is too punishing, i’ve spent 30+ GA on my velco pike, it’s still not shiny, pls IMC make shiny start at +10
psshh no luck for you
^ you scammed me, it didnt work after i posted a complaint!
they need time to read you know
another pride pursuer complaining without realizing shiny isnt mandatory anymore since rebuild
Aiming for +15 with golden anvils is an exercise in failure, your odds are very low.
+11 is pretty much the limit for GAs unless you have like 300 of them.
this was a joke guys. nothing to see here. move along
Hiiiiiiii
#20failedshinycharacters
I also fail anvil velcof two handed sword using golden anvil from baubas meditation month to month, thats a joke anvil,
with a joke prize reopen cube and anvil cost total around 80m silver lose, that is include event 50% reopen discount,
Sorry my fellow, I graduated.
Congrajuleshins
I’ve given up on my Velco Pike. It was my most expensive fail so far!
+15 should be the max enhacement for weapons in this game, but then again they go with the retarded idea to go up to +40 and let bug abusers to take advantage of it and get with it without punishment…
tips here: use the casual anvil + change channel combo.
I know this, it reached to +14 5 times but I always fail towards +15
What are you talking about? The enchant system is wonderful.
Just wasted all potential + ~40 golden anvils and still didn’t saw better enchant than +10.
Joy to play.
(and that beautiful moment when I had +10 while only 1 potential was wasted, and then fail symphony begins :P)
And on serious note, I don’t know why I even bother, like Lineage 2 didn’t teach me where is my place with enchanting…
I can’t imagine all the complaints when people will try to enhance Savinose weapons with 5 socket slots and 9 potential… I guess reaching +11 will be the ultimate goal.
a dude in my server managed to +28 a 2hd savinosa
worse part is that he did it in front of us in the city, no bug abuse or anything
Yeah as long as there’s RNG involved, such success steaks are bound to happen. I remember once while playing a RPG failing to cast a spell five times in a row while the fail rate of the spell was… 1%.