Tree of Savior Forum

Rank 10 class info and discussion

That’s sad, they should readjust this so Judgement will make the monster immune to type changes since devil type is still the most beneficial type to everyone except Dievdirbys.

That’s good to know. I’ll definetly test Exorcist 2>Kabbalist2 at Rank 10 just so I can see how “good” it is combined with Exorcist (sadly Nahash will be limited to level 3 only because of obvious lack of superiority over Double Chance level 10+).

Still no reason to go over to Kabbalist C2 just yet without Diev in the build, but I’ll check it nonetheless for the sake of Rank 11+ when I’ll go over to Kabbalist again (Zealot would be better combined with Exorcist but I guess I just want that extra survivability and gimmicky playstyle rather than more extra damage…).

First post updated with new vids for Lancer, Murmillo and Sage.

The Murmillo gameplay vid shows something particularly interesting; it looks like the elite monsters now have the same HP as the regular ones:

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Can @4lkruzeth or @Wonderlland tell me how many levels has fanaticism’s attribute? I just know that is 2s/att lv of invu with 1 max hp.

5 levels
screenshot_20180722_00001

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@Nekorin What debuff level is Emphatic Trust exactly?

Edit: Or maybe you can answer this @greyhiem

Boss Aiming: smaller
Large mob aiming: bit smaller
Medium: no change
Small: same as medium (little bit larger? than before patch)
Difficul to compare if change is small, compared to before patch. Boss aiming size was easy to compare because change was big.

Small (little bit increase?)
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Medium (no change)
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Large (bit smaller right)




Boss ( a lot smaller)

@Jiyuu edit: lanko/ranko waters leads to Barynwell waters-maps, and the astral tower (star tower). Teleport statue at Barynwell waters 87.
Taniel 1 Commemorative orb leads to Baltinel commemorative orb, Griehel commemorative orb (teleport statue available), and Frienel commemorative orb. At baltinel map you will get automatic quest cutscene which starts the 2-practonium reward quest. BONG video
Move North of istora ruins to reach Starry Town maps.


Mergen 3
Point-blank Zenith reach 10 hits on 1 target. 3 overheat skill. Similar to Point-blank barrage of ranger. Still have to try AoE ratio per arrow. Point blank zenith is easier with falconer aiming.

Hackapel & rogue
Takes long to repost again, I will link it:
Covered hacka and rogue hitboxes on hackapel thread here
Infinite assault here
Relevant rogue-hacka class builds new archer mastery effects here

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Damage bonus is in the same category of several other multipliers, such as back damage from Backstab, Ranger skill damage from Steady Aim and Falcon damage from Roost (from Archer tree, probably most other “generic” multipliers are also here such as elemental or weapon type multipliers).

Underwhelming considering the uptime ratio and being a C3 skill from R8 class.

60s CD with attribute.
Currently seems to be bugged since it only casts one of the possible 4 skills if at least one is out of CD, and then force them into CD as well…

But even if they fix it, casting a random skill every 60s is also pretty lackluster. (casting a CC when you want a buff or a buff when you want CC… this skill should have 25s CD at MOST considering PP’s kit)

Pied Piper gets increasingly worse as circles go by, lol.
Hope it will get buff patches like Matador did…

Ironically matador c3 looks even weaker than matador c2… Bull knocking back mobs makes it even more difficult to kill them…

Hope there is/will be a knockback remove attribute at the very least.

Does anyone know how much skill factor up for level Gigante Marcha? And if those 25 hit are per target or total?

25 hits on 1 target with perfect positioning video here<. Each Phantom-rider should be able to hit multiple targets. Forgot the skill factor up.
Easier to multi hit bosses too.

@Loztchild think same as Feathefoot3 enervation (level 3?). Some testers tried to spread debuff with pandemic and it is possible.

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I heard it only resets the hit count.But does it really spread the debuff?

Need @Nekorin for the answer. I do not have zealot.

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Ok thx and is there any target limit @Nekorin

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Hahaha sorry, I forgot to add the maps name.:stuck_out_tongue_closed_eyes:
Thanks for the reminder.

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Retiarius dagger guard arrow reflect attribute:
knockback does not get reflected even when the skill is reflected (heavy shot, high anchoring, full draw).
Appraiser blindside: damage is reflected but debuff is not reflected, still applies.
Ranger high anchoring: damage is reflected, debuff still applies.
Mergen arrow sprinkle: debuff not reflected. Each hit has a chance to get reflected or blocked.
Bullet marker smash bullet: reflected, debuff did not seem to apply.

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Thank you very much @greyhiem! Will feel like a nerf but atleast it wont look ridiculously disproportionate anymore.

Nekorin’s test:

Skill is featherfoot3 enervation but centered on character. Same weakness as gevura of kabbalist. Will count as other player damage when they activate it. Damage output of magic character activation is lower. I have not seen skill description, someone else will answer target limit question.

@adrian.agulto.rn it was fun on siaulai mission furniture.


more retiarius3 vid here and dungeon300 full clear low equip AoE test here
Doppel currently bugged here

Inquis3 crystal mine mission here

Murmillo emperor’s bane is Strike.
Hackapel infinite assault is strike attack.
Lancer gigante marcha is pierce.
Matador cow is Strike.

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First post updated with many new Retiarius gameplay vids, new Inquisitor vid and finally a vid showing a proper test of Mergen 3!

Hmm so Mergen Zenith has 10x hit max? So the middle target will received the most eg 8 and the further targets randomly hit eg 1-1?

And Down Fall 50% chance to do aoe at surrounding main target and the extra aoe also affect main target? It’s like 50% increase damage to the skill already.

It’s funny that the skill is called “Zenith”, which translates to “angular point” [i.e. the point right above you], while the Mergen fires in a circular area downwards in a certain angle.

Arrow Sprinkle would be more fitting to be called Zenith to be honest considering this fact, even Down Fall is more Zenith-like.
Zenith is more of a “Jump Shot” 2.0.

To me, it’s astonishing how IMC could make Mergen into another melee Archer that requires to be close to the enemy [Jump Shot, Zenith, Down Fall all require to be close to the enemy to be used/more effective].
Especially since he can’t use a shield except for auto-switch via skill usage.

I guess IMC didn’t think about bow as a ranged weapon.

By the way, it’s interesting that the Breaking Wheel is considered as a plant type monster. Does this mean that having 3 Iltisworth cards would increase the damage spread when hitting the wheel?

Maybe that’s the reason why my Diev>Inquisitor hits for more damage when striking the wheel instead of the monsters directly.

This should also be considered when trying to spread Breast Ripper, as it hits non-demons only 1 time, spreading only 1 hit.

On my build, I guess the best option is to spread God Smash, Smite, Conviction and Demolition (even Carve Attack is quite good) with the Breaking Wheel and keep Breast Ripper separate for extra CD reduction of torture skills.

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