Ok, first I have to congratulate the game … it’s amazing.
Now things I did not like the game:
Skills
1.- Skills should be more explained in the description, for example, you cant see the CD or cost of skills untill your level it, that is not correct, you should be able to know everything about it before you waste your skill point on it.
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- There are some useless skills for certain types of professions, eg: Fulldraw (Archer) , Sleep (Wizard) e others.
Have bad skills does not help in the diversification of other Chars Build. Because no one will use those skills who do not have any benefit.
- There are some useless skills for certain types of professions, eg: Fulldraw (Archer) , Sleep (Wizard) e others.
Market
1.- Market needs a refresh button and a fix, at the beginning it worked great, but after the first day, you couldn’t buy items because they were “already sold”… im pretty sure everyone noticed this, but i had to say it anyways.
Account Bank
1.- Item share for you account characters, i really didn’t find it, so im not sure if is there or not, but if there is not, you really need to add one, because it is something basic and really needed.
Repair
1.- Repair cost was depending of the item and not of the grade of repair you needed, for example, two of the same weapon, one at 45/46 and other at 2/46 would have the same repair cost… i dont know if this is intended or not, but if felt weird for me at least.
Blue Mobs (xp mob) (I’m very concerned about it)
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- It has many players who have worked hard to lvl up and make grid for 1-3 hours to lvl up 1 single level. On the other side you have players who are hunting blue mob that can give up more than 1 lvl in seconds. There are many partys who are only hunting these monsters. THEN LVL UP = BLUE MOB This and totally unfair to players who do not have luck and do not have specialized party for this. That’s just catering to casual players, because encountering blue mobs has to do with luck and not dedication and it makes the rate in which you get levels solely dependent on luck and how many blues you manage to find…
Suggestion for Blue Mob:
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I really think you should consider giving more xp to grinding and toning down xp for blue mob. It will most likely result in a similar progression but you will have less chance it will degenerate into a “hunt the blue mob” game.
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perhaps a buff instead of EXP points. You gain a buff that would last 3-4 hours of exp bonus and could only get this buff again after 6-8 hours.
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Or only can kill one blue monster once a day.
Finaly, the Wizard reset this attack animation with Jump. Please dont do that, I saw a lot of frogs players (wizards) in the game, just to gain more attack speed. Oh really? Let us be Frogs.
Make some Cooldown for Jump, ou make some limit for number of uses.