I don’t think you understand the core argument here. No one is asking for anything free. People are just suggesting better ways to improve the loot distribution that isn’t reliant on 100% DPS.
Let’s look at a successful MMORPG like FFXIV. It has FATEs and Hunts which are basically events that has enemies and world bosses. There are three tiers of reward per event. Bronze, Silver and Gold. Do you know how you rack up points for each tier? By playing your class. If I am a White Mage or Scholar (healing class) the more I heal during the encounter, the more points I am awarded. If I am a tank? The more aggro I have, the more I am rewarded. If I am a DPS? The damage I dish out the more I am rewarded.
What does this mean? Every class has a fair chance at getting credit for loot drops (which is often a currency or EXP in FFXIV’s case). This is a great system because no class is excluded and everyone can participate.
Sorry to burst your bubble, but the “casuals” are the vast majority and a lot of the game’s income is going to come from new players. If the “hardcore” players were the only ones going to fuel the game, guess what? This game wouldn’t be free to play. There are all kinds of players and the game should cater to everyone. Now having every class able to participate in these battles does not take anything away from the hardcore players. If anything, it is a more fair competition.
But I am guessing super DPS spec Fletcher might get insecure if the Peltasta has a chance to get a cube, right?