I give my FeedBack about them.
*I do not like these things. :(
Blue Mobs (xp mob) (I’m very concerned about it)
It has many players who have worked hard to lvl up and make grid for 1-3 hours to lvl up 1 single level. On the other side you have players who are hunting blue mob that can give up more than 1 lvl in seconds. There are many partys who are only hunting these monsters. THEN LVL UP = BLUE MOB This and totally unfair to players who do not have luck and do not have specialized party for this. That’s just catering to casual players, because encountering blue mobs has to do with luck and not dedication and it makes the rate in which you get levels solely dependent on luck and how many blues you manage to find…
Suggestion for Blue Mob:
I really think you should consider giving more xp to grinding and toning down xp for blue mob. It will most likely result in a similar progression but you will have less chance it will degenerate into a “hunt the blue mob” game.
perhaps a buff instead of EXP points. You gain a buff that would last 3-4 hours of exp bonus and could only get this buff again after 6-8 hours.
Or only can kill one blue monster once a day.