From what I’ve seen, this game, like all games has a limited end game. There will be an eventual limit to how powerful you can get - then that’s it.
However, ToS lacks proper PvP or miscellaneous things to do to keep veterans around.
Maple Story 2 and Dungeon Fighter Online have the same formula as ToS when it comes to endgame. You level at a decent pace. There’s roadblocks to keep you from progressing too absurdly fast. Then you hit the end game… Then you get all the gear… Now what?
Maple Story 2: fishing, collecting, every map has 3 mini-missions for “exploration”, doing many mini-quests (that actually have entertaining dialogue half the time), house building, farming/collecting, crafting, MUSIC CREATION THAT CAN BE SYNCED WITH UP TO 10 OTHER INSTRUMENT PLAYERS (not class locked), PvP arena building, guild house building, CONTENT CREATION (outfits, furniture, etc). So you hit the max cap stupidly fast, but then got all this stuff to fool around with for hours upon hours.
Dungeon Fighter Online: dungeons have gimmicks that require certain party combinations so you’ll be busy with those for a while. There are time challenges. There are many different play styles, even characters with the same exact skills (and just different genders) have varying playstyles that are intended. There are 20+ character slots. But the biggest draw? The absurd PvP that is extremely well balanced for how chaotic the skills are and how numerous the class choices are. Lastly, they lack the customization of Maple Story 2, but damn is their fashion/costume selection hella nice.
So… ToS could go either route. Great PvP or soooooooo many “OK enough” things to keep people around. Currently they have neither, but I assume they are working on that. After all, ToS isn’t really that old.
Maple Story’s team has nearly 2 decades of experience and funding to play around.
DFO has a decade of experience and the game was built from the ground up - PvP balanced side by side with PvE. But of course, in turn, that means there we huge and spaced out updates instead of micro-updates like how ToS has been doing things.
What ToS DOES have:
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Huge amount of classes and then more than 1 build per class depending on what you like ofc. Then they take it a step further and allow us to smash 3 classes into 1 character instead of making us choose just 1 class out of 30+ classes at a time •side eyes DFO•.
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Some semblance of PvE balance, so everything can work if you put in the time. Sure it won’t be top-dog-meta, but it is viable and that’s all that matters in the end. Maple Story 2, despite having so little class types, can’t even say that lmao (RIP Heavy Gunners, Knights, Assassins). Oh. And. Despite having a naturally buggy base for development, they still somehow manage to NOT break super important features that can make/break a class. So that’s nice. :^)