there have been a quote on the dev blog, that the amount of hit’s would increase wtih str; did you know how many str would equal for extra hits?
yeah, rank 3 came with attributes, this is the main dish of c3, and for me i believe is a good move; good attributes for rank1-2 skills is better than simple having a super good skill.
5 hits of 963% damage (level 5).
Physical - Pierce - Slash attack.
The first 2 hits are Pierce.
The first hit includes a small dash forward.
The final 3 hits are Slash.
The last hit inflicts knockdown.
Cooldown 25s.
Available weapons: 1 handed spear + (shield or dagger or pistol)
Note: image shows AoE attack ratio = 14, but this includes buffs, and equipment, I forgot about it. AoE base attack ratio of skill = 10
emperor’s bane seems nice. i didnt thought it would hit multiple times. will the damage increase when wearing cassis crista? any info about the debuff??
Ugh… from 3 sec immobile uninterruptable to 3 sec mobile interruptable. I consider this as a nerf. This skill isn’t even close to OP even if the charge time is instantaneous given its 50 sec CD and no overheat.
When you hit a normal mob (first hit, includes AoE shockwave), it will stick to your face.
You can then use this skill 3 more times (AoE shockwave included).
Final output: 4 hits of AoE (unless the mob sticking to your face dies).
Debuff and helmet test:
Damage without helm, 2 hits: 3839 -> 5149 (this checks for Strike debuff effect)
With Helm : 5303->7129
I read it should be around 38% increase with helm, and 33% increase with strike debuff.
Strike debuff affects Boss. Boss cannot stick to your face though.
Hmm, ok. Thought it would last longer with a smaller bonus, but this is ok too.
???
This really surprises me. Since the other skills already have hefty cooldowns and this skill is a random cast… I expected the CD to be around 20~30 seconds…