume exchange scroll that drops in the field and dungeons
you will be able to exchange for a costume randomly in the costume pool
1 scroll for a hat, 5 scroll for a costume etc
if you are not satisfied with the costume, use the costume plus one more scroll to reroll

also, gambling costume system can be expanded to roll dye items
allow dye exchange scroll to drop in the field
1 dye scroll can exchange a dye item randomly, for eye color, class costume colors, handband colors, new hair colors etc

make the scroll cheap in cash shop, lik 5TP each, and the rolled costume/dye only effective for 7 days or 30 days whatever

if you want it permanently, just pay with scrolls or TP

the idea comes from the recent LoL shop

my point is that there are so many ways to keep people buying even for cosmetic only shops, the magic scroll idea is not a must to make money

Not a very good just good (with stats you need but random values).

I mean skill like enchant fire adds additional attack and 66 damage to all your attacks(including additional).

So for chaplain with cafrisun set under pyro buff it’s 6*66=396 damage per every stat. And you can get 9 of this for potential ~3550 damage/auto.

It’s 4 times better then arde dagger.

I’m not sure auto-atk is that good though at the end game (earth tower)
I think it’s more about elementalist Frost Cloud and Chronmancer Pass…

Every elemental ability benefits a lot from those property attacks, because it’ll make a huge difference if used vs proper element and it’ll proc on those ground spells just as well.

I gave an example of Chaplaim just to demonstrate hom impactful it can be for 1 character.

And imagine QS with those buffs. It’ll be 3k bonus damage per attack, so ~10k DPS.

It’s not a joke.

On ground spells like frostcould it will be a flat 396 damage max.
When one tick already hits in the 8000+ (on the videos I saw)

Yes it’s good for a QS3 running shooter, but I’m not that impressed since it’s a C4 skill and only auto-attacking one enemy at a time…

@ShyBoo Something you say in the OP and throughout the thread is bugging me here. You say that the stats are minimal, and they don’t effect endgame. Have you played to endgame? Can you back that up with anything? As far as I can see, the combined stats you can get from 3 headgears ( not even perfect rolls ) still make a significant difference at lvl 280.

@Daenerys
You should probably re-do that response. The item does not drop at anywhere near a reasonable rate. As I’ve said ( and you’ve read, so you already know this ) my entire experience dungeoning post-scrolls in kToS I’ve not gotten a single scroll drop - and that’s 300+ boxes with a chance to drop them. By that logic it’s okay if they start putting in stat boosters for $1 in the cash stop, that give +10~20 to a stat, as long as it drops by 0.002% from a boss.

@thebloodyaugust Read above.

I don’t know how far I will participate in this thread, given that it’s mostly 3-4 people talking to each other for 200 posts, rather than many voices from the community giving their feedback.

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Did the drop rate come down? when they first showed up in ktos im pretty sure in the forums it was figured to be in the 20-30% area.

As I’ve said, and you have probably read, I think the drop rate should be increased to a reasonable rate.

I agree that a rate < 1/300 is way too low and is pretty close to putting scrolls behind a paywall.

No, that’s incorrect information. I played kToS since it started, and through the introduction of the magic scrolls. I was continually dungeoning and obtaining instance boss boxes as well.

If the drop rate were reasonable, and the drop moved out of instance dungeons ( which can’t be farmed, since they are limited per day and entries limited by token, and there’s also a possibility that they will be limited even more ) - then it wouldn’t matter that these scrolls are in the cash shop.

As it is now these just set a bad precedent for what is acceptable to put in the cash shop. Sure, at lvl 500 when there’s more content and every stat is scaled up these magic scrolls may not matter. If we never said that we didn’t like them when they did matter at lvl 1-280, what’s to stop IMC from implementing a more powerful RNG item in the cash shop, that is worth buying at higher levels too?

I feel like some people are being incredibly short sighted when they don’t see that it’s not specifically the magic scrolls alone that are the problem, but what is to come in the future because these already exist on release.

@Daenerys the drop rate should be increased as a possible solution. I have read, and that is why your response confuses me. The problem is that in that reply you essentially said that it wasn’t p2w because it dropped as a f2p drop. It would make more sense if you were against the magic scrolls in their current implementation and were advocating for an increased drop. In @elysium’s post he even says that the drop rate should be increased, so it doesn’t make sense for you to disagree with him.

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Ok, sorry for the confusion. Just to clarify; I do not think it is P2W if it drops as a F2P drop at a reasonable rate. Based on your experience, it does not drop at a reasonable rate, so I am in favor of increasing the drop rates until they become reasonable.

The basic point I am trying to make is the the core concept of Magic Scrolls isn’t P2W. They don’t need to be removed entirely. The developers may just need to tweak a few numbers around (i.e. drop rate, possibly max stats [nobody knows what the real end-game is like and if these stats make a significant impact, so we can only really speculate on the impact these stats make]).

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Yup, and I agree with that. The important thing is that there needs to be a change, they aren’t okay in their current form.

Do note that some of us kToSers have played to current endgame and can see the impact. The added affects of the headgear enchants ( even on non-perfect rolls ) can almost add up to the same effect as a best-in-slot item, the mana-mana.

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This makes me think that it would be better to just remove these kinds of items as the potential for more items in the future that are like magic scrolls or worse seems to be likely in my mind.

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