Tree of Savior Forum

[Legacy Guide] [Outdated after Re:BUILD patch] Hackapell & Rogue Class Lounge

Grindcutter is a fake multihit that alone nerfs the cls so much :<

there are no more fake multi hits in the game.

Fake multi hits = all crit or all no crits.

Yes by mechanics they are longer fake multi hits, but the fact that it’s all crits or no crits is kinda “eh”, you can’t hide it, imc

QS and Crossbow changes are bad for Hackas/Rogues. Made a thread about it.

PLS IMC Add this attribute to the “Leg Shot” Skill from Hackas T_T (Hackas really need this in PVP)

[C3 Attribute] Throw Rete: Pull Down

When used against flying enemies (including Levitation and Hanging Shot), pulls the targets down to inflict fall damage. The enemies are considered as ground targets and Levitation/Hanging Shot buffs are removed.

Rank 10 New ranges

Update it to post 1 soon.

Rogue Backstab
(range increase unknown. Range increase is forward-range)


Hacka Stormbolt
(around 30% increase in forward-range)


Hacka Skarp
(range increase unknown. Range increase is width-range)


Hacka Grind Cutter
(range increase +20%. Range increase is width-range)


Oracle Forecast scroll does not show range of new
Cavalry charge & Infinite Assault

Cavalry Charge
Range increase is +50% width, and +30% forward.

4 Likes

It’s on iToS already, i can’t chain 3 grind cutters anymore like before.

1 Like

So big oyeah. But the removal of animation cancel is unjustified. We put dex so we can spam that that skill,

1 Like

Attributes

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This new attribute is not for C2. It is for Hackapel circle 3.
Requires Hakka Palle skill level: 6.
Basically a Pain barrier effect.
Duration = 20 seconds.
Max 1 attribute level.
SP consumption +10%.

Cooldown of Hakka Pelle is 60s, so the pain barrier buff is on a 1/3 uptime.


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Requires cavalry charge skill level 1 or 1+.
Increases Grind Cutter’s critical-damage by 10% per attribute level.
Max 5 levels. (so a max of +50% damage increase on critical-grind cutter)
Duration = 5 seconds after using cavalry charge.
SP consumption +30%.


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This attribute’s block chance % increase effect did not change.
New effect: on successful -Block- of missile property attacks, gain +10 movement speed for 10 seconds.


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Attribute increases damage with attacks on the enemy’s back, for dagger-based attacks (rogue backstab).
+2% damage for each attribute level.
Max 5 levels. (so a +10% damage increase max)


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No longer applies to all attacks, just attacks with the crossbow.

2 Likes

Infinite Assault

Note: this infinite assault version has changed! Please go to Post 1 to find a Link to the latest version,

With 50% attribute.
Without attribute, the damage is around 1015%.
Attack type = Physical, and Strike.
Amount of hits = 3. (not listed in description)
Target limit = 8.
Only available during Mount.
Requires Crossbow + Sword. No other weapon-availability listed.
Cooldown = 25s (listed wrongly as 30s).


I made a mistake with the .webm for the Stormbolt skill. Fixed now.
Previous post about rank 10 hacka:
click here
and here

Other rank 10 classes I covered:

Retiari3 here<<<

Murmillo3 part 1 <<<here
murmillo and piper part 2 <<
murmillo and piper part 3 <<

lancer3 <<<

Sage3, Onmyouji3, piper part 1, Exorcist3 <<
Taoist3 <<click

1 Like

I feel like abandoning rogue + hacka3 and go for fal3 hacka2 instead for R10.

1 Like

Right now I recommend hacka2 over hacka3 unless you really love a little bit stronger grind cutter. Falcon3 hacka2 definitely good choice. New bigger AoE on hacka skills will be nice with falconer aiming. Circling helps archer naturally low AoE status. And new falconer aiming is immune to destruction skills.

After testing, the grind cutter combo with CavalryCharge Circle3 attribute (bonus crit grind cutter damage) attribute does not improve damage (a lot). Unless the crit attack is based on your crit-attack-damage status, instead of a final +50% damage. On a 5s duration.
For bonus crit damage, pick ranger1 to get 5 critical shot damage buff stacks. Ranger’s buff is better and 100% up-time.

The pain barrier attribute at hacka3 is just 20s duration (60s cooldown on Hakka Pelle skill).

Hacka3 infinite assault is lacking. Needs buff or will not be worth.
Edit: is a ‘fake’ multi-hit too, always shows 3 crits or 3 non-crits.

Let’s wait for next ktest patch for additional rebalances.

3 Likes

Don’t think there’s enough circle for Ranger 1 though, unless sacrifice QS3. Archer2 is a must for critical chance without rogue.

I had to use my internet phone, the damage is not great but it’s a change unlike random challenge farming => https://youtu.be/MzC8XankIgI Archer1/ranger3/rogue3/hackapell2 in raid 360 we somehow lost one member who had ping over 1000 for the entire duration of the boss fight.

1 Like

ranger 3 fletcher 3 hacka 2 (c3 hacka on r10 ofc)
with a xbow primus +11 trans 10 & 1hsword primus +16 trans 10 (until i get 380 weapons)
is it good or no ?

ps : with all dmg atributes 50+ at least

When it comes to skillfactor others hackapell’s variant damage don’t stand a chance from my point of view to memeranger3fletcher3.

@SpeeD yes, especially fletcher3 is quite good for damage output. Magic arrow spam, and the bodkin arrow defence reduction are very strong.

@Zenigame archer2 is a good choice too. For Quarrel 3 - falconer3 builds, the filling rank could be
Ranger1 (critical shot buff), but needs to compensate with crit rate gear/gem or have another archer2 with shared swift step attribute.
Archer2 for crit rate swift step.
Appraiser for blindside debuff, devaluate. Overestimate if you use shield and put sword on auto-swap. Overestimate does not affect hackapel sword though.
Rogue1 sneak hit mainly for bossing. Hackapel dash for quick rear reposition.

Hackapel cavalry charge debuff gives all physical attacks on the target an estimated final 33% crit chance.


New SP cost reductions

best quarrel skill nerfed af, it was so good to block an attack and gain such huge power boost.

Just watched hacka videos. Nothing special about infinite assault. Hit 3x, prolly should make it at least x6 or more to consider it infinite and decent damage.

Grind cutter new attribute, dunno if it’s stack or multiply with ranger crit and other +crit damage multiplier. My grind cutter on velco is 45k 6x. If its multiply with current buff, 67.5k 6x ain’t bad.
@greyhiem You still think 50% calculate from stat crit atk is better?

And hakkapelle buff, it supposed to be castable while moving. Haven’t seen in video but the long animation what made me hesitate to use it. Looking forward to this.

IMC need to put more effort in a C3 skill like Infinite Assault, you can see they don’t even try, someting like a debuff or a buff or Knockdown when hit someting like that, too many options not just boring damage -_-